H.D. Lovecraft Posted February 28, 2014 Share Posted February 28, 2014 In the tutorial video it shows other items in the purchase terminal: Are these to be added eventually? Or were these scrapped in private beta? Quote Link to comment Share on other sites More sharing options...
SFJake Posted February 28, 2014 Share Posted February 28, 2014 So THATS where I saw Motion Sensors (which I mentioned here and there). I do hope some of those are considered later down the line. Quote Link to comment Share on other sites More sharing options...
Noodlesocks Posted February 28, 2014 Share Posted February 28, 2014 There are plans for more tech buildings in the future. Quote Link to comment Share on other sites More sharing options...
SFJake Posted February 28, 2014 Share Posted February 28, 2014 Heh... is everything going to be a tech building? I don't even like tech buildings (as in, buildings in the middle of the map given to the team in lead). Most things I just saw in that list should not be tech-building related. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted March 1, 2014 Share Posted March 1, 2014 (as in, buildings in the middle of the map given to the team in lead). This isn't completely true for the concept of tech buildings in and of themselves. The issue you're bringing up is a single instance of a map related issue, not a tech building issue. Field, which, when you break it down, is two bases on opposite sides of a single battle arena. Hence, having a tech building in that one and only area between each base is going to give the leading team the advantage. But that is not the case when they are put into maps with multiple routes to each base. For example, on Whiteout, there are 3 paths between each base: left, right and middle. The tech building is off on one side, but there are still 2 other ways to attack the enemy. So in a map like this, you either control the portion of the field with the tech building (and thin defenses in the other two regions) or you let the enemy control it and you attack via another route. So basically, there isn't any problems with tech buildings specifically. They just need to have more thought placed into how and where they are put into a map. Quote Link to comment Share on other sites More sharing options...
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