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Soldieroffate

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Posts posted by Soldieroffate

  1. Airstrike pre beta 2 was OP. You can easily destroy an entire column of tanks with just two of them and everyone abused the hell out of them.

    The price balance was okay, but the damage output is laughable now to the point where I don't see them being used anymore. The only good purpose for them is to act as a credit sink when you have too much money to throw away.

  2. At peak hours, probably 200. Otherwise, 100.

    Renegade suffered a similar predicament when it was released back in 2002. I'm sure this site has a small article about it in the release announcement.

    Personally, I don't mind the small population; at least there are people playing this game at least.

  3. The Renegade campaign was excellent, especially when compared to what passes as a "campaign" in FPS games nowadays.

    It's sad but true. While the campaign can use some work, it was actually a game instead of a pack of scripted point and click sequences.

  4. When I heard the propaganda/political messages inside a building.

    This wasn't in the original Ren, so this was really awesome and immersive.

    This. Definitely.

    Hearing Kane blabber through the intercoms certainly fits the atmosphere. Better than dead silence, at least.

  5. The Flame Tank was always meant to be a situational melee unit that scorched everything to charcoal once it got close. Outside of that, it's target practice for anything that it can't reach.

    Though it's very effective at defending bases too-especially on Field. Back them up with repairs and a few artys and GDI will need a sizable invasion force to break through.

  6. The reason why SBH is so inherently powerful in this game is his general graphic. In the old Ren, if he took damage or shot his weapon, he would stick out like a sore thumb in any map and any sniper looking in his direction will take a shot at him. That or his position gets shot up with every weapon pointed at his general positon.

    Not in this game though; he's very difficult to see even up close, and damaging him doesn't disrupt his cloak as much as it used to. I've played many instances as SBH where I got away even after under heavy attack; that wasn't the case in the old game. You get spotted, you die.

    And like r315r4z0r said, teammates can't really help you since from their point of view, you're shooting at nothing. At least until the Noddie's health goes red.

  7. There were spy crates in the old Ren, but only in certain servers I think. They were essentially SBHs (even for GDI) that would be ignored by base defenses and thus were VERY useful, especially in the hands of a skilled player.

  8. It's starting to become like Beta 1 now. EU has a few full servers but NA only gets one full server and it's marathon. Which sucks because you have idiots who spam map end polls all the time.

    Oh god, this. This so much.

    But yeah, so far the only full servers I've played in is Jelly and No Ammo.

  9. I hope these updates didn't scare everyone away, judging from the low number of downloads for Beta 2 in contrast to the first release. Would be a shame to see this awesome game fade like that.

  10. Lets not assume all mods are douchebags. Im a mod and Id like to think of myself as non-douchebaggy. Youre going to find bad mods no matter where you go, its a fact of online gaming.

    Im not arguing against an anti-cheat system, but I think the devs have much more pressing matters to attend to.

    Not saying all mods are bad but that one incident stuck out like a sore thumb. But ehh...when there's power, there will be those ready to exploit it. It's just human nature.

    Yeah. I suppose they should iron out the kinks in the game first.

  11. It's the glitchy beacon spots that need to be rectified. Those are the gamebreakers; otherwise, SBHs are laughably easy to counter if the majority of GDI have half the required map awareness and brain to react to their attacks.

    Most the successful nukes I've encountered so far are often the exploitation of glitches (ie. Nuke can't be disarmed because it's in an unreachable spot such as that one spot on the refinery).

  12. The flamethrower was absolute garbage in the old game with its deceptive hitbox and rather low damage output.

    The chemsprayer is powerful for what it's worth, especially in tunnel combat but I've never seen any practical use for the flamethrower unless you can't afford the chem trooper.

  13. The airstrike requires you to stand perfectly still in an (often) exposed area before it can be used. This is more or less a death sentence, especially if you're up against seasoned Ren players.

    And for those who claim they can't hear the "Airstrike en route" message, try turning down the SFX. I had to do that too in order for the voices to be much clearer.

  14. Ran into the hacker with a website for his name in Rencorner just recently. He got killed a few times and his team was losing so he left. Good thing there's no invincibility hack, and no hack to make yourself not a total suckass at the game.

    I have a good idea who you're referring to, but I'm not sure if the forums allow you to name them. But I am dead positive it has something to do with anarchy.

  15. Having put probably 2000+ hours into Renegade 2002, I can say from experience that the cheat situation didn't improve until BRenBot and scripts were modded to auto-detect damage / rate of fire / bighead hacks. Servers moderators and admins regularly became abusive when they came up against players who were "too good". My friend and I consistently had issues getting banned from big servers like The Pits because of abusive admins, and having to spend days contesting these bans in the server forums.

    Eventually, we ended up getting some of the abusive mods statuses revoked ( http://www.n00bstories.com/image.view.php?id=1332381242 ), but I dread this same toxic server dictatorship finding another home in RenX.

    Aye, I suppose I wasn't the only one that remembered times like this. Got a mod permaban me once just because I outgunned him in a soldier vs. soldier fight (that and he was known to go **** you to any player that killed him).

    If anything, we need something like TiberianTech's 4.0 scripts. Those prevent players from even joining a game if any modifications are detected.

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