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Everything posted by Blubb
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You know i love this game and the updates but...
Blubb replied to isupreme's topic in Feedback & Bug Reports
After the release of Beta 5 i was a bit disappointed that i still got horrible framerate issues, but after playing around in the settings i found out it was actually "framerate smoothing" that apparently fixed it for me when i turned it off. Since then i had no drops anymore somehow... -
You know i love this game and the updates but...
Blubb replied to isupreme's topic in Feedback & Bug Reports
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You know i love this game and the updates but...
Blubb replied to isupreme's topic in Feedback & Bug Reports
I believe in a earlier threast i've posted them already, but okay, i'm gonna post them here too. And Btw, earlier Ren X vrsions ran just fine, beta 4 completely broke it for me, some times i have framedrops that almost completely freeze or make me lose control ingame. Specs are: AMD FX Eight Core processor - 4Ghz 16 GB Ram Corsair DDR 3 AMD Radeon HD 7800 HDD - anything more needed on that ? Edit: and before you ask, i've updated to the latest graphics card drivers too. i tried a lot, without success. -
You know i love this game and the updates but...
Blubb replied to isupreme's topic in Feedback & Bug Reports
i have the exact same problem and my machine should run it, it ran Ren X before. This update made this game unplayable for me, i haven't played in months and i'm just waiting if something changes.....so...yeah -
Welp, that sucks.
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Ah, another radeon and AMD user with performance problems....welp....maybe some day someone will look into that problem...i'd love to play that game again...
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depending on people in this game is absolutely stupid and frustrating, i don't see it as handholding either, just because we had limitations yesterday doesn't mean they are good. -.-# jaysus christ.
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Quake 3 had health on spawn locations...just saying....maybe it would be nice to buy a healthpack as an item, especially if you have an expensive class chosen, maybe it's nice as an item you buy, and you have to switch to instead of a weapon , once you find a quick hiding spot and you can "regenerate gradually" through it. the percentage of health you get is of course substracted from the healthpack so that it wears down. ...just throwing that in there...
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the discussion started with the bullet spread being nerfed or being removed alltogether, which i think is unnessessary, i like how it works right now.
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Nothing, i was replying because you'd rather wanted to nerf what feels rather good in the first place. EDIT: and maybe because weapon roles maybe should fit to their purpose because.....well AA Sniper is rather silly looking.
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i like that the game gives you options how to play, i don't feel i'm limiting myself, rather than giving me more of a challenge, also if it comes to gunfights, i don't mind the actual time like it is right now, i don't think the spread and recoil should be increased, it feels fine to me. Other than that, like i told you, it's my choice to play in 1st person, no matter what "rules" you might say apply to the game, it just feels right to me, each to his own...coming from the stalker community and playing a game like this , i chose naturally even though it's an arcadey game, a more tactical approach, and jumping around too long like a spastic isn't my thing, i try to avoic confrontations like this because it's kinda irritating to me.
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i think i said already 3 times, the time to kill infantry is completely fine in RenX , yet, every following post insists i would have said otherwise, i guess it doesn't matter what i say when people simply brush over it. Also my personal preference is not "my problem" it is using a feature that was build into the game you want to be removed, which makes it your problem.
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Well, your skill argument is absolute nonsense, i remember playing Quake 3 Arena, and skill wise NOTHING has changed just because the kill time duration is much shorter to older games, it just shifted it's importance to another factor, rather than "hopping around like a spastic as much and being on target still with hipfire aim" is not any more skilled than "being environment aware and being able to spot and draw faster AND being on point/ being more efficient. And i already said i have nothing against the kill time lengh in renegade x, it's longer than usual but thats not a problem for me, the problem for me is that weapon roles are illogical, not talking about realism per-se ( the example with your repair gun is pretty redundant btw) it is to assign each weapon a role it obviously should fulfill and not balance it into a weird way where sniper rifles become AA and light anti armor guns more than an RPG does. The spread is absolutely ok to me too, it just add's imo to the game that you have to make use of the "aim down sights" at some range otherwise you're not being precise enough, maybe thats too much for you but not everything has to remain stagnant, if the aim feature weren't there at all, me for one wouldn't have too much interrest in the game at all. i'm one of the players who play in 1st person exclusively because it feels nice and i make use of the "aim down sights" feature since i grew to like it, i like that the new renegade does a split between "arcadey oldschool" and "some neat game mechanics which make other/newer players feel welcome", seriously tolerate that more than a handful of hardcore renegade players like to feelm welcome, i know a lot of people i asked to play this game with me have been put off simply because it's VERY appeasing to oldies, not saying it is a bad thing, but yeah...that has an impact, and it's good that the team offers an alternative or embrace additional mechanics.
