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Suggested additions for subsequent patches/content expansion


Alex06
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Hi guys, congrats on making it to release! I like the new additions to the Renegade formula that we can already see ahead of release, like the capturable buildings. Made me think of some few suggestions of my own. Some of these may be redundant and trivial, that's up to you guys to decide. These are just my suggestions.

NOTE: Every unit name is clickable, shows a picture of what the unit looks like. Same with "Alternate Design" links.

New Tech Building: Drone Control Center

The Drone Control Center, once captured, will allow players to buy and deploy drones on the battlefield, via a a small console on their arm (Havoc's EVA communicator) or through a console that they can hold in their arms (Tablet). A character using a drone becomes a sitting duck. To prevent camping, perhaps implement operational limits for drones, when going outside the player's range, the drone simply expires.

Each faction has specific drone vehicles.

[c]Global Defense Initiative[/c]

Camera Drone

The Camera Drone is a light scout that can see cloaked units from afar and can reveal them when it is within 5 meters of them, for 10 seconds. Pretty affordable.

Sentry Drone - Alternate Design 1 - Alternate Design 2

The Sentry Drone is a short range, slow and small, but armored drone. It is useful for navigating through close quarters and tight spots, such as building interiors and caverns. Armed with a small machine gun, it is good against most infantry, although defenseless against vehicles. Average price, but still affordable. Based on Gladiator UGV.

Tank Drone

Armored drone, made for armored combat. Good against armor. (Armor, armor, armor) Very expensive. (Armor.) Based on BAE Systems Black Knight UGV.

Unmanned MG Helicopter - Alternate Design

Anti-Infantry UAV Helicopter, more expensive than the Camera Drone, but also armed with an MG to attack infantry. Can't detect cloaked infantry. Could also serve as a support UAV (either man-controlled or following the player/player vehicle), perhaps boosting nearby units' firing rate or using a point defense laser to destroy incoming missiles or, again, using a laser to paint a target, making the targeted enemy receive more damage. Based on USAF MQ-8 Fire Scout/Boeing A-160 Hummingbird UAV.

Air Assault Drone - Alternate Design 1 - Alternate Design 2

Drone that can be controlled for 30 or 60 seconds and/or fire a certain amount of missiles at target before leaving or expiring. Based on Avenger Drone. Based on USAF Reaper UAV/EADS Barracuda UAV/EADS Talarion UAV (latter 2 could add some flair and originality to a mostly US-based arsenal).

Strike Drone

Single-use support power that drops missile on selected target (vehicle, usually). Based on X-47B UAV Prototype.

[c]Brotherhood of Nod[/c]

Camera Drone

The Camera Drone is a light scout that can see cloaked units from afar and can reveal them when it is within 5 meters of them, for 10 seconds. Pretty affordable. Sleeker design for Nod, based on Parrot AR.Drone 2.0.

Demolition Drone

The Nod Demolition Drone is a fast, lightweight drone made up of inexpensive parts, due to its non-reusable nature. It can close up on a target and explode, dealing medium damage. Good against infantry, good against light vehicles, weak against everything else (unless you want to act like a show off and drop it off a high building onto a low-hanging helicopter, then by all means, you should be rewarded). Average price, but still affordable.

MULE

Anti-Armor and Anti-Air drone. Good for supporting forces on the battlefield. Very expensive. Based on real-life MULE UGV prototype.

Unmanned Sniper Helicopter - Alternate Design

Anti-Infantry UAV Helicopter, more expensive than the Camera Drone, but also armed with a sniper round to attack infantry. Can't detect cloaked infantry. Could also serve as a support UAV (either man-controlled or following the player/player vehicle), perhaps boosting nearby units' firing rate or using a point defense laser to destroy incoming missiles or, again, using a laser to paint a target, making the targeted enemy receive more damage. Based on Shadowhawk UAS/Swiss NEO S-300. Could be cloaked, as it is a Nod unit. Sleeker design for Nod variant, once again.

Avenger Air Assault Drone

Drone that can be controlled for 30 or 60 seconds and/or fire a certain amount of missiles at target before leaving or expiring. Based on USAF Avenger UAV. Could be cloaked, as it is a Nod unit.

Strike Drone

Single-use support power that drops missile on selected target (vehicle, usually). Sleeker design for Nod, based on US Air Force prototype concept design.

[c]New Additions to Current Arsenal[/c]

[c]Global Defense Initiative[/c]

Stryker MGS

Infantry transport that allows garrisoned infantry to fire from inside.

ECM Tank - Alternate Design

Tank armed with EMP weapon, has slow firing rate, but can disable enemy vehicles.

