Globlanet Posted February 12, 2010 Share Posted February 12, 2010 ....disastrous in the renegade CnC at-least give it some path-finding. i remember i was a stealth tank and there was a mammoth pounding on me. i could have escpaed. but then the harvester blocked me and pushed me back. i lost 900 credits instantly Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 12, 2010 Totem Arts Staff Share Posted February 12, 2010 Right now the Harvesters have straight paths to the Tib field and back to the refinery. Its extra heavy and able to push things out of the way to prevent them from being pushed into rivers and such by enemies. What you have there in your picture is pretty much a goldmine, because it usually takes very little effort to simply drive away from the harvester's path. Quote Link to comment Share on other sites More sharing options...
Globlanet Posted February 12, 2010 Author Share Posted February 12, 2010 QUOTE ((NE)Fobby(GEN) @ Feb 12 2010, 02:43 AM) <{POST_SNAPBACK}> Right now the Harvesters have straight paths to the Tib field and back to the refinery. Its extra heavy and able to push things out of the way to prevent them from being pushed into rivers and such by enemies. What you have there in your picture is pretty much a goldmine, because it usually takes very little effort to simply drive away from the harvester's path.[/b] here is a ideaMake the harvester no-collide with friendly vehicle's operated by a teammate.like in CnC TD, TS.... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 12, 2010 Totem Arts Staff Share Posted February 12, 2010 You mean go right through them? Quote Link to comment Share on other sites More sharing options...
Globlanet Posted February 12, 2010 Author Share Posted February 12, 2010 QUOTE ((NE)Fobby(GEN) @ Feb 12 2010, 02:46 AM) <{POST_SNAPBACK}> You mean go right through them?[/b] Yes. sorry i was using a Gmod term hehe Quote Link to comment Share on other sites More sharing options...
Jamnub Posted February 12, 2010 Share Posted February 12, 2010 That would make harvester walking interesting. Quote Link to comment Share on other sites More sharing options...
epicelite Posted February 12, 2010 Share Posted February 12, 2010 Thats actually not a bad idea... However, it would look quite awful. Quote Link to comment Share on other sites More sharing options...
Globlanet Posted February 12, 2010 Author Share Posted February 12, 2010 QUOTE (epicelite @ Feb 12 2010, 05:33 AM) <{POST_SNAPBACK}> Thats actually not a bad idea... However, it would look quite awful.[/b] did it look awfull back in Tiberian dawn,Tiberian sun or tiberuim wars?......actually it didbut the point is. this would be the most easiest fix other than make the harvester pathfind its way. thats utterly hard and time consuming to both mappers and coders. Quote Link to comment Share on other sites More sharing options...
Pr0eX Posted February 12, 2010 Share Posted February 12, 2010 Actually its very easy to set up an actor using path finding in UE3, but its not needed, since a harvester is an automated system and in the time of Renegade the technology was/is not that far to get a pathfinding all round talented harv, this would also break some aspects of the game I think. We won't disable collision, this is not a suitable solution, it will break gameplay. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 13, 2010 Share Posted February 13, 2010 Could you maybe get it to stop before it collides into vehicles and honk until they move? I think it's excessive weight is dumb. Isn't there a way to make it so we can't push it and it can't push us? (Or drive under us?) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 13, 2010 Totem Arts Staff Share Posted February 13, 2010 people would just put a vehicle in the way of the harv and blow it up with out getting run over !!!!! hmmmm pointless .. makes it too easy to blow up the harv Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 13, 2010 Share Posted February 13, 2010 QUOTE (kenz3001 @ Feb 13 2010, 01:24 AM) <{POST_SNAPBACK}> people would just put a vehicle in the way of the harv and blow it up with out getting run over !!!!! hmmmm pointless .. makes it too easy to blow up the harv[/b] But you could do that in Renegade and it never made a difference. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 13, 2010 Totem Arts Staff Share Posted February 13, 2010 QUOTE (R315r4z0r @ Feb 12 2010, 07:01 PM) <{POST_SNAPBACK}> Could you maybe get it to stop before it collides into vehicles and honk until they move? [/b] I can imagine that would be an abusing point for team hampers. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 13, 2010 Share Posted February 13, 2010 Then what about just honking when it's in proximity to a vehicle? That way you get alerted to its presence and have a better chance of not accidentally running into it when you aren't looking. It should have a unique horn that is different than the other vehicles. Quote Link to comment Share on other sites More sharing options...
BladeXXL Posted February 13, 2010 Share Posted February 13, 2010 In all cases you would disable a lot of tactical abilities like block enemy harvester, harverster walk, placing beacon near ref.-dock before inc. of the harv. a.s.o... so keep is as simple as it was in the original game! :-) PS: My german mates can't await the final release to resurrect the german Renegade community :-D GREAT WORK!!! Keep goin... Quote Link to comment Share on other sites More sharing options...
RypeL Posted February 28, 2010 Share Posted February 28, 2010 The harvester has a pathfinding AI. Leveldesigners already can make multiple paths and the harvester potentially could then try to find the best path and paths arround vehicles ...however it is programmed so that it doesent see vehicles as obstacles. If it is on the shortest path it is programmed to ramm vehicles out of the way instead of trying to find a way arround them. This is done on purpose because i strongly believe that otherwise enemies, or even guys from your team who want to harm your team to get revenge or cause they just want to be annoying, would come up with multiple ideas to block the harv and to distract it. But making the harv horn before/when colliding sounds like a good idea i think. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted March 1, 2010 Share Posted March 1, 2010 QUOTE (Globalnet @ Feb 12 2010, 07:45 AM) <{POST_SNAPBACK}> here is a ideaMake the harvester no-collide with friendly vehicle's operated by a teammate.like in CnC TD, TS....[/b] I dont ever remember the harvester to pass through vehicles, it did pass through vehicles PARTLY but never directly ontop of them Besides, add that in a FPS game and it would look completley stupid Quote Link to comment Share on other sites More sharing options...
