Hello guys, this is bl4ckfel, a "Renegade-Veteran". Greetings to all Renegade-Fighter, especially to the old gamer
I read topics in this forum for about a year. Finally I registered myself in this forum. I am happy, to be a part of the community now.
At first: sorry for my bad English, I am trying to improve it
To my topic:
Since the release of the open beta I played many games. Now I've got a lot of experience to comment some imbalances/glitches, I think.
The first and most striking point is, that in every map without base defenses (obelisk and agt) NOD has a big advantage. I think in 80 % of the fights without the defenses, NOD wins. It begins with a sbh-rush. Three SBH's go together in any building of GDI in the first 5 minutes of the game and blow it up with their timed c4. A short time later, there are enough credits to get a nuke. So every sbh get one and destroy most of the enemy buildings with it. Especially in Walls_Flying there is a crazy glitch. you can dodge the mines in the tunnel and at the entrance of GDI's base by simply jump on the left or right side of the base over the rocks. I hope this glitch will be fixed very soon.
To limit this big advantage of NOD, i wondered if it wouldn't be great to give only GDI's Hotwire the proximity mines and no more to the technician of NOD. In addition the sbh's are too cheap. i think the costs for a sbh should be at least 800 credits, to prohibit an early sbh rush and give gdi the chance to put their proximity mines to the important areas.
Please try to consider this with the next update(s).
And now i thank you for the fantastic game. I am feeling like the kid I was, when i have played vanilla renegade years before This is a great game you made despite of the glitches and so on...
See you ingame! (under my mammoth tank)
Renegade x rules!
bl4ckfel