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sukumei

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    sukumei

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  1. https://forums.alliedmods.net/showthread.php?t=87869 Number 49 on this list. Perhaps if you were actually a good player.
  2. I've been getting the Rocket Scientist UT3 notification sometimes after lots of kills. I'm not sure what the requirements are but it seems as if the UT3 announcer is still in the game.
  3. When vets/people call people for coordinated pushes and tactics. TURN UP. I start most games with an engi APC rush. Its quite easy to take down the Ob or the AGT on Field if you have 3-4 engis with remote C4 on the MCT. Stop pulling out Apaches and light tanks if people are calling for a flame tank rush. Use Hotwires/Techs instead of Engi if you're going to hang out in the midfield. If your base is getting infiltrated or rushed by vehicles and you're far away from it on foot, suicide. The reason that a lot of sneak Hotwire/Tech attacks succeed is because no one is in the base to defend it. Think of the game in terms of a strategy game (like Starcraft) because thats exactly what it is. There are rushes and tactics that are viable at very windows of opportunities and you should be either defending from or participating in such rushes. The APC engi rush is viable as soon as the first harvester dumps so your job beforehand would be to defend it. The game is about destroying buildings, not racking up a K/D ratio. As amusing as reaching 100 kills is, the guy that blows up buildings is always more valuable. PROTIP: Ramjet rifles will do 15% damage to Artillery/MLRS and 20% damage to Orcas/Apache in a SINGLE shot. Get a friend and coordinate to break long range sieges.
  4. McFarland is super broken. I feel dirty pulling him out for 150 creds and destroying NOD infantry. Flak cannon isn't too bad against vehicles either.
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