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Posted

Huzzah, After Fobby contacted me, I said I'd do the GDI Powerplant Interior and Exterior and the ref Interior..

I have no idea were to find the Powerplant Interior and exterior textures, So I could only do the ref. :/

(Powerplant textures will come soon. smile.gif )

So what do ya' think? smile.gif

applicationuh2.jpg

Posted

What makes you think I have UT and it's Mod making tools? >.>

I'm showing I have what it takes.. Then i'll buy the game when it's released and get the modding tools. smile.gif

Posted
Originally posted by Titan1x77

well i'd rather see the the actual texture, also i can see a seam.

and what do you mean find?...we need someone who can create textures.

Fobby said "re-create"

I need the original so I know exactly what goes were.

I can create my own textures, Thanks.

And what do you mean by Seam?

And i'll post the actual texture tomorow, What format? .DDS? .TGA? .PNG?, Right now I must sleep so decide what format you want the original in.

Posted

As a hint, Unreal engine versions have previously supported just about every image format in existance, so either of the ones you mentioned would be fine for applying to the mod.

Posted
Originally posted by [NE

Fobby[GEN]]A seam is when you see a pattern when the texture is tiled.

"Seamless" textures is when they can be tiled perfectly.

You said it all!, When I make something in Photoshop, I try to make things stand out, So I guess i'd suck for the job.

Posted

I also don't see much excellence in that picture, just simple effects. Perhaps more examples... I'm a texture artist, and my signature is just a small example of what I can do with purely CS2.

Posted
Originally posted by Alex

You said it all!, When I make something in Photoshop, I try to make things stand out, So I guess i'd suck for the job.

When he said "can't see a pattern" he didn't mean see objects in texture over and over again, he meant that you can see a line between each tile when they are put next to each other.

For example, if one side of a texture was black, and it faded to white by the time it reached the other side... when the texture is tiled it will very easy to spot where each tile begins and ends. Those spots are shown by a single line dividing each texture. This line is called a "seam"

===

This is an example of a texture "Seam":

seam.jpg___Seam

seam.jpg___Seam

seam.jpg

You see where each textures starts/finishes.

Here is an example of a "seamless" texture:

seamless.jpg

seamless.jpg

seamless.jpg

You can't see where they start or end.

Edit: (Normally you wouldn't, but the forum put spaces between the pictures dry.gif )

Posted
Originally posted by Alex

I can fix the yellow "danger" strip in 2 seconds no problem, But what else is seam?

And be honest, Very honest.

Well, honestly, I think it looks really nice! Except for that one seam that stands out.

This one:

applicationuh2.jpg

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