Dunge Posted February 28, 2012 Share Posted February 28, 2012 I just finished the campaign. Pro: -I actually had great fun completing the game. Good action, good difficulty balancing and good map design. -Awesome 3d models. -Good story, dialogues and even humor -Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really . Cons (and tips for developers for the next version): -Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too. -List the available resolutions on the video adapter, don't offer a preset list. -Sutbitles?? SUTBITLES??? Hahaha really? -DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene. -Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure. -Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up? -What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen! -Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better. -The ION cannon model look like a Flashlight*. In short, less artist, more (or better) coders. Quote Link to comment Share on other sites More sharing options...
Dunge Posted February 28, 2012 Author Share Posted February 28, 2012 Oh and it seems the edit/quick reply function don't work on this forum. The box stay greyed out. Quote Link to comment Share on other sites More sharing options...
halo2pac Posted February 28, 2012 Share Posted February 28, 2012 -The ION cannon model look like a Flashlight*. Riiiight. I'd advise people not to google that. Poor choice in words there bro. Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted February 28, 2012 Share Posted February 28, 2012 Most have already been brought up and others will be noted. Quote Link to comment Share on other sites More sharing options...
Dunge Posted February 28, 2012 Author Share Posted February 28, 2012 Riiiight. I'd advise people not to google that. Poor choice in words there bro. Sorry if you weren't aware of what is it, it was my ending joke . Should have mentioned NSFW. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 28, 2012 Totem Arts Staff Share Posted February 28, 2012 a "joke" like that is not very appropriate for a forum that dose not have a age limit ... this community has members under 18 and some as young as 13 maybe younger Quote Link to comment Share on other sites More sharing options...
halo2pac Posted February 29, 2012 Share Posted February 29, 2012 I think the Ion cannon doesn't look like a flashlight, I think it looks pretty good for the short amount of time we had to create it. Quote Link to comment Share on other sites More sharing options...
jorgea Posted February 29, 2012 Share Posted February 29, 2012 I just finished the campaign.Pro: -I actually had great fun completing the game. Good action, good difficulty balancing and good map design. -Awesome 3d models. -Good story, dialogues and even humor -Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really . Cons (and tips for developers for the next version): -Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too. -List the available resolutions on the video adapter, don't offer a preset list. -Sutbitles?? SUTBITLES??? Hahaha really? -DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene. -Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure. -Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up? -What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen! -Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better. -The ION cannon model look like a Flashlight*. In short, less artist, more (or better) coders. Thanks for sharing your honest review here. I like your insights. Quote Link to comment Share on other sites More sharing options...
cirex Posted March 2, 2012 Share Posted March 2, 2012 I just finished the campaign.Pro: -I actually had great fun completing the game. Good action, good difficulty balancing and good map design. -Awesome 3d models. -Good story, dialogues and even humor -Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really . Cons (and tips for developers for the next version): -Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too. -List the available resolutions on the video adapter, don't offer a preset list. -Sutbitles?? SUTBITLES??? Hahaha really? -DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene. -Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure. -Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up? -What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen! -Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better. -The ION cannon model look like a Flashlight*. In short, less artist, more (or better) coders. When you mean with flashlight, a cool awesome oldschool part of art Quote Link to comment Share on other sites More sharing options...
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