Jump to content

Ardente

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by Ardente

  1. Not bad, I like the idea of a dam. Reminds me of the old Renegade Mission . What is about the Base2Base sniping? Does it work or is the range to far away? Are you planing on placing cover for infantry to counter the B2B sniping?
  2. There you go. A Tutorial Serie by kenz
  3. It's enabled. Just follow his "video diary" of creating the map . Yea, thats CNC_City/City_Flying http://media.united-forum.de/commandand ... Flying.jpg And It's just a pain in the ass to rebuild the roads. I just try it by myself at the moment and aw.. I dont wanna do it anymore . There is no way to rebuild it.. UDK doesn't have any sort of "road tool" or something.. I found a script for the "splineLoftActor" so its going to have collisions.. but I dunno how to add costum scripts
  4. 1) I dont know about that.. A Artillery costs 450.. lets say the PP is down, then we're at 1800 - PLUS the "tax" (you have to pay more with the drop), then we're at around 2000 - For a Artillery. Easiely down in 4-5 Rocket Soldier shots. There is no way to defend the base against a single mammoth tank. Hell.. even a APC could destroy the Arty. I like the fact, that you have to pay more. But x4? 2) Same for the HP. You dont wanna spend 2000 for a Arty with 200HP 3) Not fair for me. Cos GDI will buy 3 Mammys or even 2 Mammy and 1 MRLS.. or 1 Mammy, Med Tank and MRLS. Nod doesn't have a moving fort like the Mammy. The Stank is a joke, the Light Tank cant even take a fight with a Med Tank and the FlameTank isn't good enough.. cos close range.
  5. Same for me. TeslaTank is working fine, but the HoverMRLS is just completely invisible, without any collision or whatever. Bots can enter the vehicle.. but they cant drive or do anything, except leaving the vehicle again. Thanks for sharing tho PS: Any chance to get them as crate drop? Maybe 1% or something
  6. As you can read from the title.. I just started a skirmish match to spectate the new MESA II map and the changes.. Well, I just fell through the bridge while I was running over it.
  7. The defenses have 800 health, so not that easy to destroy and definitely not by a simple Humvee or two. Rocket structur does with the Hellfire Rocket ~25% dmg against a Med Tank. Rocker structur does around the same damage with 12 shots of the Swarm Launcher. Med Tank does ~8% dmg against a defense structur. So.. Just 2sec with 2 rocket structurs needed to destroy a med tank. Around 7sec to destroy 1 med tank with 1 rocket structur. Ofc without heals. But at all compared to the med tank dmg It's insanely overpowered. 100% Dmg in 1 reload time? Come one.
  8. It was just a basic damage test vs a mammoth tank. At all, imo, It's overpowered damage vs a mammoth tank. There are 4 basedefense structurs. 2 each in the video showen. They take down a mammoth in zero reload time if they target all at one. The second base defense got the LockOn feature.. So it isn't that hard to hit a mammoth tank. And cmon.. It's a mammoth tank, not a Humvee to target. All other types of vehicles are nearly 1shot. The Mammoth Tank has 1200 health and is down in 20seconds by 1 structur. 1 shot by the 2nd structur and almost 20% are gone.
  9. Hey, I just noticed yesterday how overpowered the BaseDefense structurs on Whiteout are. So I recorded 2 short video's to show how strong they are.. They easily kill a mammoth tank within seconds. Would be cool to reduce the damage of the missiles. http://www.youtube.com/watch?v=FNPxb501zwk http://www.youtube.com/watch?v=RPGrNfLSgBM
  10. I was killed by the Obelisk when I was transformed into a Nod character. I was under the impression that it was an intended feature and not a bug, but its good to know now. Killed by the Obelisk? Well, then you just got a new CHARACTER and not a Spy Crate. 2 different things and hard to notice when you're not reading the chat well .
×
×
  • Create New...