I am not sure if that's satire or not but I don't think the screaming then "shoot this mans to stop it from happening" is a good idea because it would be too cost ineffective since one of the strength of airstrikes is it's non-obviousness
I totally agree. More options are always better.
It's not the problem of whose fault it is, but more of a problem of "effectiveness"
Yes it's the players fault for getting hit, but it's a little too effective for it's cost (cost in credits or time invested or strategy involved or whatever)
If it ever gets on steam please also provide a steamless version. Even though I do have steam installed, I don't like the concept of DRMs and will avoid any DRMs if possible.
It's true though that people rarely use airstrikes anymore even in fields.
However I still find there needs to be some tweaks on it given it's too cost effective as it is right now.
I would suggest making the warning sound louder and the visual cue more noticeable but not too obvious. Explosions n stuff makes it impossible to see at least for me since I have never seen one.
I honestly never noticed the laser though. I didn't even know it has a visible warning. I just assume when I hear the airstrike warning sound that it would be on a clump of tanks.
When I hear airstrike warning I just spam the fall back radio and people usually does fall back.
Problem is with 10 mammoth tanks blasting away + the enemy artillery coming in a tiny voice is not going to change anything.
Yea that's why I think it needs to be more noticeable. But I don't think airstrikes should be removed because it's too hard for a casual like nod players (eg. me) to break out of 5 mammoths with 2 MLRS in front of my base