First of thx for the update
What I want the most
bug fix for newmap(that ladder rocket...)
Fix anti tank mines took up the C4 slot ,which coz player can't refill their c4 after he used up 2 anti tank mines,I often have to kill myself so I can equit with C4 again.
a few more map with AGT/OoL (I don't get why most player like to play with map without tower,missing a big part of the game,that also contribute to sbh op because everyone play Wall...)
Give back my lovely 100 round laser rifle,I like to play as saboteur and hijacker as sbh so much(I really good at doing dirty work),currently the 30 round laser rifle just don't come with enough firepower to kill a low hp tank/half dead person without reloading,It force me to buy weapons to ...*reinforce* my sbh,they aslo supposed to some good vs tank in old ren,bascially a upgraded auto rifle.sbh become very limited to C4 and nuke cheese because of his very bad gun(on top of that a laser weapon with recoil and long reload time...>.<)
can we remove that 4 ammo chip in Ion cannon and railgun?it take the same amount of time to reload if I'm no mistaked.
maybe it was a newbie question,when I right click with Mobius volt gun it give me a secondary fire but drain faster also stuck at 40 round ammo and not firing nor reloading...
most of weapons have unneccessary spread and recoil,I know it not reality and look strange,but this game was more about tactice and strategy, Especially not about playing with your gun spread partten like many FPS game today.
firing auto rifle upward too much,it bascially give unfair advantage when you fight in tunnel at higher ground level,it also difficult to shoot at above your head.I belive technology was so advanced in reg that people get ride of recoil of gun lol and we suing nano bullet thus having 100 round per magzine.
rocket soilder need ot hold more rocket...16 is not really enough for offensive mission,I only use that on defensive because I have to refill too often.
Very nice on mini gun officer,But i have almost no experience in old ren about this class.
please add a function to show the amount of over mines of each players...many guys like to team hammering with over mines...
new idea to move the silo on field to tunnel (e.g. only only a master control terminal inside the tunnel)
curruntly once you have the open field, you wil auto gain that silo and tunnel war become throw mines war(having tank shooting in tunnel all day),put that silo inside tunnel would give better reason for a team to balance and take control of both income system in that map.
new tech building that create special vehicles in that middle of map,it was especial useful on map without defence struture ,it like you lose the ref,if you can keep silo up you are mostly fine,now we have a tech building at the middle of map that you have to get there to purchase vehicles ^^ seem very fun.
some tower/gun station that need people to function like whiteout.
final note
I only played the old ren for 1 year,I want to ask is that GDI replaced the Tiberium automatic rifle and
flechette gun? coz that sydney and patch acutally good for GDI balance,it balance out the leak of stealth and chem in inf game especially in tunnel war gunner can answer most of you anti armor need,having patch that do good damage on everything is overlap of role.GDI mid class inf was better with role...deadeye ofr sniper,gunner for tank,and patch for super crazy inf combat(I belive tunnel was a big part of strategy and balance in old ren.) I belive we can consider put those thing back as same as old ren and wait for some funny stuff happen.
right now laser gunner seem a bit too good at anit inf...
too much wall of text...that all for now thank oyu for reading