cinzano Posted February 13, 2009 Share Posted February 13, 2009 Hi all, Question one - About Infantri: in a video (Vid.Link) i can see that speed of units arent really the same like in the original. Thats one important criterium for me. so will it be in the unreal3 mod version be the same? - Question two - About Projectile-color: The Weapon that i mean in the picture () got for every fraction another Bullet color. Red for Nod and Gold for GDI so will it be the same in the game? - Question three - About CnC_Hourglass: im not sure if this map is ready now... there are some walls in front side of every base. the renegadex version is a littlebit big i think, and shouldn´t be taler than a normal infantri unit. its a tactical criterium that u dont makes move about the wall, but u can see and shoot about a further distance! Link to comment Share on other sites More sharing options...
Spycon_Fighter Posted February 13, 2009 Share Posted February 13, 2009 QUOTE (cinzcodeX @ Feb 13 2009, 04:29 PM) <{POST_SNAPBACK}> Hi all,Question one - About Infantri:in a video (Vid.Link) i can see that speed of units arent really the same like in the original. Thats one important criterium for me. so will it be in the unreal3 mod version be the same?-Question two - About Projectile-color:The Weapon that i mean in the picture () got for every fraction another Bullet color. Red for Nod and Gold for GDI so will it be the same in the game? -Question three - About CnC_Hourglass:im not sure if this map is ready now... there are some walls in front side of every base. the renegadex version is a littlebit big i think, and shouldn´t be taler than a normal infantri unit.its a tactical criterium that u dont makes move about the wall, but u can see and shoot about a further distance![/b] I can answer questions 2 and 3 for you2. GDI still shoot gold and Nod still shoot red 3. The CnC Hourglass that you have played was made for UT3 and not renegade x the map will have some changes such as the walls being changed and other slight changes to it EDIT: ^ Those walls are only temporary Link to comment Share on other sites More sharing options...
maniacmac Posted February 13, 2009 Share Posted February 13, 2009 1: oh i agree with u the units are really moving diffrent, like in the original and would be a nice criterium if they could change. i saw much BunnyHopping btw 2: and wow its a little detail but ye i think ur right about the bullet color 3: defently the wall dont need to be tall like that! nice details and i think if they respect aspects like yours, the mod will be more and more like the original! good job to everybody! Link to comment Share on other sites More sharing options...
MightyBOB Posted February 14, 2009 Share Posted February 14, 2009 We don't have our own custom infantry animations yet so they're still using the Unreal animations at the moment, BUT they ARE moving at the correct Renegade speed. It's just that the Unreal animations are playing at a different speed than the move speed which looks weird. Link to comment Share on other sites More sharing options...
Tsumetai Posted February 14, 2009 Share Posted February 14, 2009 :blink: ... The grammar Nazi in me is having a stroke.... Link to comment Share on other sites More sharing options...
Spycon_Fighter Posted February 14, 2009 Share Posted February 14, 2009 QUOTE (Tsumetai @ Feb 14 2009, 07:13 AM) <{POST_SNAPBACK}> :blink: ... The grammar Nazi in me is having a stroke....[/b] Yea I know I used terrible grammar when I provided my response, but I didn't know how to word it correctly. Link to comment Share on other sites More sharing options...
Pr0eX Posted February 14, 2009 Share Posted February 14, 2009 QUOTE (Tsumetai @ Feb 14 2009, 01:13 PM) <{POST_SNAPBACK}> :blink: ... The grammar Nazi in me is having a stroke....[/b] We need to talk about your Mapper-Nazi to get a stroke... :lol: Link to comment Share on other sites More sharing options...
maniacmac Posted February 14, 2009 Share Posted February 14, 2009 god damn u still think all germans are nazis... omfg i hate that !! and what will it be when we all say: ok we all nazis.. waht then????????? loLL damn Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 14, 2009 Totem Arts Staff Share Posted February 14, 2009 Uhh... he didn't say Germans were.. Nazis... he said he is a grammar Nazi, which means he is strict on grammar. Link to comment Share on other sites More sharing options...
maniacmac Posted February 14, 2009 Share Posted February 14, 2009 freaks -.- ok letz get back to the mod lol Link to comment Share on other sites More sharing options...
cinzano Posted February 14, 2009 Author Share Posted February 14, 2009 QUOTE (Mighty BOB! @ Feb 14 2009, 03:13 AM) <{POST_SNAPBACK}> We don't have our own custom infantry animations yet so they're still using the Unreal animations at the moment, BUT they ARE moving at the correct Renegade speed. It's just that the Unreal animations are playing at a different speed than the move speed which looks weird.[/b] Yey.QUOTE (Spycon @ Feb 14 2009, 01:07 AM) <{POST_SNAPBACK}> I can answer questions 2 and 3 for you2. GDI still shoot gold and Nod still shoot red 3. The CnC Hourglass that you have played was made for UT3 and not renegade x the map will have some changes such as the walls being changed and other slight changes to it EDIT: ^ Those walls are only temporary [/b] Thnx for Answer my Questions. Topic ^^ Link to comment Share on other sites More sharing options...
Pr0eX Posted February 14, 2009 Share Posted February 14, 2009 btw. I'm german too... and he really ment "grammer"-nazis (also me: "Mapper"-Nazi), has nothing todo with germans, or any other coutry! Link to comment Share on other sites More sharing options...
MightyBOB Posted February 14, 2009 Share Posted February 14, 2009 Less spam, less off topic, anyways we have a whole thread just for FAQ. Link to comment Share on other sites More sharing options...
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