Jam Posted December 29, 2013 Share Posted December 29, 2013 Hey what's up everyone, check out the first episode of the Renegade X Q&A! Mpvu58qZw14 If you have any questions for the developers, post below and it will be answered in the next episode! (Please ask one question per person!) Quote Link to comment Share on other sites More sharing options...
Anonymously Posted December 29, 2013 Share Posted December 29, 2013 Thanks for the answers. For the 100 credits/refill crate - I was talking about the default yellow box. In competitive play, these are the only available options in the crate - and they play a rather large early game role. Having default crates have spy crates and more than 100 credits would be too much for a competitive style game (such as a clanwar). Quote Link to comment Share on other sites More sharing options...
nzdriver Posted December 29, 2013 Share Posted December 29, 2013 Crates will be a server side option and crate probabilities can be changed. So if you don't want spy crate set the probability to 0. Quote Link to comment Share on other sites More sharing options...
Noodlesocks Posted December 29, 2013 Share Posted December 29, 2013 Nice Q&A though it is a little shame mapping tools won't be so readily available. Have only really worked with RTS mapping, would like to try some FPS mapping =) Quote Link to comment Share on other sites More sharing options...
Anonymously Posted December 30, 2013 Share Posted December 30, 2013 Crates will be a server side option and crate probabilities can be changed. So if you don't want spy crate set the probability to 0. Yes I understand that. I'm just saying that stock Renegade only had the yellow box options, and so that's what clanwars has always used. Since competitive servers won't be hosted by the Renegade X team themselves, that would mean that clanwars servers would all have to follow one specific crate system (in order to keep each server consistent). Since the Renegade ones were 100/refill crates, then I think that the default crate options should be limited to just that, and then server owners can edit it from there. Quote Link to comment Share on other sites More sharing options...
zocom7 Posted December 30, 2013 Share Posted December 30, 2013 Two new questions: 1) Will you bring in more graphical options in-game rather than having the players changing the graphical settings manually through the INI files? I don't see very much in the SP version of Renegade-X. 2) Will you include an option in-game for enabling/disabling 3D sound hardware for gamers who have Sound Blaster cards so they can crank the sound up for a better game experience? I remember all Unreal Tournament games support that. Quote Link to comment Share on other sites More sharing options...
KwisatzHaderach Posted January 7, 2014 Share Posted January 7, 2014 Now, that the most pressing and game-defining question was answered (will there be boing?), I have another, more humble question: Seeing the new style of Mesa (not as flat anymore), will there be paths over the "mountains" that separate the bases, or are those still restricted to the caves and the area surrounding the "mountains"? In general, applying to all classic maps, did you add new ways to get into the enemy base, by opening up some areas of the battlefield that were impassable before? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted January 7, 2014 Totem Arts Staff Share Posted January 7, 2014 Mesa does not have altered paths, there is some discussion on this for other maps; the new Hourglass has a changed layout to facilitate easier access to the hilltop so it's a safe bet that other remakes in so far as the original map had any flaws will be looked at and improved. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.