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Everything posted by Ska-Ara
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every part would be helpfull. if we have more modellers. we can make more assets/units. if we have texturerers we can finish the actuell models if we have a udk modder he can help us with units scripts and such stuff so everything is helpfull edit: first part of the soviet barracks Statue will be made later.. cuz its "organic" shape and im horrible at this kind of work
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@ Havoc. In Your tutorials you add the scripts and the stuff to the base game. Ruud told us yesterday that its much more usefull to make the scripts to a new mutator. maybe you will add this to the video?
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@testmen its not that complicated to port some stuff around. so i think we dont need the slomo area but thx for the idea. @variuos numbers at the moment metamind is still working in the background. so this mod isnt dead. its just that i have less/no time. but i want to work again on it in the future
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because that i want to share it when someone can use this stuff for his own work.. like a game.. render pictures.. to see how i worked.. then im honored to help him with this way so my stuff has more then one use in this world
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So guys, i dont want to talk around the Problems. i got a new job and i also have to move around. Cuz this new Situation i absolutely have no time to work on this Mod in the next weeks/month. Its very pitty with the new situation. On one side i woud love to have more time to work on this mod. On the other side.. i love the new money too . I hope no one is now anger with me. But i think everyone can understand this. I will update all my models in the next days. SO everyone can use it. If anyone want to take lead of this mod he can write me too I dont know if shark and meta want to work here still forward. We´ll see. Sry for the bad news dudes
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i dont mean "new" code.. i mean all that kind of code "scripts" for the vehicles and the buildings. But i thank you alot for offering help with the ui is ok for me how i said some posts before.. i dont wan to do all at first. the first big step is just to replace all exisiting buildings and vehicles, after that i want to make all the interior and assets for different stuff. but yea you totaly right that i should first finish one whole model to see a result and hopefully get more motivated^^ as far as i know the buildings have no specifications.. maybe a basement but nothing special i think. the main idea isnt bad.. buthow i said.. i cannot texture/uvunwrapp very well and im also to less skilled to make organic stuff like humans. so for this parts i need alot of help. on the threads #1 post here viewtopic.php?f=135&t=75056#p147753 you see the actuall progress.
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hey redline. at the moment i dont have any clue how to make it all by my own. i was looking over 2 month activly for guys who want to help me with different parts of the projects. but the truth is none of the about 10+ppl who i asked have time/mood to help me. so at the moment i have me as a modeller metamind as texturer but with broken pc at these days hmshark who is modeller too and thommy who want to make a map when the time is right we need much more helpers .. 1-2 texturers 1-2 scripters ect so at this moment i dont believe that we can finish this project on a state i wished to have. well see what the future will be^^
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I will take a look on this Stuff.. thx Mate . @ Thommy thx for the words Teslacoil was modelled by Hm Shark and Metamind made the textures
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Long Time no Update So heres the newest Model the Completly Fabruary i will have no updates.. because i have to work alot and have to check some "chances" to raise my rank at my job see you around dudes! Edit: ah here the Tesla Coil Model from inside the UDK . The Red Color should be a bit darker i think. but the rest is quite good
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just want to share my experience in my first PUG Today. i fought on 4 fights .. we lost 3 and "won" one. so i think it was alot of fun and its has much more planned attacks than a simple round on a normal round. its pretty funny and cool to see how the different teams attack and counter each other. We had a good commander or captain? called Ruud, he was good all the time in giving oders and start attacks. so even as a noob like me could follow easy his orders. f.e. the "terrorist" attacks by an apc and much gunners/engeeniers. So for this Point i want to rank up ruud to the " Sergeant of the Master Sergeants Most Important Person of Extreme Sergeants to the Max!" but now the cons of the pug. Maybe some guys see it others.. they are fully my optinion. first and most annoying was the permant talking ppl on the ts. Maybe they dont talked shit but they often give orders which was totaly useless.. f.e rush incomming (one real attacker), lets make rush XY (without giving a time, target and a usefull plan) then there was some guys which was talking all the time so many important informations wasnt hear. then another annyong this was the Q spamming.. i think its enough topush it one time.. but many guys was spamming this button.. its totaly annoying and some guys spammed this button for one single soldier. that was in my oponion the only bad on this pug. so maybe it will work next time better
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yea sure. at the moment i just make the basic buildings. after that im goint to make interios too.. at the start the most ones will be nearly empty rooms , mct will be more old fashioned pc, and with the time and progress better interior objects will be included
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@ super the door is like the original one @ thommy thats pretty cool what you do offer, the problem is that i havent any kind of props at the moment for the mod. so feel free to make any kind of map which will be ra 2 like. but i dont know if this possible at the moment Update from Allied Ore Ref:
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Anyone play C&C3: TIberium wars, Kanes Wrath or its mods?
Ska-Ara replied to Boemanerds's topic in Off Topic
I have the whole cnc collection -
Soviet Warfactory Finished
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the problem is.. when u see the game and its normal for you.. it will be the same when i show u a screenshot from there did u ever had problems with color blindness? in the video all green colors are red for me as a person who had no problems with color seeing.
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no some colors are changed.. i first thought that u have some problems to see green colors . because every green color is changed to red one. other colors are still the original.
