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Daxter

Phase 5 Beta Testers
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Everything posted by Daxter

  1. i love big matches, 100 players (50 for each team <3). but if the vehicle lag issues comes up with the playerlimit then its a good idea to solve the problem first before making huge matches again. just asking: when can we expect the problem to be solved?
  2. hm the first post is good for new player but at some things i would be careful... in the od renegade we used to mine the whole entrance + tunnel on the map walls e.g. and it kinda worked to keep off the sbhs... the main problem we have have to endure in renegade x is that those mines are kinda weak... as a sbh you can destroy up to 3 mines before you die. and with 4 sbhs inside the base you can easily kill a building... and gdi cant really make use of the more players on field, cause the half team is afk , or just snipewhoring or just running around as a normal soldier . and if chopper flies in your base you did something wrong anyway... and 4 sbhs can also place 4 nukebacons making it impossible for you to save the building(s), with that, sbhs can avoid mines completely. also it seems like a normal c4 can increase minelimit too (?). disabling your own mine with ya repgun would be of course awesome, but some stupid player might destroy your work with it too. i once had a player in my team who drove an apc and ALWAYS! drove over a nukebacon so we couldnt disarm it. we also couldnt destroy that apc cause it was in our team tz -.-. therefore we lost one building after another cause of that ass. kinda unfair: on maps with orcas / apaches enabled you have to mine both doors of bar, not the opening cause you cna just climb on the bar and jump down to the doors of it... more mines gdi has to place... would like to have a 50 minelimit on all servers and stronger mines.
  3. keep in mind: i just talked about the characters between those games not the game itself. we have a sbh that doesnt fit in the normal tiberian dawn but a mendoza / mobius that looks similar to the tesla trooper. and real snipers were only used at red alert 2 (britains and yuri). pic can be compared with the shock trooper or the railgun of the mammothtank (and for rave can be compared with the laser cannons of nod) in c&c 3 tib wars which was made some years later. rocketsoldiers were only used by nod, gdi never had em. in RA both sides were able to purchase em (only in skirmish mode however). so therefore i think they might used the ideas of both games to fill renegade with various characters. by the way tiberian dawn and red alert arent that different at all. just look at the vehicles, so no it wouldnt be that much of a different game. . there are even mods out there that mixed both games together ( i guess itsa called red dawn or so). but lets go back to the flamerstuff: flameinfantry needs a buff, flametank needs a little buff against infantry (same goes to stealthtank) and the mammothtank needs to have a more resistant armor.
  4. Ws... of course westwood studios... sry forgot about it. the commando... i dont know if he really used a sniper in tiberian dawn. i always thought he used a silenced pistol. anyways he wasnt buyable ^^. in red alert Tanja used 2 magnums e.g. . those civilians or useless techs you were calling them didnt repair a single shit lol, so you cant really compare it to the great techs in renegade... in red alert we had at least a technician, a tanktech and a medic, so maybe we should use the comparison from red alert... but the dog is missing .
  5. to your first point: what is WS? to the second: well i just pointed it out cause of the (for me great) map called great walls or so. the mapmaker there used various new vehicles like various humvees and i have to say it made a lot of fun and was by far the most beloved map on mpf. just saying: dont always stick to the original game... sbhs werent implentend in tiberian dawn either... as well as snipers like havoc or sak... lol. only if you try something out you can make a game better... if it doesnt fit, well try an other idea . mcfarland wasnt in the old game either, as well as an improved tech and so on and so on... to your third point: difficult... if you use the price form the old tiberian dawn you would have no free unit anymore... even the normal crappy soldier would cost you 100 and a tech would cost you 500! (and would only be able to repair a building...). even if you just want to make grenadier and flamer purchaseable the variations would be gone right at the beginning... and i doubt anyone would buy the crappy flamer for 200, even the mcfarland who can kill 3 flamers at once cost only 150 or so. to your fourth point: just play the modded maps on mpf and you will see it yourself. fifth: recs are better than nothing, medals would be even better of course.
  6. oh iran is here too eh? i dont really know what ya wanna say here, i take it sarcastic... i just know that you got thrown out of the mpf server cause they didnt know wether you cheat or are just too skilled. and im not playing 10 000 hours renegade, i have uni stuff to do too and lots of other games either. but i surely learned enough in the old game of how to kill the enemy and destroy the base...and i played it for more than a year which is more than most others did lol (the most went off the game 'cause they didnt like it). if you dont like the words old pro than use advanced veteran or whatever i do not care. the fact is that without any conclusion you shouldnt just deny ones idea. (especially with a such stupid pic that you wanna kill such a dweep right away). if you want to deny my ideas we can talk about it, but i won't accept stupid pics as an answer. end of story.
  7. Does no work for you? how about you fuck off with ya pic? and tell me honestly why you use such stupid pics? are you 13 or what? be a fucking man >.> also im an old pro on the old renegade and the implents they were doing in MPF worked! it was balanced and it was fun to play there (only the forum of the mpf isnt mine...but thats an other topic). therefore why do you instantly say no when you never tried it and give it a damn chance? but it seems like you just want to you hear you own damn opinions and drive over anyone else... retard.
  8. use the character patch and the flametank has no real chance to win... but maybe this "problem", even though i dont see any problems with the flametank here, can be solved by putting in more variations of tanks and characters... nod e.g. has the nod motorcycle and the ssm launcher that is still not in the game... for gdi we can e.g. implent various humvees, e.g. with rockets and so on... like in the awesome old map chinese walls. to the maps "walls" and "islands", why dont we use the old maps from mpf? they implented a way better defence with agt, obelisc (both) and sam rockets (walls). on the map islands you were even able to ENTER the obelisc or agt and shoot the enemies . what really needs a buff is the flamechar... i can sooo easily kill such an enemy without even losing 60 hp... never lost in a 1 vs. 1 fight either... also we should finally implent weapondrops after the enemy got killed (e.g. sbh suit when sbh dies, good for gdi ^^) and also recommendations...
  9. okay now i have to write my shit too... first of all: the nod flametank in c&c tiberian dawn was as strong as the medium tank m1a1 from gdi. the only thing why the med tank wins is that he can shoot far sooner than the flametank and therefore wins ...with a red healthbar . in renegade 1 the flamertank was only good to push forward and kill buildings and tanks that are too stupid to drive back and shoot 'em from the distance. in renegade x its the same... never actually lost with my mammy against a flametank lol. remember, if the mammydriver is too stupid to use a mammy the right way its NOT the mammys fault nor the flamertanks fault (for being stronger). but i agree that the flametank is way too weak against infantry. so does the flamerinfantry... he is the most shitty infantry in the whole game .
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