Name and explain your issues with the map Field X, each one you know and familier with and if you have suggestions also write it down.
It's time we face with this unbalanced map and make it better.
Issues:
- harvester trip time difference between nod and gdi.
- side path allow the initial cap team to hold stance and make very diffcult to break their defense, even at this state, most players just rushing through the open field and die fast due to not understanding the map dyamics
- side paths too close to base entances , shouldn't have direct line at least into base.