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maybe you can share your know how with some nice youtube tutorials
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i use another version of my logo. see here viewtopic.php?f=135&t=75056#p147753 its this logo
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There is no special red alert 2 font as far as i know. i looked lone time formyself ^^
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thx for all the positiv comments ! its nice to see that my work isnt that bad i thought mirage tank: yea it has a straigt none moveable turret. Edit: updated first post in this thread
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Glacius thx for ur Work! I used it as Header in the Moddb. My own do i use as Logo Moddb.com Site So heres some special. Does it match the original ones ?
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better?
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i think its much better then the last.. but the glow isnt good i think. i tryd to grade up my logo
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hmm game crashes all the time, reinstalled net framework 4.5, set admin mode Game path:D:\Rx_SDK_4JAN2016 Log: Log file open, 01/06/16 15:04:50 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: editor Init: Base directory: D:\Rx_SDK_4JAN2016\Binaries\Win64\ [0001.30] Init: Computer: SUPER_ROBOTICO [0001.33] Init: User: SuperRobotico [0001.33] Init: CPU Page size=4096, Processors=4 [0001.33] Init: High frequency timer resolution =25.000000 MHz [0001.33] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB [0001.33] Log: Steam Client API Disabled! [0001.36] Init: WinSock: I am Super_Robotico (192.168.2.102:0) [0001.36] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0001.36] Init: Object subsystem initialized [0002.54] Log: SystemSettings based on: SystemSettings [0002.94] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 Ti [0002.94] Log: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0003.11] Log: Shader platform (RHI): PC-D3D-SM3 [0008.42] Log: PhysX GPU Support: DISABLED [0011.41] Init: Initializing FaceFX... [0011.41] Init: FaceFX 1.7.4 initialized. [0025.44] Init: Finished loading startup packages in 11.90 seconds [0025.46] Log: 85576 objects as part of root set at end of initial load. [0025.46] Log: 0 out of 0 bytes used by permanent object pool. [0026.56] Log: Supported Consoles: [0026.56] Log: IPhone [0026.56] Log: Mac [0026.56] Log: PC [0026.56] Log: Initializing Engine... [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.14] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.14] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.15] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.15] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.15] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.15] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0028.45] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.46] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.46] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.92] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0028.93] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0029.37] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.78] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0058.05] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0058.05] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.05] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('---'). [0058.05] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_1' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_2' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_2' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_3' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_3' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.50] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0074.50] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.50] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('---'). [0074.50] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.55] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_1' ('---'). [0074.55] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0096.98] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere' ('---'). [0096.98] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0104.10] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere:MaterialExpressionTextureSample_4' ('Engine.MaterialExpressionTextureSample:Texture'). [0104.10] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0105.46] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk3'. [0105.61] Warning: Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL D:\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0105.80] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk4'. [0105.80] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk1'. [0105.81] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk11'. [0105.81] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk8'. [0107.49] Warning: Class Renx_Game.Rx_VersionCheck can't bind to DLL D:\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL [0114.67] Log: Building adjacency information for static mesh 'rx_fx_envy.Misc.SM_AbductionBeam'. [0114.81] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0114.81] Warning: Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0116.37] Log: Encountered missing default brush - spawning new one [0116.39] Init: UEngine initialized [0116.39] Log: Primary PhysX scene will be in software. [0116.39] Log: Creating Primary PhysX Scene. [0116.49] Init: Transaction tracking system initialized [0116.58] Log: Can't find edit package 'OnlineSubsystemLive' [0116.61] Log: Can't find edit package 'OnlineSubsystemPlayerGameServices' [0118.63] Init: XAudio2 using 'LG TV-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [0118.75] Init: XAudio2Device initialized. [0120.75] Init: Client initialized [0120.75] Init: Editor engine initialized [0121.38] Log: Initializing Engine Completed [0121.38] Log: >>>>>>>>>>>>>> Initial startup: 121.38s <<<<<<<<<<<<<<< [0122.18] Cmd: MODE MAPEXT=udk [0129.16] Log: === Critical error: === Fatal error! Address = 0xfcd8b3dd (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0xf40daa64 (filename not found) [in C:\Windows\system32\MSVCR120_CLR0400.dll] Address = 0x76d8d351 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0xf41df25f (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41c37a1 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41c3fb6 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41b225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf421b42e (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x41185920 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0xa5dc05 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_vc_custom_64.dll] Address = 0x800d6cc4 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x4154df9b (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x4154e05a (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x94c11654 (filename not found) Address = 0x94bc1ee8 (filename not found) Address = 0xf41b225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x94c111ce (filename not found) Address = 0x7b2cca (filename not found) Address = 0x3fdc0000 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x3fdc0000 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] System.NotSupportedException error in UDK: Es wurde versucht, eine Assembly von einer Netzwerkadresse zu laden, was in früheren Versionen von .NET Framework zum Ausführen der Assembly als Sandkastenassembly geführt hätte. In dieser Version von .NET Framework wird die CAS-Richtlinie standardmäßig nicht aktiviert, dieser Ladevorgang kann daher gefährlich sein. Wenn Sie nicht beabsichtigen, durch diesen Ladevorgang eine Sandkastenassembly zu erstellen, aktivieren Sie den loadFromRemoteSources-Schalter. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkId=155569". bei InteropTools.InitUnrealEdCSharpBackend() bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) fixed it by this Solution <---- click Edit: Now the Launcher startet but with this massages Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk Can't find file for package 'GDC_Materials' while loading NULL Texture2D RX_VH_C-130.UI.T_DeathIcon_C130 in RenX_AssetBase GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup (Check the log to see all references!) GDC_Materials.Materials.OrganicMetal_Normal (Check the log to see all references!) bad problems or just normal?