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Posts posted by Thundernerd
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I'm sorry but you need to be a bit clearer that "it's broken, please fix it". Please elaborate what exactly isn't working with the Tick Tank and what you mean by the 5.003 changes.
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Updated main post for V1.3 Patch.
- Fixed the missing icons
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That's pretty amazing actually. One question though, are you able to make it run the game through eclipse?
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Pfoh, just using notepad? Well, I can't seem to get nFringe to properly do syntax highlighting. But I do recommend Sublime Text 3 with the unrealscript plugin, it does syntax highlighting and can build for you. You're also supposed to be able to debug it with breakpoints but I haven't been able to get that to work .
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Hm, the mutator I am working on was broken when 5.003 came out but with the github source I could make it work again!
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Can probably build a manual patch for the SDK this week sometime. Don't hold your breath though... 'kinda already swamped with things to do.
WE NEED THIS
My foliagecollisionvolume is also fucked in 5.003.. go to work you bad boy!
You could also just clone the github repo and work with that
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Did you have to do any crazy things to get it working with 2013?
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Hi there,
I was wondering what type of IDE is being used by the community and/or the developers of Renegade X.
I myself have been using Sublime Text with an Unreal Script plugin. However, I know that there is a plugin for Visual Studio 2010, nFringe I believe, but that's too outdated imo.
Does anyone have good tips on what IDE to use? I can live without intellisense but I'd rather have it of course.
Cheers
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Saw that the Github was updated this morning, going to clone it today-ish. So don't worry, I'm just planning on using that!
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Nice to hear that. I'll check it out once it's updated! Last update is indeed a while ago, 5 months .
Edit: Whoops, I was looking at the Beta 4 branch, my bad.
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Might I make a suggestion? Upload the project to github. I'm not sure what the team's stance on open source is, but as it's very much a community driven project, it makes a lot of sense to put it on Github and let many people potentially contribute to it. The team will still keep control of what does and doesn't go in via simply accepting pull requests.
I'd love to help contribute, but I don't think it's worth going through the recruitment process as my time is quite limited. It also means things like those spelling mistakes could be a great start for someone looking to help but without much experience.
Just a suggestion.
That's actually something I was thinking about recently, but we haven't discussed it as a team as of yet, although I don't see why we couldn't.I second this as well! Would love to help doing things but since I'm currently making a game my time is quite limited. Keep us updated!
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I would love to fix it but the SDK isn't up to date. The only thing I can do is decompile the patch and hope that it works, which I cannot guarantee.
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Ah, that's good to know. I am currently working on another mutator that allows for way more customization (including adding the Tiberian vehicles). I'll try to hurry that one up so people can use that.
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Just a stab in the dark here. When you tested it through the SDK, did you run it on just a local standalone client? Or a local server and client?
If the first one seems to be the case it might be that you have to make the change on the server and that it sends it to the client.
(I might be totally wrong though)
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Might be something to do with my code for the purchase system though. I'll give the code a read-through soon!
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Yeah, I'm currently working on a custom purchase system mutator where you can change all the vehicles, titles, descriptions, whatever. Also planning to do the characters etc. I was also wondering if something like changing the UI would be possible.
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I'm not exactly sure I understand what you mean. Could you perhaps explain a bit more?
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Seems to be fine as far as I can tell. Are the other vehicles working? I assume you are on 1.3?
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with the latest version people are saying the ticktank does no damage? anyone else confirm?
Maybe the config file wasn't setup correctly? Tested it out and seemed to work for me. Though it has no default values so if it fails to load the config file correctly it'll do no damage.
Maybe I should add default values
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Yeah, I was thinking of giving it the dmg of the regular buggy or something. Or if people think of better price/dmg nerf then I can put those values as the default!
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Updated main post for V1.3!
Changelog:
- Added delay for delaying the ability to purchase the vehicles (Delay=[seconds] in the ini file)
- Fixed prices not showing bug
- Titan EVA message is gone
- General code improvement
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iTweek":2ha6t329]yay will still change.
have also the ini put new items in my forum. The buggy is strong against vehicles and weak compared with building. But one must still ask about. 2 buggies make a mammoth flat ^^
But the mod makes real fun: D
http://renegade-x-forum.eu/index.php/Th ... Stettings/
Unfortunately there an error but does not know whether that can fixed
Oh, that's weird. Thanks for showing this. I'll try to fix this in a couple of hours!
Nice to hear that people are enjoying it!
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Updated main post for v1.2!
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Updated main post for version 1.1!
[Mutator] Purchasable Tiberian Vehicles
in Releases
Posted
Yeah, no idea why the icons are still broken.
I'm aware of the Light Tank showing, not sure how to fix that though.
On another note this mutator has been set on hold for me for a while. I simply don't have enough time to work on this