Jump to content

Defang

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Defang

  1. I think they are taking remote C4 off the mine limit and making it a personal limit of 4 per person. 4 Remotes will kill any vehicle sans a mammoth so you can just C4 up your tank and if it get stolen detonate your remotes.
  2. I think something needs to be done about nuke spamming at the very least. 6 SBH with minimal coordination can take down most of the base on Walls no matter how many defenders you have. If spamming beacons reduces their effectiveness via a countdown penalty then I think that would still allow for smart play with beacons but discourage the spamming that we frequently see in games today. Its great when Nod coordinates a tank push with a nuke beacon and uses snipers to cover the beacon. That's excellent team play. It's retarded when 5 beacons are all placed within 2 seconds of each other on every building in the base. Not even 10 Hotwires can disarm that many especially when you have to fend off a SBH that may have a carbine.
  3. My wishlist for Beta 4 consists of a few changes, Every time a Nuke and Ion beacon is placed the countdown duration is modified by how many nuke beacons have been placed by 10 seconds per beacon. So if you get 3 beacons at the same time you get 30 seconds extra on each beacon to disarm them. I think it would help to discourage placing 4 beacons around the base and allow SBH to remain useful. Of course there is potential for griefing with beacons, but that already happens with the mines. Also I'd love to see Sydney and Ravenshaws do more damage to armored vehicles. Maybe a 50% increase against armored targets so that both teams have a reliable tank killer. Right now nothing short of several EMPs and 2 Airstrikes can stop a Nod or GDI push into a base with tons of flamers or mediums.
×
×
  • Create New...