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Okay i just now tried to play a match and yeah...there is NO way to play RenX for me now because even on the absolut lowest settings it will lag like crazy when there's action, particulary when it involves explosions and smoke. So, thats it for me, no more RenX until ANYthing gets done in regards to performance.
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I'm not saying explicity "shorten the time of fighting" i'm saying "the changes that were made are good so far, it's not only to accomodate people that stagnate on the old gameplay ONLY", because you might find it totally rad to have this "pure" arcade thing going on while, no one besides old ren players like it. It's like the dev's are making this game exclusively for you and a dwindling playerbase, and it is when i see 2 servers that are being played on with each new release and 3 months later it's just 1 server with the same people". i would ask myself questions if i was dev. Now i know it's a passion project, yeah and it may be that to ren players or you that modern components are useless....thats your opinion man, not mine, i find it pretty skillbased to use aim down sights to gain more accuracy, especially if you have to measure your reaction to fighting range. the "killing speed" would be ok, and maybe as you can read, the only big problem i had is the illogical weapon roles. RPG's are for killing tanks, everyone knows that, thats visual confirmation, so it looks super odd when you don't do enough damage for it to make it out as designated vehicle buster for infantry and instead you do nearly more damage with a high caliber sniper rifle.....against tanks, wtf. Things like this. .....and the Carbine sound is like , slapping a weak sausage against a wall, it lacks punch, no matter of silencer or not, it's called audio confirmation. :DDD
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I think purism is killing the "development" on this game kinda, i like the new changes to the game and i think they should be embraced, it's a Renegade that walks with it's traits into the modern age, "i want original renegade 2001 was best" cultists are practically throwing a wrench into the gears for new players too. Thats just my two cents but what i've observed in online play is that, while yes good players kill other players pretty fast, and it is a pretty fast game but it looks odd while doing so. Also while good players mostly kill others fast, pin 2 noobs against eachother and at times they hop around like spastics for nearly a minute until one is falling, it's pretty random how fights go, the game overall has a very very mixed flow to it. I like the spread, it makes taking accuracy while aiming down sights a bit more important if you're "that" player. These changes move a bit a away from the "Quake 4 arena in open environment and a bit too much bullet resistance from infantry" to a "fast paced game with a lot of factors to think of and the right choices to make at the right time", now if the weapons had actually now a LOGICAL role , that would be great, it just looks utterly idiotic to shoot someone with a flamethrower in the face and you have practically time for a tea until the enemy is dying.....same goes to the rocket infantry and some other weapons which roles i completely don't understand because they're assigned to do stuff that doesn't make sense....but i guess "it was in the old renegade" oh well.....thats just my thoughts, but i think overall people should be a little less stagnant with their nostalgic values, it's not all good just because it worked and was good 10 years ago, thats why there is improvement, and i don't mean fucking things up.
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Like the posts before, with all the adding of maps and stuff and gimmicks here and there.....when is optimization being tackled? Because there has not been any change since Beta 2, on the contrary my performance is getting worse, which is kinda laughable, i have EVERYthing on low, and thats the only way i can play. Which is not really enjoyable.....I've got similar specs than OP has, and i think i had my own performance topic once which kinda went under the rug. Still, it's lovely everyone can play it, it seems only a handful of AMD users, specifically 8-core users have terrible problems tom play the game. in beta 4 every little particle effect causes a lag now....on lower settings without any post processed effects whatsoever.
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nope, never
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yep, last time i checked i had everything actualized
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yeah, so far with low res and low settings it's allright....atleast until beta 4, i'm always envious of kenz when i watch his videos how pretty it looks, i really want to play it fluent and maxed out
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reinstalling changed nothing, it's the same for me since beta 1, but yeah...okay i hope beta 4 will finally change something for me
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so...nothing...really?
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Well, i don't know anymore what to do, i believed this engine was normally an engine i could run smooth as butter, i play Bioshock infinite maxed out and every other title with the same engine. Renegade X however is having a serious FPS impact, especially in tiberium areas and pages 2-3, if these are on in the advanced tab, gameplay is a pain in the ass. Shouldn't really be with my system, granted it's not the newest but it should run Ren X just fine, so whats wrong? i'm at the end of my ideas tbh and it's quite frustrating... Specs: AMD-FX-8350 Eight-Core Processor AMD Radeon HD 7800 16 GB Ram Win 7 64Bit I'd really love to play the game with the viduals how it was intended to be