Harbir24_7 Posted February 7, 2007 Posted February 7, 2007 I was wondering if the engine supports the ability to be able to play true C&C mode where you have to construct your base but in a first person view or are the buildings still part of the map mesh with all the other bits attached? :idea: Quote
MightyBOB Posted February 7, 2007 Posted February 7, 2007 I'm pretty sure true C&C Mode is possible. The engine is highly moddable. However, the buildings would pop up at pre-determined locations when built for the sake of not screwing everything up (buildings inside of buildings, randomly placed buildings by n00bs, defenses in the enemy base, etc). There are a couple of C&C fan-maps in UT2004 that have bases that build themselves when the player reaches a certain objective, and it unlocks higher technologies (vehicles and base defenses) when the structures are completed. Quote
Harbir24_7 Posted February 7, 2007 Author Posted February 7, 2007 Even that alone sounds good. If players had to wait for their base to begin construction it would give the game that extra C&C feel. Also encourages players to use the less tech units until the others become available. Could make some interesting game play. Im sure there could be a way to prevent players from doing things such as those. Can the engine randomise a base construction sequence instead of being the same every time? Quote
GummiBear Posted February 7, 2007 Posted February 7, 2007 or perhaps that you have to go inside the CY or something to begin constructing the building, and then when it is finished it get placed on the predefined spot Quote
Totem Arts Staff [NE]Fobby[GEN] Posted February 7, 2007 Totem Arts Staff Posted February 7, 2007 Well guys I wouldn't worry about a pure C&C mod just yet, we'll be revealing our plans on this topic soon enough. Quote
riku5464 Posted February 7, 2007 Posted February 7, 2007 Originally posted by [NEFobby[GEN]]Well guys I wouldn't worry about a pure C&C mod just yet, we'll be revealing our plans on this topic soon enough. :shock: Quote
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