Totem Arts Staff [NE]Fobby[GEN] Posted June 27, 2010 Totem Arts Staff Share Posted June 27, 2010 Renegade X is an FPS total conversion mod, bringing the world of Command & Conquer to ground level, on the Unreal Engine 3. Our latest version, Renegade X v0.5 requires Unreal Tournament 3, but the team is now in the process of porting the project to the Unreal Development Kit, which will mean that Renegade X will be fully standalone in all future releases. With over 12,000 downloads and 5 awards, the Renegade X beta, for Unreal Tournament 3, is available for download here. You can watch our 1 minute 18 second launch trailer here. A few weeks ago, the team announced Renegade X: Operation Black Dawn. Black Dawn is a singleplayer mission and a demonstration of some of the game's latest features, coming soon to a computer near you. You play as the GDI commando, Captain Nick "Havoc" Parker, in a GDI invasion of a Nod island stronghold. The goal of this operation is to rescue Dr. Ignatio Mobius, a renowned GDI Tiberium scientist, captured by the Brotherhood of Nod. GDI gunboats, hovercrafts, aircraft, superweapons, vehicles, and grunts will support you in your struggle against the Nod military machine. Watch the Black Dawn teaser trailer here. Day Cycle System The team has recently managed to get a working day-cycle into Renegade X: Black Dawn. This will create a new, unique atmospheric experience, as some elements of the game's lighting will be fully dynamic. The visual and even gameplay depth this system adds almost speaks for itself, but we've got some new jaw-dropping images just in case. And in terms of new features offered in Renegade X on the UDK, this is just the beginning. Black Dawn Podcast It's been a long time since we've done a podcast, but with Black Dawn just around the corner, we're back! Join Fobby, Havoc89, and Avalanche in this hilarious and informative 19 minute podcast, as we discuss Black Dawn, new Renegade X features, the UDK, programming, recruitment and more. Streaming: http://www.moddb.com/mods/renegade-x/video...ck-dawn-podcast Direct Download: http://www.filefront.com/16877091/pod-cast.mp3 CNCNZ interviews Renegade X Soon after Operation Black Dawn had been announced, the popular Command & Conquer news site CNCNZ posted an interview with Renegade X founder Fobby. The interview shares some exclusive details about Black Dawn, and further discusses Renegade X's standalone multiplayer release, the UDK, the mod in the public eye, new features and more. QUOTE CNCNZ: How are the technical aspects of incorporating the Unreal UDK going?Fobby: Porting Renegade X to the UDK is, in some ways, like starting anew. A few aspects of the mod are being redone completely for the next version, while other aspects simply require a smooth transition. For example, many static meshes (props, textures, etc.) were used from UT3 are nonexistent in the UDK, which requires us to recreate them. Part of what must also be redone is the code - we've created a much more organized coding structure this time around for the coming multiplayer release, and have concluded that it would be easier to redo parts of the code instead of transferring, fixing, and reorganizing old code. Both basic and complex features are being recoded. All in all, I believe we are on track, and now that some of our core members are done with university and college for the year (or finishing up school soon), I expect the team to power through the summer with fascinating results. Just you wait.[/b] Check out the full, detailed interview here! Community News! Fellow C&C artist Kane Nash has created a fan wallpaper dedicated to Renegade X. It features art from the original Renegade and of course the new and improved Renegade X. We, the team, thank Kane Nash for this awesome piece! UDK X Zunnie, the man in charge of the MP-Gaming's RenegadeXServer.com , has launched a new site, UDK X, dedicated to collecting tutorials, videos, and news for all UDK Games that are currently available. Help make this site a hit by visiting http://www.udkx.net/ Sydney and Hotwire I want to introduce you all to two new ladies in Renegade X: This is Sydney Mobius, the daughter of Dr. Ignatio Mobius. She is one of GDI's best, wielding a 1000-credit Personal Ion Cannon, capable of inflicting massive damage to all enemy infantry, vehicles, and aircraft. Shai "Hotwire" Aviv A tough-as-nails commando and a woman of few words. Prior to joining GDI, Shai Aviv was a member of the Israeli Mossad, where she served with distinction. When she joined the GDI special commandos unit "Dead-6", she took on the roles of tactical engineer, proving to be an invaluable asset on the battlefield, when vehicle repair, structure capturing and demolitions were needed. Command & Conquer music track! Sebastian Aav has made a new and improved version of Renegade X's theme song, Command & Conquer. You can download this amazing track below: Download: http://sebastianaav.com/work/ren/renegadex_cnc_Final_V1.mp3 That's it for now. We hope you've enjoyed the update! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted June 27, 2010 Totem Arts Staff Share Posted June 27, 2010 wicked stuff keep it up loving the new laydys mmmmmm sexie, maps looking amazing love the new lighting system that the UDK uses, can not wait to get my mouse stuck in to this game now Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted June 27, 2010 Share Posted June 27, 2010 Omg! Everything looks incredible! Sydney looks awesome! Quote Link to comment Share on other sites More sharing options...
