omega79 Posted February 28, 2014 Share Posted February 28, 2014 I see why the PTs have the color they have ... But if I remember correct in classic Renegade it changed its color depending on the buildings health. GREEN = everything is fine YELLOW = heavy damage RED = destroyed I mean ... for a second I have the feeling that, if I spawn as NOD, I spawn in a destroyed building or if I spawn as GDI I spawn in a building that needs urgent repairs Somehow I still got it in me, spawning on a yellow PT means for me "buy an engi quick and repair the mct" this kinda was a split second thing and could save a building ... served a big gameplay element Quote Link to comment Share on other sites More sharing options...
omega79 Posted March 4, 2014 Author Share Posted March 4, 2014 I am the only one huh? Quote Link to comment Share on other sites More sharing options...
indios85 Posted March 8, 2014 Share Posted March 8, 2014 I am the only one huh? no, your not the only one, but the wole PTs desing is bad imo, alpha PTs where way better, dont know why the dev change it. Quote Link to comment Share on other sites More sharing options...
toolkiks Posted March 9, 2014 Share Posted March 9, 2014 Ill agree with the colors. It was nice to know at a quick glance that a building had taken damage. While we are at it, I don't like the PT menu. At first I thought it was cool to see the 3d render of the troop or vehicle. Now, I just find it cumbersome. I liked the large tiles in the original. I know, we are all so used to the original, but lets face it, there was good reason they designed it as such. Quote Link to comment Share on other sites More sharing options...
omega79 Posted March 9, 2014 Author Share Posted March 9, 2014 Good to see I am not the only one and yes, the menue should be redone (sorry for those who put in a ton of work in it) it just not feels fluid Quote Link to comment Share on other sites More sharing options...
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