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Everdamned

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Everything posted by Everdamned

  1. Spamming 30-80 Remote_C4 gives you no noticeable advantage. You've confused Remote_C4 (satchel charge/radio controlled bomb) with Proximity_Mine. I mean 1) disable combined counter for Remote_C4 + Proximity_Mine. And make it only for mines 2) prohibit players to lay infinite amount of Remote_C4s (e.g. by per player limit)
  2. My suggestion for C4/mine problem is implementing these things: -Unbind planted remote_C4s from overall mine counter; -Set 6 planted remote_C4s per player personal limit; -Teammates (may be engineer classes only if you wish) can see who's planted particular proximity mine when looking at it (if there's lots of useless mines, they would ask creator to stop spamming mines or votekick if he continues); -Techs/Hotwires can disarm friendly proximity mine with secondary fire if they don't like its location.
  3. To what is written there viewtopic.php?f=34&t=72631 : no, I have the only videoadapter. There's no another GPU built-in with CPU or Motherboard. Full-performance power consumption mode is selected
  4. Bug severity: low When reloading after shooting and looking down character’s left hand looks streched Noticed at least at low and medium graphic setting
  5. Bug severity: low Glowing airstrike mark at target point can’t be seen on some types of dirt surfaces. (Screenshot taken on Mesa2).
  6. Bug severity: low At low graphic settings there’s no glowing airstrike mark at target point, so you can’t choose desired strike direction
  7. Here is my stats: Resolution Graphic preset FPS rate (by map) 1280x800 Very Low 17-35(MesaII) 26-40(Walls) 22(FrontEndMap) 1280x800 Medium 10-19(MesaII) 13-20(Walls) 12(FrontEndMap) 1920x1080 Very Low 7-13(MesaII) 10-17(Walls) 10(FrontEndMap) 1920x1080 Medium 4-11(MesaII) 7-11(Walls) 6(FrontEndMap) As you can see at 1920x1080 and "Very Low" settings FPS is lower than even at 1280x800 and "Medium" settings
  8. On mesa at base gate entrances mines fall under metal plates
  9. Bug severity: very low When (re)capturing Silo’s flag can become upper than its flagstaff. While capturing flag goes up from the top of flagstaff. At ‘Neutral’ 0% position it is twice upper then the height of flagstaff. When it is owned by your team for more than 0% it begins going down to the top of flagstaff while capturing. Screenshot taken at very game beginning at CNC-Mesa2 Seen at least at low and medium graphic settings
  10. when i've tried to do the same i've fallen under the rocks next to that place
  11. There’s also no Third Person View at transport heli’s minigun.
  12. Just now checked refill at purchase-terminal while being simple NOD soldier, technician at CNC-Field
  13. Bug severity: medium When you shoot some enemy's dead body, crosshair gives you idea that you’re giving damage to enemy which is actually wrong (I understand that is super-well-known but i haven't seen any post about it)
  14. Bug severity: low After death dead bodies get too much initial velocity. Even if they were killed with a simple pistol. Ragdoll acceleration at death should be lower
  15. Bug severity: low GDI Weapon Factory’s gates open in front of NOD player (and Stealth Black Hand too). But why should they?
  16. Bug severity: medium Setting start money value at creating skirmish singleplayer battle doesn’t actually take effect.
  17. Bug severity: low Very first time SAM site fires its one of two missiles doesn’t fly towards target, but make some aerobatics. On screenshot the first missile hits the ground by some reason
  18. Bug severity: low Sometimes when empty apache is standing on the ground there’s still quiet sound of rotating rear propeller
  19. Bug severity: not bug, but unwanted -1000credit Sydney’s model doesn’t have powerarmor. -1000credit Sydney’s Ion Cannon is totally different from original C&C Renegade. -Chemical trooper has model totally different from original C&C Renegade. -Flame trooper has model different from original C&C Renegade. -All Black Hands have the same model and similar textures. Rocket Black Hand should have thick armor vest. -Gunner’s rocket launcher has sounds totally different from original C&C Renegade. So rocket launcher sounds not threatening, but like it is a children's toy. -There’s not enough red color in NOD Officers’ and Soldiers’ and Marksmans’ models.
  20. Bug severity: medium No ability to autoconnect to server at slot being freed (like Source Engine games), when there are already max players on server. Attempting to connect to server with max players archived causes FrontEndMap reloading (another time wasting).
  21. Bug severity: medium No ability to disable FrontEndMap (It loads long. Annoys when often game crashes and reconnects)
  22. Bug severity: high No ability to edit any settings/controls or connect to another server, when you are already connected to some (game started).
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