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Thundernerd

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Everything posted by Thundernerd

  1. IGAD is a study at NHTV and stands for International Game Architecture and Design. We're being taught how to make games etc, pretty cool stuff. I'm focusing on programming! Think that wasn't me indeed, haha. A lot of people have beards now anyways.
  2. Lol, yep. IGAD... 3rd year-ish(? long story) programmer
  3. Made #4 work. No idea how to do #1 yet but I'll see if I can fix that. As far as #2 and #3 go, I can change the slot if you deem it valuable. I just put them on 1,2,3 because it was easy Nope, so far you cannot yet and it is bound to the left or right alt keys. Don't know really how to add the option to do this but I'll look into it later!
  4. Hi there, I saw a post on the forums here asking if there was a mutator out there that would allow for purchasable Tiberian vehicles. Well, you now can do just that with this mutator. The way to activate it in game is simple. Just open up a purchase terminal, and hit alt. When you've done that you can see that the first three vehicles now have been changed. Pressing alt again changes the menu back to normal. The vehicles included are GDI Wolverine: 400cr Hover MRLS: 600cr Titan: 800cr NOD Buggy: 300cr Recon Bike: 350cr Tick Tank: 600cr (Pro-tip) Think the prices are wrong? Feel free to change it in the UDKTiberianVehicles.ini Installation instructions: - Put TiberianVehicles.u in your CookedPC folder (TNRD.u for V1.2 and lower) - Put UDKTiberianVehicles.ini in your Config folder What I recommend you try it with: "...UDK.exe" CNC-[mapname]?game=RenX_Game.Rx_Game?mutator=TiberianVehicles.TiberianVehiclesMutator (TNRD.TiberianVehiclesMutator for V1.2 and lower) Bear in mind that the Titan is big. This means that on levels where there are low bridges in front of the base, the Titan most likely will not fit through. Please make sure you update the ini file properly. (Copy-paste the new one and change the values to your likings) Download: V1.3 (patch) V1.2 V1.1 V1.0 Changelog V1.3 Patch 1 - Fixed icons missing V1.3 - Added delay for delaying the ability to purchase the vehicles - Fixed prices not showing bug - Titan EVA message is gone - General code improvement V1.2 - Titan is now delivered by Airdrop chinook - Delivery sounds only happen for the NOD Buggy and GDI Hover MRLS - Flying vehicles bug fixed - General improvement of code - Tick Tank replaces Light Tank, Titan replaces Medium Tank V1.1 - Titan now spawns outside of the weapons factory - All Tiberian vehicles damage can be changed in the config file If anyone has any questions, feel free to ask. Cheers
  5. Turns out the config file was loaded correctly only something went wrong replicating. Thanks anyway
  6. Got the mutator working except for one thing. It just does not want to load the config file. It works when I do it through the SDK but when I put it on my server it refuses to work. Any tips on what it might be?
  7. Holy cow! Thanks for those links!
  8. Yeah I already gave mutators a shot but didn't seem to work out. Though I only tried one thing and then went for the other method. Thanks (again )
  9. Oh, you are the one that made that other post. Yeah, you have to make it a mutator instead. Look up how other mutators are made. Basically, you make a main file that changes things in-game actively as the game runs it's vanilla ways. Using checkreplacement, you can change infantry with a custom infantry (usually an existing infantry in model and all but with changed damage or range or health), or a vehicle with a custom vehicle, or the purchase system which itself is an actor just like a vehicle or infantry. After you get the game to switch at game-start "Purchase_System" with "Purchase_System_Modified", you can make purchase system modified your "modified purchase system file", and make your additions in there. For instance, look up pre-4.03 balance mutator, and stank mutator, as they are similar and you can download then and understand what they did. Stank Mutator actually changes the Purchase System, you can start with it, and switch the changed purchase system with your own purchase system (and rename what you need as necessary). You have to pack it with UnrealFrontend so consider giving the RenX SDK a download. Thanks, never worked with UE before and tried the minimal with the mutator and didn't seem to work so I tried it the other way. Going to take a look at it!
  10. Hi there, So I tried to make something that would allow for extra options in the purchase terminal. However, this required some changes to the actual purchase terminal code and therefore the RenX_Game.u has been changed. I set up a server on one of my computers and tried to connect to it with another but with no success. I am getting a version mismatch on the RenX_Game package (which kinda makes sense, since I changed it). Is there a way to fix this, or maybe a way around? It downloaded the package when I was connecting to the server but as soon it was done it failed connecting. Cheers
  11. I made it, kinda. It's not a mutator since I needed to change the way the purchase terminal works. Think I'll have to test it on a local server right now to see if it actually works
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