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My Questions?


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extras fnkqrrm (Enable extras cheat).

Q: Will these cheats be added to REN-X for fun? Like im focused on the infantry and vehicles that you can be while typing these cheats in the C&C renegade console in a un-ranked/un-laddered server. I would love it to be a easter egg or something.

Repairable Wreckage

Q: like the original C&C renegade using TT script 4.0 you can repair your vehicle from wreckage if its destroyed and also do a few strats like stack a hoard of vehicles and rush but anyway will this be possible?

server side modifications

Q:How will we be able to manage our servers within REN-X being either a full admin or moderator?

for air maps and additional things

Q: will there be a helipad added or repair bay or a construction yard in some maps? and certain units that didn't make the cut from the original C&C

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1. Probably not as it would take a lot of work to make models for those extras.

2. Not at release, but vehicle shells could be added later on as a server side option.

3. It's very similar or identical to that of the original Ren.

4. Not at release, but possible later on.

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Number 1 would be the best easter egg ever. Even if typing that in command line would bring up an easter egg message.

But yeah, number 1 would take modeling it into the game for no purpose in the game whatsoever. Number 2 would require vehicle shells, which were in vanilla as single player assets, but is a viable decision so possibly. Number 3 will be limited but options will be added over time. Number 4 is a possible gameplay addition, may or may not happen.

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Q:How will we be able to manage our servers within REN-X being either a full admin or moderator?

For release there will be a basic admin system (like the one from UT3 but a few enhancements). You login as either an admin or a mod, both of them can kick/ban/mute, but only admins can execute commands straight on the server. Post-release, a more fully-fledged system on par with SourceMod. If you are unfamiliar with SourceMod, notable features include groups with varying permissions, automatic player authentication (not password), detailed ban systems, etc.

There is also an Remote Console system for remote administration (which will most definitely see IRC Bot integration).

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