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Synisthor

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Everything posted by Synisthor

  1. Right... whatever. Let's conclude that this game is perfect and matches are intense and never drag on for too long. Must be why this game is so popular, with many servers and hundreds of players.
  2. Just removed the game after playing another game that was boring. I'll try again in a year or so. Or maybe never.
  3. Taking command? This game lacks any form of support for a command structure. No official commander, no teams, no team leads. How does one take command in this game? Just by saying it? I've played many team-based games. Most people just want to do shooting, not caring about team play. Unless this game supports a commander in taking that role, being a commander is meaningless. How about heaving teams, where players get armor buffs when near team leads. That encourages team work. How about having a commander that can grant temporary buffs to a team, but those buffs are only available once per X minutes or are earned when a side accomplishes something. For example, possessing an building/object in the field. Make team work rewarding. Think beyond the arcade shooter.
  4. From time to time, I install this game and play a few games, hoping the game is improved. But always, I end up in a game where there are often standoffs between two tank groups, being healed by a swarm of engineers. Those battles go nowhere. It makes the game boring. This game would be a lot better with a better balance between damage, armor and healing. Personally, I think the healing done by engineers is way too much. Quick healing should only be possible somewhere inside the base, near the factory or airstrip for example. C4 placed at the control panel in building should do more damage. Often, games drag on for way too long. I think this game has a lot of potential, but with the current balance, I don't see it become popular.
  5. I think that the party that has the most buildings destroyed should always win, no matter the score. I've had several matches lost while we had all buildings intact, while the enemy had only one building left but a score just a bit higher. That's ridiculous!
  6. I think the weapons need some serious balance, specially the vehicles. I've done many attack runs with like 6 flame tanks on a building. It was impossible to destroy the building when just a few engineers are repairing from inside. Same goes for attack runs with mammoth tanks. If 5 or 6 vehicles can't destroy a building, wha'ts left???
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