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Nero

Closed Beta Testers
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Posts posted by Nero

  1. Devs already said something and showed a screenshot on the Renegade X Facebook. It's not the forum but is enough to me, they still working and they do what they can, if any of you have lost the hope just forget the game. The game is not dead, the people who leaves (in Beta... lol) kills a game.

    Check Facebook ;)

  2. Mistake number 1

    releasing the game with an error that caused crashing to the desktop after a map ends (and not immediately releasing a fix for said bug).

    this error lost the war for renegade-x, its just unbelievable that somebody would waste so many years of theirs and other peoples lives by pre-releasing the game with such a cataclysmic flaw.

    Almost every game crashes in Beta, as i said the beta is there to fix these problems

    Mistake number 2

    Releasing the game without an anti-cheat program.

    As devs said, release an anti-cheat program takes a long time and a lot of games of big companies were released without anti-cheat and they didnt have so much problems, only a few kids hackers who were banned in a week or two.

    Mistake number 3

    Glitched up, weird ass vehicle physics/driving

    Renegades is split 50 50 between tanks and infantry combat, with vehicles easily being the most important aspect of the game since many maps simply cant be won without them. so you finally got back into the game after the 4th consecutive crash of this gaming session, and the hacker finally left the server alone after single handedly winning 3 maps in a row causing a CTD every time. you wanna drive a tank? what you dont? you dont because its like contracting parkinsons disease? I totally agree.

    Go to the war, you think 1 or 2 soldiers with machinegun can blow it up? of course no, tanks are tanks, you only need 2 or 3 mobius/mendoza or 1-2 engineers ambushing a vehicle and its destroyed. Tanks are tanks no infantry, right?

    Also the vehicle lag has been fixed (in servers with good net) and you can play and use tanks without that "parkinson". You don't believe me? Go play and see if im wrong.

    Renegade has taken 12 years to get in the virtually dead state its in, Renegade X should have been its saviour, but instead of learning from all the mistakes, flaws and just shit that the old game made and went through, you've decided being hit by all of Renegades problems all at once wont affect you? so within what 10 weeks it is completely dead too.

    12 years? Seriously? Make a mod for a game (Unreal Tournament 3) is not nearly the same as make a whole new game, develop a game requires A LOT more work, you will have, of course, more troubles with bugs, etc. So Renegade X hasnt taken 12 years (only 7 years) and you have to know that devs has only used their free time to develop the game. Other games like Watchdogs has taken 5 years with a full team of developers working on it, and the Final Fantasy XV has taken 8 years and STILL in development!

    There are no "mistakes", the game needs fixes and rebalances but if you have played more games you'll see that ALL games start unbalanced and with the time (not the first month, it takes 1+ years) they get more balanced gameplay.

    And I can tell more, if you played/remember the release of Battlefield 3, THE RELEASE, BF3 had had constant lag, crashes and a lot more issues, but of course if you see the game in the TV and you pay for it the devs "will do something fast" so don't worry.

    Finding the crash issues is not easy because the logs don't save the information about the crash (logically) and they are trying to do all they can spending their money to fix them, if you don't like them ok, don't play, but the game is not dead, people like you kill the game because you cant wait 1 minute every map change to join again the server or because "the tanks are too op"... Seriously go play Candy Crush Saga...

    (Sorry for my bad english..)

  3. I think this game suffers from the classic "Faithfulness syndrome". That is the developers are restricting themselves in the design process in order to stay as close as possible to the original game, to the point when it's old flaws or simply outdated design is being inherited by this game as well.

    You can read about the details that I mean in particular in my feedback thread, I don't post much, it's easy to find from my profile, but the main problem how I see it is they are too afraid to make some changes that will piss off hardcore fans (will is deliberate here. In my experience a "hardcore fan" is pissed off 100% of the time, unless they get an exact copy of their beloved game with upgraded graphics. And even then they are pissed off because "the original looked clearer").

    I have said, that me and the clan I am in seriously considered this to be our next game of focus, we conducted an event for it and played it for a very long time almost non-stop and pretty much everyone had the exact same complaints that I outline in my feedback.

