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Posts posted by Thundernerd
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Hmm... just imagine... Having a match of Renegade X with TS vehicles only... Interesting! I would love to see how this works out!
P.S. You live in Breda? What a coincidence, I go to college there! Not only that, your profile picture feels awfully familiar to me... Do you happen to be in college as well?
Lol, yep. IGAD... 3rd year-ish(? long story) programmer
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Good job! It would be nice to see ingame. Is there a way to change the cost though? I would personally prefer expensive Tib Sun vehicles, so people would also use the old vehicles as well.
Probably a 2-2,5x price increase would be good.
(Pro-tip)Think the prices are wrong? Feel free to change it in the UDKTiberianVehicles.ini
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Just tested this out and it is awesome! However, there are some issues of which two are crucial.
(Crucial) 1: On Lakeside, the Titan, when bought, walks diagonally out of the WF, gets stuck and eventually falls on it's back making it very hard (if not impossible) to get it out and is prone for destruction by another bought vehicle. Is there a way to make it spawn at the WF's platform instead of inside?
2: Titan currently inhibits the APC slot while it should inhibit the Medium Tank slot (because Titans are supposed to be the successors in TS)
3: Tick Tank, likewise, is supposed to be inhibiting the Light Tank slot
(Crucial) 4: The Advanced Buggy's 30mm cannons are -stupidly- strong against -everything-. Is there a way to nerf/boost damages in this mutator by including config lines?
If the two crucial ones can be fixed, I will happily create a poll on Comis on implementing this mutator.
EDIT: For the Titan one, you can also think about pushing it in a straight line while collapsed like in the following link: http://gfycat.com/UglySandyBats
Made #4 work. No idea how to do #1 yet but I'll see if I can fix that.
As far as #2 and #3 go, I can change the slot if you deem it valuable. I just put them on 1,2,3 because it was easy
Got it, can this be used with a public server? And is Islands the only map that can do this currently?Nope, so far you cannot yet and it is bound to the left or right alt keys. Don't know really how to add the option to do this but I'll look into it later!
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Hi there,
I saw a post on the forums here asking if there was a mutator out there that would allow for purchasable Tiberian vehicles.
Well, you now can do just that with this mutator.
The way to activate it in game is simple. Just open up a purchase terminal, and hit alt.
When you've done that you can see that the first three vehicles now have been changed. Pressing alt again changes the menu back to normal.
The vehicles included are
GDI
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Wolverine: 400cr
Hover MRLS: 600cr
Titan: 800cr
NOD
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Buggy: 300cr
Recon Bike: 350cr
Tick Tank: 600cr
(Pro-tip)
Think the prices are wrong? Feel free to change it in the UDKTiberianVehicles.ini
Installation instructions:
- Put TiberianVehicles.u in your CookedPC folder (TNRD.u for V1.2 and lower)
- Put UDKTiberianVehicles.ini in your Config folder
What I recommend you try it with:
"...UDK.exe" CNC-[mapname]?game=RenX_Game.Rx_Game?mutator=TiberianVehicles.TiberianVehiclesMutator
(TNRD.TiberianVehiclesMutator for V1.2 and lower)
Bear in mind that the Titan is big. This means that on levels where there are low bridges in front of the base, the Titan most likely will not fit through.
Please make sure you update the ini file properly. (Copy-paste the new one and change the values to your likings)
Download:
Changelog
V1.3 Patch 1 - Fixed icons missing V1.3 - Added delay for delaying the ability to purchase the vehicles - Fixed prices not showing bug - Titan EVA message is gone - General code improvement V1.2 - Titan is now delivered by Airdrop chinook - Delivery sounds only happen for the NOD Buggy and GDI Hover MRLS - Flying vehicles bug fixed - General improvement of code - Tick Tank replaces Light Tank, Titan replaces Medium Tank V1.1 - Titan now spawns outside of the weapons factory - All Tiberian vehicles damage can be changed in the config file
If anyone has any questions, feel free to ask.
Cheers
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Turns out the config file was loaded correctly only something went wrong replicating. Thanks anyway
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Got the mutator working except for one thing. It just does not want to load the config file. It works when I do it through the SDK but when I put it on my server it refuses to work. Any tips on what it might be?
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How to Make a Mutator - http://www.renegade-x.com/forums/viewto ... 36&t=74143
Example How To Harvester Mutator - http://www.renegade-x.com/forums/viewto ... 19&t=72926
Balance Mutator w/ Various Changes - http://www.renegade-x.com/forums/viewto ... 69&t=75186
Stealth Tank/Purchase System, Particularly the First and Last Pages - http://www.renegade-x.com/forums/viewto ... 36&t=75238
How to Change Example Mutators into Their Original Code (.U -> .UC) - http://www.renegade-x.com/forums/viewto ... 36&t=75223
Holy cow! Thanks for those links!
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This is literally, the definition of a Mutator. Look up some information on Unreal 3 Mutators, both on this site and on other sites. There is already a similar mutator too, from last patch, servers used it as a balance patch until the devs patched it in.
Basically, codewise, you checkreplacement things that exist already in-game since you can't modify them, with a clone of it which you can modify how you want. It is technically like adding another soldier in the game, and having the game replace any vanilla-soldiers with your-soldier, and besides your changes make it the same vanilla code and model. Same with vehicles, and the purchase system which itself is an actor just like an infantry or vehicle.
Yeah I already gave mutators a shot but didn't seem to work out. Though I only tried one thing and then went for the other method. Thanks (again )
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I made it, kinda. It's not a mutator since I needed to change the way the purchase terminal works.
Think I'll have to test it on a local server right now to see if it actually works
Oh, you are the one that made that other post. Yeah, you have to make it a mutator instead. Look up how other mutators are made. Basically, you make a main file that changes things in-game actively as the game runs it's vanilla ways. Using checkreplacement, you can change infantry with a custom infantry (usually an existing infantry in model and all but with changed damage or range or health), or a vehicle with a custom vehicle, or the purchase system which itself is an actor just like a vehicle or infantry. After you get the game to switch at game-start "Purchase_System" with "Purchase_System_Modified", you can make purchase system modified your "modified purchase system file", and make your additions in there.
For instance, look up pre-4.03 balance mutator, and stank mutator, as they are similar and you can download then and understand what they did. Stank Mutator actually changes the Purchase System, you can start with it, and switch the changed purchase system with your own purchase system (and rename what you need as necessary).
You have to pack it with UnrealFrontend so consider giving the RenX SDK a download.
Thanks, never worked with UE before and tried the minimal with the mutator and didn't seem to work so I tried it the other way. Going to take a look at it!
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Hi there,
So I tried to make something that would allow for extra options in the purchase terminal. However, this required some changes to the actual purchase terminal code and therefore the RenX_Game.u has been changed.
I set up a server on one of my computers and tried to connect to it with another but with no success. I am getting a version mismatch on the RenX_Game package (which kinda makes sense, since I changed it).
Is there a way to fix this, or maybe a way around? It downloaded the package when I was connecting to the server but as soon it was done it failed connecting.
Cheers
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I made it, kinda. It's not a mutator since I needed to change the way the purchase terminal works.
Think I'll have to test it on a local server right now to see if it actually works
[Mutator] Purchasable Tiberian Vehicles
in Releases
Posted
IGAD is a study at NHTV and stands for International Game Architecture and Design. We're being taught how to make games etc, pretty cool stuff. I'm focusing on programming!
Think that wasn't me indeed, haha. A lot of people have beards now anyways.