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Everdamned

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Posts posted by Everdamned

  1. 6 Remote per player limit is not a good idea, in a lot of games it's just one Techie/Hottie who mines the entire base at the beginning of the game.

    Spamming 30-80 Remote_C4 gives you no noticeable advantage.

    You've confused Remote_C4 (satchel charge/radio controlled bomb) with Proximity_Mine.

    I mean 1) disable combined counter for Remote_C4 + Proximity_Mine. And make it only for mines

    2) prohibit players to lay infinite amount of Remote_C4s (e.g. by per player limit)

  2. My suggestion for C4/mine problem is implementing these things:

    -Unbind planted remote_C4s from overall mine counter;

    -Set 6 planted remote_C4s per player personal limit;

    -Teammates (may be engineer classes only if you wish) can see who's planted particular proximity mine when looking at it (if there's lots of useless mines, they would ask creator to stop spamming mines or votekick if he continues);

    -Techs/Hotwires can disarm friendly proximity mine with secondary fire if they don't like its location.

  3. Here is my stats:

    Resolution   Graphic preset  FPS rate (by map)
    1280x800     Very Low        17-35(MesaII) 26-40(Walls) 22(FrontEndMap)
    1280x800     Medium          10-19(MesaII) 13-20(Walls) 12(FrontEndMap)
    1920x1080    Very Low         7-13(MesaII) 10-17(Walls) 10(FrontEndMap)
    1920x1080    Medium           4-11(MesaII)  7-11(Walls)  6(FrontEndMap)

    As you can see at 1920x1080 and "Very Low" settings FPS is lower than even at 1280x800 and "Medium" settings

  4. Bug severity: very low

    When (re)capturing Silo’s flag can become upper than its flagstaff.

    While capturing flag goes up from the top of flagstaff.

    At ‘Neutral’ 0% position it is twice upper then the height of flagstaff.

    When it is owned by your team for more than 0% it begins going down to the top of flagstaff while capturing.

    Screenshot taken at very game beginning at CNC-Mesa2

    Seen at least at low and medium graphic settings

  5. Bug severity: not bug, but unwanted

    -1000credit Sydney’s model doesn’t have powerarmor.

    -1000credit Sydney’s Ion Cannon is totally different from original C&C Renegade.

    -Chemical trooper has model totally different from original C&C Renegade.

    -Flame trooper has model different from original C&C Renegade.

    -All Black Hands have the same model and similar textures. Rocket Black Hand should have thick armor vest.

    -Gunner’s rocket launcher has sounds totally different from original C&C Renegade. So rocket launcher sounds not threatening, but like it is a children's toy.

    -There’s not enough red color in NOD Officers’ and Soldiers’ and Marksmans’ models.

  6. Bug severity: medium

    No ability to autoconnect to server at slot being freed (like Source Engine games), when there are already max players on server. Attempting to connect to server with max players archived causes FrontEndMap reloading (another time wasting).

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