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Bad ballance


DrunkPunk
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Nod have crap units, useless and not fun to play, flame tanks are joke, thats why rarely someone playing them, i shot infantry straight like minute and did maybe 2% of his total health, its useless against tanks also, super slow, very low damage very low range and very low armor, stealth tanks are visible , you can see glow if u play against, their 2 rockets need like 10 or more rockets to kill one infantry unit, very low damage and accuracy also super low armor, i can survive more with infantry,mobile turrets have very bad accuracy very low fire rate, hard to kill infantry even if u hit, projectile range looks like limited or bugged, i need to almost face someone to hit, maps are small to use this visible stealth, you cant overheal tanks because they are so weak, gdi is overpowered and fun to play also, every gdi unit is good.

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Nod is a truly awesome and powerful faction. The only problem is that it is a highly specialised faction, meaning it takes some skill to get used to. GDI is more of a powerplayer, meaning it takes much less skill to deploy decent strategies.

Stealth isn't bugged as far as I can see. The stealth tank is a brutal weapon if you place yourself and wait for the right opportunity. Their power against infantry is limited, but you have other tanks and infantry for that. The stealth black hand is one of the potentially stronger units of the game, avoiding detection and fire until too close or you start shooting. It is a master at base infiltration and beacon placing. If a shot hits you when stealthed, you will be visible for a second though (glowing).

I understand your confusion for the flamer, as it isn't an anti-infantry weapon. It is highly specialised in killing buildings, but can only be properly used if you take the field first. There are precious few other circumstances to use this tank, so don't just try to rush infantry or tanks. You will certainly die without doing much damage. After a while you will know how to effectively use the tank to both tanks and infantry, so don't worry.

Projectile range is indeed limited with nearly all units in the game. It does have an adequate range though, so it will just be some getting used to.

The tanks are anything but weak. Most other games nowadays have tanks that break down after two or three shots. These tanks last much longer. In contrast, at this moment there are a lot of new players, so correct support in repairs or damage is scarce. This means you need to have a more careful approach of the enemy, which is a good advice in most situations.

Nod is anything but weak, but as this is still the beta, you can expect tweaks both in favour and against Nod. It will be balanced at the end.

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Ok, this is been written by someone who has played the original Renegade a lot.

While I haven't played Renegade X much yet I wouldn't say that Nod is under powered, yes their vehicles are weaker however they are more varied and you need to know when to use them. Flame tanks were always bad against infantry in Renegade and going toe to toe with a GDI tank one on one is just asking for trouble. However in a group they are devastating. If you can get more than one close to an enemy vehicle they won't be around for long and they really do go through buildings like a hot knife through butter. When playing Renegade if you were GDI and two or three Flame Tanks got into your base, you'd be lucky to destroy them before they took out at least 1 of your buildings.

As for the stealth tank, they are for hit and run attacks. If you feel that infantry can see you too easily that is because it has always been like that. Players on foot will be able to see stealth units at a longer distance before a vehicle. They also shouldn't be used against infantry because they are not anti-infantry, they are for hit and run against enemy vehicles and buildings. The weak armour is a payoff against the stealth field that it generates. Again like flame tanks, if a small group of these got into your base then you would be lucky to destroy them before they take out a building or two.

In many a game in Renegade I've played, GDI have fallen quickly because Nod were able to organise a group of ftanks or stanks to rush the enemy base and they are almost always devastating when pulled off correctly. And to give you an idea oh what Nod can do, a lot of people who played Renegade agreed that the light tank was one of the best vehicles, it might not pack a punch but it was fast and because of its speed a skilled driver can easily take out a Mammoth tank, in fact most games I played if someone bought a Mammy it was considered just giving the enemy free points. The only times the Mammy should have been used was either defending the base or been brought in if you have the enemy bottled in their base and are laying siege to their base.

I believe that you are trying to play Nod as you would GDI, this won't work because they operate differently and the game really does need teamwork, this isn't COD so there is no point trying to play as a lone wolf as you won't last. Its very difficult for someone to take down an enemy building by themselves especially if the enemy are playing as a team or there are base defenses to contend with.

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I fee like you may be new to renegade, TC. I'll help you out.

All nod units are specialized, like the other guy said. You need to be a good judge of the situation and buy the right characters/vehicles. Flame tanks are very good against buildings, but just one tank won't accomplish much. If you have control of the field and you roll 2 or 3 flames into their base, there is a good chance that you'll get at least one building.

Stealth tanks are invisible when you're on GDI. They're only visible at close ranges or when fired upon. Stealth tanks are similar to the flame in the sense that you can sneak 2 or 3 into a base for some massive damage.

Tanks aren't always meant to be good against infantry with their main cannon, that's how the game is. You can still crush infantry, but they have a timed C4. Infantry are meant to be strong, that's why a single mid-tier infantry class costs as much as a tank.

Overall, you'll learn how to adapt to the strategy and weapons. It's a lot more teamwork and strategy-based than other FPS games.

Also, flame tanks will rip light armor to shreds, so if you can close the distance on an MRL, you can do some real damage.

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Ok, this is been written by someone who has played the original Renegade a lot.

While I haven't played Renegade X much yet I wouldn't say that Nod is under powered, yes their vehicles are weaker however they are more varied and you need to know when to use them. Flame tanks were always bad against infantry in Renegade and going toe to toe with a GDI tank one on one is just asking for trouble. However in a group they are devastating. If you can get more than one close to an enemy vehicle they won't be around for long and they really do go through buildings like a hot knife through butter. When playing Renegade if you were GDI and two or three Flame Tanks got into your base, you'd be lucky to destroy them before they took out at least 1 of your buildings.

As for the stealth tank, they are for hit and run attacks. If you feel that infantry can see you too easily that is because it has always been like that. Players on foot will be able to see stealth units at a longer distance before a vehicle. They also shouldn't be used against infantry because they are not anti-infantry, they are for hit and run against enemy vehicles and buildings. The weak armour is a payoff against the stealth field that it generates. Again like flame tanks, if a small group of these got into your base then you would be lucky to destroy them before they take out a building or two.

In many a game in Renegade I've played, GDI have fallen quickly because Nod were able to organise a group of ftanks or stanks to rush the enemy base and they are almost always devastating when pulled off correctly. And to give you an idea oh what Nod can do, a lot of people who played Renegade agreed that the light tank was one of the best vehicles, it might not pack a punch but it was fast and because of its speed a skilled driver can easily take out a Mammoth tank, in fact most games I played if someone bought a Mammy it was considered just giving the enemy free points. The only times the Mammy should have been used was either defending the base or been brought in if you have the enemy bottled in their base and are laying siege to their base.

I believe that you are trying to play Nod as you would GDI, this won't work because they operate differently and the game really does need teamwork, this isn't COD so there is no point trying to play as a lone wolf as you won't last. Its very difficult for someone to take down an enemy building by themselves especially if the enemy are playing as a team or there are base defenses to contend with.

Nod play well, if you know how to use them. Coordinate with your team and you will see how powerful they can be.

As for your points about the original Renegade, the Mammoth was an UP unit in renegade, that's why it was used a lot less. The balance was always in Nod's favour with the OP arty.

The Mammoth fills it's roll a lot better now in Renegade X

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