Avenger ADS

Anti-Air vehicle armed with twin rocket pods.

Railgun Tank

Heavy, slow, armored tank. Armed with a railgun, slow firing rate, can be charged and fired in a straight line. Does more damage when charged, good against heavily-armored vehicles and structures. Railgun goes through several enemy targets before stopping (dictated by length, dictated by how charged the weapon was).

F-23 Black Widow

VTOL Aircraft (Think F-35), different variant of YF-23 prototype, armed with missiles and a machine gun, which can be used well against enemy aircraft.

Tomahawk Missile

New Support Power, cheaper than Ion Cannon and Air Strike still relatively good/average against enemy buildings and masses of vehicles.

[c]Brotherhood of Nod[/c]

Attack Bike

Fast attack bike. Good for scouting, hit-and-run attacks and taking out enemy aircraft and drones.

Bradley IFV

Infantry Transport whose main gun changes when garrisoned.

SCUD Launcher

Long-Range missile launcher.

Microwave Tank - Alternate Design

Tank armed with Microwave weapon, has slow firing rate, but can disable enemy infantry.

Comanche

Stealth Helicopter. Fast, weaker armor, but armed with rapid-firing missiles. Slow reload time. Basically the Air variant of the Stealth Tank.

F-22 Raptor

Radar-Stealth Fighter, armed with missiles and a machine gun, which can be used well against enemy aircraft. Uses VTOL engine to simplify take-off and landing.

Deployable Mines

New Weapon, can be deployed by Nod engineering classes on the battlefield.

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It seems to be in their intention to add more to the game.

However, its easy to get carried away in crazy ideas that really have no place in the game. You don't want to add things that will severely alter the dynamic of the game, for instance.

They also want to stay true to the C&C lore, so that does imply some limits.

The whole drone thing is just way too ridiculous and most ideas just don't have a clear reason to be. Your post is essentially brainstorming, which there is nothing wrong with but thats all it is.

I think it would be wiser to find a hole in the gameplay that can be enhanced rather than just wanting to add a thousand little thing because they are cool.

But its not like they don't want to add anything. For instance, I'm using it as an example, I recall hearing something about Motion Sensors in one of the stream, logically I guess to counter Nod's stealth from going anywhere they want. The point really though, is when you want to add something, you need more reasons than just wanting it. Even such a small thing like the motion sensor could change a lot to the dynamic of the game.

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Hi Alex,

First and foremost, thanks for taking the time to share your ideas. Unfortunately I completely disagree with you suggestions but let me explain why.

See the issue here is that the unit selection is based on original Renegade, which is in turn is based on Tiberium Dawn. In my opinion the unit selection is perfect as it fits quite well with the C&C story in terms of events, geographical locations and calculated (somewhat whacky) predictions.

Lets start.

Both sides feature vanila units which are composed of existing hardware currently utilitied by real military forces around the world:

  • GDI Humvee

  • Nod Buggy

  • GDI and Nod APC

  • GDI MRLS

  • Nod Artillery

  • GDI Medium Tank (Abrams)

  • Nod Apache

  • GDI and Nod Transport Helicopters (Chinook)

  • Rockers, grenades, rifles, pistols , snipers etc

Then there is the absolute genius which defines both factions based on their strategic and technological stance.

NOD the tech savvy tiberium/alien embracing guerrilla warfare faction which rely on brutality, stealth and hit and run.

  • Nod Flame Tank, Chem tech, Nuke = brutality

  • Nod Stealth Tank, Stealth tech, buggy, Laser tech = stealth and hit and run

GDI the modern day US/UN hybrid which rely on... (very little, just showing up and blowing a whole in your face...) air superiority and brute force.

  • GDI Orca = air superiority

  • GDI Mammoth Tank, medium tank, Havoc, ION = brute force

Renegade-X is like an aged bottle of liquor, it only gets better with time and don't you dare try to mes with the ingredients!

Cheers,

Fultre

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I'm sorry, while these idea's are great in a lot of games, they don't fit renegade.

Just look at the EMP tank. You know what happens if one, single tank in a rush stops, even if it's still capable of firing? A 40+ tank rush can utterly fail because of it.

Drones with enough flight and ammo capacity to attack TANKS? Holy shit, what you got on there? a small fusion reactor and a dimensional pocket? Anyway, despite the probable costs, sitting in your base and using drones isn't exactly my idea of 'fun'. Even in a support role I would find them questionable at best.

An APC with firing ports? You mean 'sniper bunker' and 'Vehicle rape machine' right? Fill it up with some PIC's or RAV's and you can maul any tank-rush with just 3 of these.

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