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Posted

Heyo guys,

I thought about ripping and converting the CnC3: Tiberium Wars models for fun, works good so far. I managed to re-scale them correctly to integrate them into the Half-Life 2 Source engine.

I uploaded a screenshot from my current work. The Warfactory is nearly done so far. I still don't get it, how to create correct collision models, so that the bounding box won't be used anymore.

What ya think?

Screenshot:

gdibase0000rq7.th.jpg

Posted

That's pretty cool, but I don't know about the legalities about directly ripping models out of one companies game and putting them into another companies engine. If I were you I would do it for either battlefeild, or renegade.

Posted

It's not really illegal, since I have not released anything to the public.

The models have a good polycount, to import them into Renegade, I think. I'm not familiar with modding Battlefield or Renegade :/

Posted

also if you want to make a mod that is gonna stay I say you should make your own models so you can put interior and other fancy stuff in too, this way you are doing reminds me a bit too much about the Scud-storm mod

Posted

I'm currently just porting the models to get into the Half-Life 2 compiling way. I think I will go and model my own models later on. I'm a total 3D Studio Max newbie, but I'm used to it a bit tongue.gif

  • 3 weeks later...
Posted

Oh, Look's nice.

I'm sure EA would go mad about putting them on a Map for Half-Life 2 but it looks good, Also, What tutorial did you use to Alpha blend with Hammer? Please do share your secrets!

Posted

EA wouldnt go mad cause they overwheelm valve, cs and hl is now part of the ea family and so on the soure engine so i dont think they would not accept a total conversion to source engine ^^, only some games are not in EA's hand tongue.gif

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