Daedhart Posted February 27, 2014 Share Posted February 27, 2014 Is there, or could there be, a way to toggle the auto-lock on feature for rockets, such as from MRLs or the apache? The lock-on feature is nice against fast movers like buggies or flyers, but against slow units, its a massive hamper. They lock on really fast and cant be directed after being fired, so theres bugger all strategy involved. I can micromanage an arty fire debuff (drop off) easily, but I just cant get the MRL to be effective against anything but buildings. Quote Link to comment Share on other sites More sharing options...
fetchystick Posted February 27, 2014 Share Posted February 27, 2014 agreed, sometimes I just want to dumb fire all day. Quote Link to comment Share on other sites More sharing options...
Ban4life Posted February 27, 2014 Share Posted February 27, 2014 I'm a great supporter for this, although it would give GDI more of an advantage. While we are upgrading, can we also have a lock button to put the MRLS turret in a locked position...? Quote Link to comment Share on other sites More sharing options...
wolfrikku Posted February 27, 2014 Share Posted February 27, 2014 I agree with the toggling the lock, but i think they changed the MRLS so that it couldn't be used to fire over walls and obstacles. So I really don't think they will make a lock feature for it. Quote Link to comment Share on other sites More sharing options...
ErroR Posted February 27, 2014 Share Posted February 27, 2014 Yeah, I've noticed auto lock can be really annoying especially when you want to fire at an enemy after aiming at another. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted February 27, 2014 Share Posted February 27, 2014 Use alternate fire for the MRLS (Default right mouse button). For helicopters it would be nice though. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 27, 2014 Share Posted February 27, 2014 Yes, add that secondary to all teh lock on weapons! I didn't even know MRLS did it, I was here to suggest it like it was a fresh idea! Quote Link to comment Share on other sites More sharing options...
Noodlesocks Posted February 27, 2014 Share Posted February 27, 2014 Almost every lock on weapon has a dumb fire mode that can be used with right click (secondary fire) Mammoth tanks and I guess aircraft as the ones that don't have this alternative. Would be nice if they did though. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 27, 2014 Share Posted February 27, 2014 Almost every lock on weapon has a dumb fire mode that can be used with right click (secondary fire) Mammoth tanks and I guess aircraft as the ones that don't have this alternative. Would be nice if they did though. Oh, I get it, because they ARE secondary. Maybe they should make a button toggle that disables lockon in the engine? So, with it toggled, you never get the lockon text next to red squares ever, because the game skips attempting to use lock on and everything is free fired. Then if it is toggled on, the game attempts to use lock on and the text does pop up next to red squares. Just a suggestion in light of the problem. The other solution requires a lot of micro, but they could make vehicles have switchable weapons, and then players can just roll mouse wheel for the rockets and left to lockon and right to dumbfire, but thats a lot of weapon switching constantly with the mammoth tank... Quote Link to comment Share on other sites More sharing options...
Daedhart Posted February 27, 2014 Author Share Posted February 27, 2014 Use alternate fire for the MRLS (Default right mouse button). For helicopters it would be nice though. Awesome, Ill need to test this out. And I agree, flyers dont need lock on missiles for anything. Actually, Id just want the lock on removed completely from them, because the lock on is really meant to be used against vehicles moving faster than you, and nothing moves faster than a flyer. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 27, 2014 Share Posted February 27, 2014 Or they could set it that you hold down secondary fire to lock, then fire primary. If you don't want to lock, don't hold secondary. But either way, yeah, secondary fire for most locking weapons is dumbfire. Quote Link to comment Share on other sites More sharing options...
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