DrummerX Posted March 1, 2010 Share Posted March 1, 2010 QUOTE (R315r4z0r @ Feb 12 2010, 10:26 PM) <{POST_SNAPBACK}> It should have a unique horn that is different than the other vehicles.[/b] "MOVE BITCH, GET OUT THE WAY, GET OUT THE WAY BITCH, GET OUT THE WAY!"can just see it now..... Quote Link to comment Share on other sites More sharing options...
Pr0eX Posted March 1, 2010 Share Posted March 1, 2010 QUOTE (DrummerX @ Mar 1 2010, 06:15 PM) <{POST_SNAPBACK}> "MOVE BITCH, GET OUT THE WAY, GET OUT THE WAY BITCH, GET OUT THE WAY!"can just see it now.....[/b] this is worth a thought... Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted March 2, 2010 Share Posted March 2, 2010 I think that this problem has nothing to do with AI. Believe simply adjusting weight/mass of objects should change this outcome. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted March 2, 2010 Totem Arts Staff Share Posted March 2, 2010 QUOTE (PermaGrin @ Mar 2 2010, 04:35 PM) <{POST_SNAPBACK}> I think that this problem has nothing to do with AI. Believe simply adjusting weight/mass of objects should change this outcome.[/b] I don't think so. Making it lighter will just make it flimsy, but it will still crash into people. The difference is, people would be able to push it away, which creates bigger problems. It was like that in 0.35 Quote Link to comment Share on other sites More sharing options...
G3spike Posted March 3, 2010 Share Posted March 3, 2010 The horn sounds like a good idea, but the only problem I have with it is that when your in a stealth tank its not really stealth when the harvester sounds a horn when you get to close. Maybe if the horn was client side only, like the horn only sounds on the persons game and no one else s or if it excluded stealth tanks. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted March 3, 2010 Share Posted March 3, 2010 Why would that be a problem? If an enemy is close enough to hear the harvester honking at your stank, then they could either: 1. Think that the harvester is honking at them. 2. Be able to see the stealth tank to begin with. Quote Link to comment Share on other sites More sharing options...
G3spike Posted March 3, 2010 Share Posted March 3, 2010 QUOTE (R315r4z0r @ Mar 2 2010, 08:39 PM) <{POST_SNAPBACK}> Why would that be a problem? If an enemy is close enough to hear the harvester honking at your stank, then they could either:1. Think that the harvester is honking at them.2. Be able to see the stealth tank to begin with.[/b] I guess if its that quiet, its just when I think "horn" I think loud, if its quiet I guess it doesn't really matter. Quote Link to comment Share on other sites More sharing options...
Qbert987 Posted March 3, 2010 Share Posted March 3, 2010 well that depends on how loud the horn is u beat me to it B) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2010 Totem Arts Staff Share Posted March 3, 2010 QUOTE (Qbert @ Mar 3 2010, 01:44 AM) <{POST_SNAPBACK}> well that depends on how loud the horn isu beat me to it B)[/b] press "L" in a vehicle in renx thats how loud it will be lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted March 3, 2010 Totem Arts Staff Share Posted March 3, 2010 H is horn, L is light actually. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2010 Totem Arts Staff Share Posted March 3, 2010 QUOTE ((NE)Fobby(GEN) @ Mar 3 2010, 02:56 AM) <{POST_SNAPBACK}> H is horn, L is light actually.[/b] i press L and the horn works lol might be coz i sign in to gamespy to save my settings Quote Link to comment Share on other sites More sharing options...
Proudy Posted March 4, 2010 Share Posted March 4, 2010 Why not have it show up on the HUD? You know like how grenades show up on the HUD on some games as a little icon or arrow that rotates around the crosshair to show where the grenade has landed, or kind of like how the red circle comes on showing what direction you're taking damage from. Would this not work for he harvester? A little rotating icon around the crosshair depending what direction the harvester is coming from and it could even have a distance scale on it in meters. So the icon could appear on the HUD when the harvester is within 10 meters of you and rotate around the crosshair as you move around and then the icon disapears when you exceed 10 meters from the harvester or look at it. Or it could simply be a warning message on the HUD saying "WARNING Harvester in close proximity" and the distance in meters next to it. If you want it to fit into some sort of realism, the second idea could be passed off as an automated short range signal the harvester transmits on its onboard computer when it senses nearby vehicles. I think these ideas would work because they don't hurt the gameplay and they could be based on a friendly only basis so Nod players don't get the warnings from GDI harvesters and the like. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted March 4, 2010 Share Posted March 4, 2010 I like your first idea. That would be cool. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted March 4, 2010 Share Posted March 4, 2010 The first idea is cool but to like it, it HAVE to be metric meters and nothing else <_ Quote Link to comment Share on other sites More sharing options...
Xrain Posted March 4, 2010 Share Posted March 4, 2010 Or, you could have the harvester ram through enemies, but stop for allies, however if its stopped for a certain amount of time, it should turn into a cannibal and eat the offender. :lol: An Om Nom Nom sound might be a good addition also. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.