    The whole spam problem, the games dragging out, the gunplay and the movement system, the low-damage/high-health model, being forced to play or have an engineer on a leash to be even remotely useful: all those things are problems most people will not be willing to deal with in 2014 and they don't. And in order for the game to stay fresh with new players coming in, some brave steps have to be taken in terms of combat balance, pacing, map design (especially the invisible walls everywhere), gunplay and so on.

    Furthermore some ranking system with badges would also be nice: you can login with Steam ID, so why not enable stat tracking which can be linked to a rank system. A simple badge next to the player's name in the scoreboard can do wonders in terms of attachment factor for many players.

    The unique part of Renegade is the Base-Gameplay link and attached gameplay elements (repairs, super weapons, sieging/combined arms, advanced classes and attack-defence balance). As long as those elements exist the game's "soul" exist. Everything else can be changed, no doubt followed by a volley of screams from veterans about every little number tweak. But if not, I see no prospect of growth for this game, sadly.

    Will the developers be willing to sacrifice their relationship with hardcore veteran crowd in order to bring Renegade IP the recognition it deserves, or will they be content developing a niche game without gaining anymore players, is up to them to decide. But what I have seen in terms of feedback from players who are not fans of/never played original Renegade leaves little room for pondering as to what the issues are (and FYI the sole person in my clan who plays Modern Military Shooters didn't come online during the event at all. Most of us come from games like SW: Battlefront, Tribes, BF2142, as far as these types of MP shooters are concerned).

    Of course Renegade X need some changes but not only to attract new players. If you are a real gamer u dont need to make a game "like you want", as Truxa said, Renegade X is not Call of Duty, Battlefield or something like any other shooter. Ren X has its own gamestyle with its own units/weapons/etc. The world dont need an exact 100% copy of the original Renegade but you cant make a new game saying that is a remake of Renegade while it looks like Call of Duty more than the original Renegade.

    The Renegade MP is a brute diamond, a good gamer who loves strategic-teamplay shooters would play it but if he only tries to make the game look like another shooter which is not Renegade then is a rat kid.

    Also I can see that not a lot of people know what is a "Beta game" everyone is complaining about crashes, bugs and exploits and leaving. The game is in Beta because the Devs are still working on fixes for crashes and bugs. If everyone leaves because of that is just because they are kids, the devs need support to find out and fix the problems of the game, thats the purpose of a Beta and they are using their free time and their money to give us this awesome game again and fix all problems we report.

  4. I personally dont think that "bigger games" should give more points. 1v1 is an exception there you shouldnt win the same amount of points as in another game but I dont like 32vs32 games (if they return to RenX) its too crowded for what a Renegade map is made for. You cant go anywhere (and if your team dont help is worst) and the map is always with 7 - 12 tanks of each team. 20vs20 is acceptable but still a bit crowded for some maps like field, walls or islands. Little maps. I personally love the 12vs12 or 16vs16 games, not because I'm noob or dont know how to play just because i think the game wasnt made for that big amount (sneak in base is pretty impossible and the game gets boring with the time) and because of that i dont want to get less points than a player who plays in a 64 player server. The time of the game could affect the points but not the amount of players.

  5. Well, I just wanted to say something about some people, is not for me in particular, i don't mind leaderboard too much but I can't stand that people who don't play with anyone and only farm points alone, how? I don't know it very well, may be with 2 computers, 1 afk and the other playing. In the SS you can see it. Between the 2 SS 4 hours have passed. Calculating 5*k points and 20 mins per game (is very difficult to earn more points so fast) a normal player can earn 60k points, may be if you are pro you can earn 7k points in 20 mins, but in 5 hours of matchs and before 130k points, only 23 kills...? Its a nonsense.

    I'm not crying about anything, just let people know that you can farm a lot of points in a few hours if you want to be top 1 in leaderboard. And may be mods can do something. I can't stand the people who makes the efforts of someone useless for a number. The leaderboard is there for something i think.

    Sorry if you don't understand something I'm still learning english.

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