Odanert
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Posts posted by Odanert
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Fuck I didnt remember the barn... Renegade is old
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Imagine a 3hr field when you got to destroy a building, they just rebuild it again...
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I have tested the maps and i like the concept. maybe infantry paths should be smaller or maybe include some rocks. The space for the base is also to big.
In the other hand, I love how short is the vehicle path.
Keep the good work.
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I'd like to play new maps. this one looks great!!
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This game deserve more players. If you can promote it in the right way, there will be better numbers.
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Good luck looking for good testers. I'd apply but my english is broken.
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On 7/30/2022 at 4:50 PM, roweboat said:
Good example here. Took nearly 3 days for a response... when on a place like discord... an answer and discussion could be had in mere moments.
But this answer will be kept here forever but on discord the answer would be lost as tears in the rain.
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Fully agree with point 3. The best original renegade maps are simple as fuck just see under, field, walls, city, walls, island. Those are almost simmetrical and easy to undertand.
Where's city in ren-x? T-T
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NO MORE DONUTS HERE.
You can close this topic :P
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Can the server show different vote list based on the number of players?
For example if the server has less than 30 people in it, show field and small maps or if the server has more than 30 people, show only big maps including fieldx.
I'm not sure if I explained it fine.
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Remove Mountain and make it isn't a base-locked map.
Field & fieldx+ are mostly the same, just keep 1 of them.
I'll only let you ban walls if you introduce cnc_city_flying. ;)
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Pic taken from duckduckgo.
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Release it or it doesn't exists
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Hi dev team!
Since last update, there are some maps whichs take looong time to load. it happens several times but not always.
Does someone have the same issue?
I'll send you a log when It happend again to me.
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On 2/20/2022 at 9:00 AM, NodSaibot said:
However we are releasing Firestorm Assault gamemode to the public this summer!
Hello!
Is this plan still ongoing? Can we have detailed release date?
Man, I had 3 months thinking about this.
If the infrantry update is delayed, be cool and let me access to the alpha
Regards
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Hi,
May you please update the discord server link? I don't know how I am not longer connected to it.
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On 2/20/2022 at 9:00 AM, NodSaibot said:
However we are releasing Firestorm Assault gamemode to the public this summer!
This get me reborn vives. I hope it get fully release.
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As we grew in technology, the young generations seem to think that shinier and brighter graphics will make your game successful. In truth, a game that runs well is a success... If only I could play it...
I know I don't have the best computer around, and I'm not going to waste my time with statistics here... just know that the further you boost your graphics the less player base you're going to get in the long run.
So you came here to preach the same tired cliché I hear all the time on the nets: "Graphics bad! Gameplay good!" Without actually supporting your argument at all. Of course, the real reason you wrote this post is highlighted in the snippets I made of your original post. You've got a dinosaur computer that probably can't run Renegade well, and that was from 2002. It's 2014, man. Get with the times. Next-gen development isn't being made for old machines.
I have to play with the lowest graphics cause this game crashes (run out memory). Are you sirious about not to enable a option to use less resources?
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Am i the only one, who is irritated by the 40 Player Servers?
Not only the fact, that there's no way for GDI to get a sneaky hit over the back entrance (like tunnels or smt else) - its just annoying that a hughe tactical Part is gone after 5 Minutes gaming.
I mean...why do you copy old Renegade maps while increasing the amount of Players at the same time?! This CANT work. Renegade does not convince with its graphic or the fact that it's F2P. The core of Renegade was the tactical gaming - attack and defense - trying to find a proper way between siege and sneak.
Yet? its just a pewpew shooter like everyone else (and not even a good one)...most maps decide by:
1.) APC rush right at the beginning (<5 Min)
2.) SBH nukes
3.) Siege
4.) Mammy/Flame Rush
Why i started this thread while speaking worst english ever seen?
Just wanna know, if other ppl thinking the same way. Let me know!
I agree with you. Original maps where though for 10vs10 matches. They were the most balances matches.
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Hello,
Today, a hotwire fixed a mine in my character. After that, i couldn't get in any vehicle neither use a terminal. I went to the battlefield and "used" a enemy soldier to explode the mine and after that I could get in vehicles and use the terminals
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This happens to me when the map is changed.
[Level] TDM Iceworld
in Releases
Posted · Edited by Odanert
I played the map
GREAT, I loved this map in CS. If someone organize a server to check this map, don't hesitate to mention me!
There should be a permanent TDM server for people waiting for slot.
EDIT: I have played with bots (8vs8) and I have a few comments:
- Please, put the lamps higher enough to get stuck.
- Reduce the number of weapons: I mean, this map could be great if you keep it 3 or 4 types of weapons. My combination would be raven gun, chem gun, sbh gun and maybe 1 doza weapon in the middle with high respawn time. If the idea doesn't fit with you, please remove rocket at least.
Even with bots, I've enjoyed the chaos.