a000clown Posted June 27, 2010 Share Posted June 27, 2010 Awesome stuff, as always Edit: Love the mp3 but wish it would be louder at the parts where it says "Command and Conquer" as right now I can't even hear it. If I had never heard the original I wouldn't even know it was being said in this version. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted June 27, 2010 Share Posted June 27, 2010 I forgot to listen to the song... Anyway... I'm going to be honest here: I'm not really digging to new mix. I didn't really like the old one either (the old remix, not the original song. The original rocks) I appreciate the work the creator put into the song. I don't think its bad... I just don't think that it did the original song justice. With that first remix, it totally changed the tone of the song to sound more subtle and have much less of an intense, action-packed vibe to it. This new one has too much going on at once and it feels like everything is clashing and fighting for center stage. I can't really tell where the main tune is located in all of the noise. I will hear something that sounds familiar one second and then it will totally change to something else as some other sound. It doesn't really sound like a set tune... just a bunch of unrelated sounds playing at the same time. You have to listen really hard to hear the tune that this song is supposed to be mimicking/remixing. Also, like the later half portion of the song seems entirely new. That's just me though. I think it still sounds pretty well made, my main gripe is that it sounds far too different from the original. And I know, before you say anything, no I couldn't make music like that if I tried. That's why I'm still complementing how well it was made. Quote Link to comment Share on other sites More sharing options...
NODeath Posted June 27, 2010 Share Posted June 27, 2010 Oooooooh sh***t, just awesome, good work team, continue Quote Link to comment Share on other sites More sharing options...
Kelazun Posted June 27, 2010 Share Posted June 27, 2010 I don't remember ever seeing bether looks in other games. Sweet models aswell. Quote Link to comment Share on other sites More sharing options...
Demigan Posted June 27, 2010 Share Posted June 27, 2010 It's alive, ALIVE I tell yous! Quote Link to comment Share on other sites More sharing options...
bali Posted June 27, 2010 Share Posted June 27, 2010 SYDNEY, F YEAHH!!! I was so worried that only the big armored versoin would be in the game. really nice job on everything you guys did Quote Link to comment Share on other sites More sharing options...
Jamnub Posted June 27, 2010 Share Posted June 27, 2010 Sydney and Hotty nice nice nice. Listening to the podcast right now. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted June 27, 2010 Share Posted June 27, 2010 Do I really need to express myself any detailed here? Its simply amazing. Quote Link to comment Share on other sites More sharing options...
alexrirak Posted June 27, 2010 Share Posted June 27, 2010 It looks amazing. Good job guys! Quote Link to comment Share on other sites More sharing options...
fall4mui Posted June 27, 2010 Share Posted June 27, 2010 awesome job on everything also props on the song =D Quote Link to comment Share on other sites More sharing options...
crappieangler1 Posted June 27, 2010 Share Posted June 27, 2010 Great update! Keep the good stuff coming! Quote Link to comment Share on other sites More sharing options...
gben Posted June 28, 2010 Share Posted June 28, 2010 Great update guys. As I expected, the graphics continue to excite. I was really impressed by the background images, so much so that I added them to my rotation of desktop wallpapers! I really like the Sydney model, I like the definition on Havoc's arm as well from the in-game shot. At first I thought something was wrong with your model of Hotwire... but I didn't realise Hotwire was supposed to be an Israeli Mossad trained agent. Your this model shows that perfectly... but the original didn't... from memory she looks more like an Apache American Indian... it's the war paint! Heh. I'll check out the podcast later... but I'm expecting good things. Quote Link to comment Share on other sites More sharing options...
dudley Posted June 28, 2010 Share Posted June 28, 2010 good job love the ladies Quote Link to comment Share on other sites More sharing options...
epicelite Posted June 28, 2010 Share Posted June 28, 2010 So is there going to be a more generic character for that tib puff gun thing? Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted June 29, 2010 Share Posted June 29, 2010 Yea... I never really understood why there were two versions of Sydney in the game... Quote Link to comment Share on other sites More sharing options...
Wizard17 Posted June 29, 2010 Share Posted June 29, 2010 Once again guys, WOW! This is looking aswsome! Keep up the good work and a lot of us will be seeing you on line! (Over the sights of a sniper rifle.....) Wiz Quote Link to comment Share on other sites More sharing options...
jthotshot Posted July 9, 2010 Share Posted July 9, 2010 Wow... Everything looks awesome, the Sydney model was especially well made. Can't wait till the new version and the Back Dawn campaign get released. Excellent work as usual guys. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 13, 2010 Totem Arts Staff Share Posted July 13, 2010 you guys still looking for enviroment artists (mappers) ? im not a prop disgner but am willing to learn i have a demo map its not compleat yet, if ya intressted give me a shout sorry if this is the wrong place to post Quote Link to comment Share on other sites More sharing options...
-DmG-Mahi-Mahi* Posted August 10, 2010 Share Posted August 10, 2010 Summer is coming to an end. Is it safe to say we will have this before winter? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 10, 2010 Author Totem Arts Staff Share Posted August 10, 2010 No promises yet, but it is progressing, and every day more work is being done. You will get a release date once we're almost done. Quote Link to comment Share on other sites More sharing options...
-DmG-Mahi-Mahi* Posted August 10, 2010 Share Posted August 10, 2010 Sounds good. I'm looking forward to the release. Quote Link to comment Share on other sites More sharing options...
-DmG-Mahi-Mahi* Posted September 18, 2010 Share Posted September 18, 2010 Will we still get a release date when you are almost done? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 18, 2010 Author Totem Arts Staff Share Posted September 18, 2010 Indeed, Mahi. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted September 18, 2010 Share Posted September 18, 2010 Im stalking this, and ModDB every day due this Quote Link to comment Share on other sites More sharing options...
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