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Nuker77

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Everything posted by Nuker77

  1. Maybe respawn times after being killed would be an option to fix this.
  2. This would be great. I'm looking forward to see this in one of the next patches, if these changes are possible.
  3. I think the AI needs priority to target buildings first, when attacking the base. On maps without Obelisk and AGT the bots are attacking very well. But on maps with full base defenses, these buildings should be attacked first, because the AI always gets disturbed by harvesters or respawning players/vehicles and is destroyed quickly.
  4. They will release patch notes when the patch is available. I know :-D :-D but my question was, if there is something else known about the features, except bug fixing.
  5. What features will the patch include? Will there be new maps, tech buildings or items?
  6. Yes, you're right. NOD AI really needs some tweaking here (don't know if this is possible, but it would be cool to see some fixes here and a different style of play of NOD AI)
  7. Hello, the first thing I noticed is that the bots never capture tech buildings. The second thing is that the AI playing with NOD seems much weaker in skirmish than the AI playing with GDI. In every match NOD is put to the defensive and is overwhelmed by GDI, so that everything plays in front of NOD's base. (Maybe this is not a problem with AI itself, but with gamebalance in general) In my opinion the AI plays really good. You can have some fine matches against them, but the bots need more coordination when attacking bases (Stealth actions and planting beacons in buildings are completely missing) to create more surprising changes during the match.
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