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jdtrakal

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  1. Ignore your K/D, seriously, don't play this game trying to get as high a K/D as you can it can cost you a match. Don't always assume that taking out the Weapon Factory or Airstrip first is the best course of action, a lot of the time it isn't. Many a game I've played were Nod took out the WF first and yet GDI won because they were able to hold off Nod with their infantry. Instead try and target the Power Plant and Refinery before the vehicle and troop production structures. If you are under siege and can't break out, if your Refinery and Weapons Factory / Airstrip are still up, consider trying to block the harvester on either another building or a piece of scenery. Its unlikely that it will survive long enough to deposit a load of Tiberium and by blocking it you can prevent the enemy from farming points from the harvester. Conversely, don't block it unless you need to, otherwise you are hindering your team and are most likely a troll. Also if you are under siege but they are attacking an easily attacked building, say the Hand of Nod on field, if you aren't break the siege quick enough then don't repair it. Yes it will hurt you however it will prevent the enemy from farming points from that structure and could allow you to win. Don't be afraid to turtle if things aren't going to well, say one or two buildings are down, however keep in mind that this can go either way. If you are in the lead for points then turtle, the enemy will have to come to you if they want any chance of winning. However if they are winning then they may decide to play the same game once they realise what you are doing. If you are dealing with a turtle team trying to attack, ensure that you scout their base If most of the other team have the high end units DON'T throw anything worth a lot of points at them, IE your own high price units and the more expensive vehicles. This will only feed them points and you are unlikely to damage the buildings fast enough to destroy it. Instead go in using the free units as a group and pick them off one by one. Yes you might die a few times, however you will be giving them less points as a basic soldier compared to say a Mobius or in a vehicle. When trying to nuke / ion a building, it is better if more than one of you go with beacons but don't place them on the same structure, instead plant them on different structures. The enemy will have a harder time disarming all of them. Also if you have a vehicle in with you, get it to part on top of the beacon, that way the enemy will need to destroy it before they can get to the beacon. You can also use the enemy harvester in this manner, time planting your beacon shortly before the harvester is about to return. Best case scenario they will have to wait for the harvester to move off before they can disarm it, if you have a vehicle available in this situation then block the harvester while its in to give the beacon more time. If you are SBH Nuking, don't sit on top of the beacon, instead fall back a bit to an area which is out of the way but which allows you a view of the beacon. Try to only attack when a engineer / Hotwire tries to disarm it and prioritise the Hotwire, they can disarm it faster than an engineer. If an enemy only has one or two buildings alive, DO NOT solo nuke, its likely that they will be turtling and will be able to disarm the beacon long before it hits. This will only give them 300 points a pop which is not something you want to do. In this situation make sure that you organise a full scale attack but keep my previous points in mind, you could end up losing on points if you can't destroy their buildings. When mining, take the base defenses into account. Playing as GDI on field, there is less need to mine the barracks and the refinery as the Advance Guard Tower will eat through infantry. Also in regards to barracks, Nod can't jump over sandbags so, effectively, the only entrance is the gap between them. However if they can get onto the roof of the barracks then the doors should be considered the entrance.
  2. Ok, this is been written by someone who has played the original Renegade a lot. While I haven't played Renegade X much yet I wouldn't say that Nod is under powered, yes their vehicles are weaker however they are more varied and you need to know when to use them. Flame tanks were always bad against infantry in Renegade and going toe to toe with a GDI tank one on one is just asking for trouble. However in a group they are devastating. If you can get more than one close to an enemy vehicle they won't be around for long and they really do go through buildings like a hot knife through butter. When playing Renegade if you were GDI and two or three Flame Tanks got into your base, you'd be lucky to destroy them before they took out at least 1 of your buildings. As for the stealth tank, they are for hit and run attacks. If you feel that infantry can see you too easily that is because it has always been like that. Players on foot will be able to see stealth units at a longer distance before a vehicle. They also shouldn't be used against infantry because they are not anti-infantry, they are for hit and run against enemy vehicles and buildings. The weak armour is a payoff against the stealth field that it generates. Again like flame tanks, if a small group of these got into your base then you would be lucky to destroy them before they take out a building or two. In many a game in Renegade I've played, GDI have fallen quickly because Nod were able to organise a group of ftanks or stanks to rush the enemy base and they are almost always devastating when pulled off correctly. And to give you an idea oh what Nod can do, a lot of people who played Renegade agreed that the light tank was one of the best vehicles, it might not pack a punch but it was fast and because of its speed a skilled driver can easily take out a Mammoth tank, in fact most games I played if someone bought a Mammy it was considered just giving the enemy free points. The only times the Mammy should have been used was either defending the base or been brought in if you have the enemy bottled in their base and are laying siege to their base. I believe that you are trying to play Nod as you would GDI, this won't work because they operate differently and the game really does need teamwork, this isn't COD so there is no point trying to play as a lone wolf as you won't last. Its very difficult for someone to take down an enemy building by themselves especially if the enemy are playing as a team or there are base defenses to contend with.
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