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hm shark

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Posts posted by hm shark

  1. Did some work on the map again today.

    Re-added serveral lights in the tiberium fields, added tiberium zones.

    Nod base

    5fd5530d5bf273f6d3dc5773b81314b6.jpg

    and the GDI base

    28643132d733f40cb5f076e5739fa3be.jpg

    Also added some more easter eggs in the map, one of them can be found somewhere on this picture :P

    500fbd271459cf5a623ce2278fbe6a3c.jpg

    Is the easter egg the guys behind the window? ^_^

  2. @Ska-Ara

    Yes I ve TS also I m german speaking so no language barrier there. :)

    @hm shark:

    your model looks sweet. only the top coil bubble should be slightly bigger and the smallest ring next to coil bubble is a bit to high...you should tight up the rings anyway a bit...other then that great work!

    Regarding the Grant Cannon... I absolutely loved it in RA2 so it should make its way to RenX... wouldnt be to hard to make anyway... basic turret shooting projectiles is in RenX already!

    Thanks, i agree with all your suggestions, i was also thinking about doing the same changes, but i was not really sure.... For the grand cannon, idk what the soviets would have instead, maybe the grand cannon can be capturable like the silo in renegade x?

  3. Thanks :o I can make the sentry gun. for the grand cannon, i dont think that we should make it since it is only for france..... if you do that, then you should do it later after we finish the main stuff. Also, Renegade x maps are VERY small, if you put the grand cannon on 1 side, it can shoot to the other side of the map :D i feel that renegade x should have bigger maps with more places to move, not a small crowded area. ( i am not complaining by the way, i think that the developers did a great job in renegade x ) maybe we can try making big maps in this mod. What do you think?

  4. the bottom part of the tesla coil was annoying to make because the bottom of the original tesla coil is SOOO unclear and it is a bit confusing lol. I made the bottom part a bit different than the original tesla coil, but the tesla coil generally looks the same.tesla_coil.jpg

    So what do you guys think?

    Edit : This model is 6,736 tris

  5. @ska-ra

    I think i remember that u said that texturing will be a problem. if u sculpt some details into the tanks, then the texturing will be much easier. The details can be dents and scratches for example. look up real life tanks online and u can see how the metal should look like or when playing renegade x, just stare at each tank for 10 min :D and see how the details were sculpted and how the textures are. im sure u can also extract the textures of the tanks in renegade x to examine them.

    Edit: oh and dont forget, in renegade x, the texture changes when the vehicle gets more damaged. hehe more texturing work for u :D

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