N3tRunn3r Posted March 5, 2014 Posted March 5, 2014 WF shot by a FTANK, reached 0% health but didn't explode: Quote
Crab Posted March 5, 2014 Posted March 5, 2014 I saw this happen too when I sprayed down the MCT of the barracks as a chem trooper. I'm guessing it's because the health in this game is rounded to the nearest percent, so it must have been at 0.4% health. Not too worried about this causing much trouble. Quote
Aegisx5 Posted March 8, 2014 Posted March 8, 2014 I was going to note a similar issue. 2 timed C4 and 1 remote C4 does not kill a building (40% x 2 + 20)... it looked like it had no health bar left but not dead. Needs tweaking - thanks! Quote
Henk Posted April 18, 2016 Posted April 18, 2016 This bug also still exists. What's also weird is that all the visual damage, all the scratches and smoke effects etc. are gone when the building's health is at 0%. Quote
epicelite Posted April 18, 2016 Posted April 18, 2016 Seen this quite a few times, it should just round it up to 1%. Quote
Agent Posted April 18, 2016 Posted April 18, 2016 This isn't really a bug, and is unlikely to change. Rounding up would also result in 99.1% displaying as 100%, and isn't desirable either. What's also weird is that all the visual damage, all the scratches and smoke effects etc. are gone when the building's health is at 0%. Fixed. Quote
Henk Posted April 18, 2016 Posted April 18, 2016 Nice. When I think about it the 0% doesn't really bother me much, just see it as 0.01% to 0.49%, but rounded to 0 decimal places. Quote
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