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Found 2 results

  1. I think buffs as a mechanic are great fun. They keep the game active, involve teamwork and the special effects are always a plus. But giving these powers to one person - a commander, is not good for the unique teamwork and on field action in Renegade X. Instead of Command Buffs ~ Allow players to purchase self buffing. Either thru money or Command Points or Veterancy - as long as it correctly regulates the flow the buffs. Example~ I hear the team is forming a gunner rush. I can: 1. Buy a Gunner and also get a Defense Buff and an Offense Buff. ( I invested heavily so this rush is GONNA! work dammit. ) 2. Buy a Gunner and just an offense buff. ( I was just in tunnels and it is a wide open path to kill a building) 3. Just buy a gunner. ( I am not too sure about how well this is gonna work) In my vision of this concept you would also look different. Visual cues would enable intuitive game play! Take a look at the other gunners. Oo.. i see they are all getting buff abilities. Maybe I should do that too..... Especially on the battlefield, a change to the Character appearance would say to other players A LOT about the intended actions to come. Give players more abilities and more voice = more fun. The details of triggering are a bit tricky. Maybe you start by turning it active. Then trigger it to go when the time is right. Not sure. Example~ Gunner rush proceeds to the objective. Upon arrival, instead of opening fire too soon.... .. .... players activate offensive buff. Trigger it to start, FIRE! - and of course it runs a short amount of time and expires. One time use i suppose. Killing a player with these abilities would mean more benefits like veterancy.
  2. This post is about the many ways that players use the game. It is NOT about players say in chat. This is primarily just a thought exercise. Player Voice in this post, is about the many ways players express themselves thru their actions and choices. In this context, if i buy a med tank i am expressing myself in the game. If i choose to add a repair gun to my character, If I put down a solid mine plan, or randomly leave them on the field - that is my Player Voice. I would like to see the game continue and expand the Player Voice which it has provided so well. The first incarnation of this I think of, may have been the ability to place proximity mines. Myself and many other players have enjoyed the freedom and flexibility and Voice they allowed. If i see there is a threat from a X direction i can place more mines at X door. (no wonder so many "discussions" result from mine placement! - Let my voice be heard!) RenX has continued this fine tradition with the addition of AT mines, Q spotting, air strikes, etc. Nice! The Essential theme i wish to bring up for discussion is -- The more you give Players Voice the more enjoyable the game becomes. If this premise is acceptable, then the question that should always be considered in every decision about implementation of features is: Does this decision maintain or increase Player Voice ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~d Some example subjects: When servers offer the option to rebuild destroyed turrets, then that is another option for Player Voice. Recently i posted an idea to allow a bounty to placed on an enemy player. Generally well received. I mention it because I now realize that part of the appeal for me in this idea, is the High Degree of Player Voice that this would allow. I am not here to pitch the bounty idea again, but i think it is what lead me to this line of thought. If i can i donate towards goals i am given Voice. The rise of commander powers is another area to consider in this light. Is there any way to shift some of the Commander abilities to the players - so as to allow them more voice? In some sense the choice of a commander is when players are willing to give their Voice to someone else. Not too bad. I like how commander abilities can be used to increase the game action or the game conclusion. If any of that can be shifted back to the players it would increase our Voice, for example. To some degree the removal of Pedestal was a loss of Player Voice.
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