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Fultre

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Everything posted by Fultre

  1. Trust me, the way things are shaping up you won't have that problem!
  2. Hi Alex, First and foremost, thanks for taking the time to share your ideas. Unfortunately I completely disagree with you suggestions but let me explain why. See the issue here is that the unit selection is based on original Renegade, which is in turn is based on Tiberium Dawn. In my opinion the unit selection is perfect as it fits quite well with the C&C story in terms of events, geographical locations and calculated (somewhat whacky) predictions. Lets start. Both sides feature vanila units which are composed of existing hardware currently utilitied by real military forces around the world: GDI Humvee Nod Buggy GDI and Nod APC GDI MRLS Nod Artillery GDI Medium Tank (Abrams) Nod Apache GDI and Nod Transport Helicopters (Chinook) Rockers, grenades, rifles, pistols , snipers etc Then there is the absolute genius which defines both factions based on their strategic and technological stance. NOD the tech savvy tiberium/alien embracing guerrilla warfare faction which rely on brutality, stealth and hit and run. Nod Flame Tank, Chem tech, Nuke = brutality Nod Stealth Tank, Stealth tech, buggy, Laser tech = stealth and hit and run GDI the modern day US/UN hybrid which rely on... (very little, just showing up and blowing a whole in your face...) air superiority and brute force. GDI Orca = air superiority GDI Mammoth Tank, medium tank, Havoc, ION = brute force Renegade-X is like an aged bottle of liquor, it only gets better with time and don't you dare try to mes with the ingredients! Cheers, Fultre
  3. How on earth did you guys squeeze everything in 1.7GB? The unit and environment textures alone make me think this is not possible. By today's standard for a game of this caliber your looking at least 10-15GB. Recent COD series for example, which mind you is running on an antique engine (COD2), is easily 4-5 times this size, yet it looks complete crap side by side.
  4. I've been busy spreading the word amongst my virtual community (steam, origin etc) as I have already exhausted my 'real' community (close friends, real world people etc). I think we should all (if you haven't had a chance to yet) spread the word and try to recruit as many players as possible. I honestly believe that this game is superb in every respect, I am confident it can easily attract any gamer. On another note, it is always quite interesting listening to the reactions of those who never played this game after you pass them a YouTube link to RENX pr0n (yes the videos are great). They all generally start with - 'wow!' 'this is free?' 'no micro transactions?' 'wait, so completely free' 'whats the catch?' They are in disbelief hehehe. Then of course they go on to rave about the graphics, mammoth tank and explosions: 'Looks better than crysis!' 'what is that giant tank?' 'What is that lighting thing that blew the base up?' 'you can nuke a base?!, how do I get one of those?' Seriously though, give me another FPS where you can use nuclear weapon!
  5. Tell me about it, to think I could be playing right now! Half a day left!
  6. Good to see you guys are on top of it, everything is coming up nicely.
  7. Im sure if Valve is such an awesome publisher, theyd have no problem with RenX. /sarcasm Anywho, its possible Valve would allow it on Steam if they got ad revenue from it, but the only ads on Steam are for Steam. If you look at something similar, like Black Mesa, they even started charging for that to put it on Steam. Valve may play the negotiator and try to convince EA to allow such a thing, but considering how obsessed EA is with Origin, I doubt it. Valve charged the Black Mesa team for steam placement?
  8. Appart from your basic 'tagging up' will there be any built-in clan support such as clan ranking, clan directory, virtual roster etc... This is obviously a lot of extra work but if done right (tribes 2) it can support and sustain a community. Whilst on this topic are there any existing clans or future potentials?
  9. Do you mean the in-game background music? Note that on the MP-Gaming server at least, BGM was taken care of by a server mutator with a custom audio track package that was pushed to clients upon connecting for the first time. If I recall correctly the official UT3 RenX release didn't support music out of the box at all. I think the custom tracklist included both original C&C tracks and remixed/original RenX OST tracks. Hmmm, can't recall to be honest but if that is the case than your probably right.
  10. Well that kind of kills that idea, it's been a while since RENX mod.
  11. Interesting, as long as mechanical man is in there somewhere, I am happy. There no feeling like listening to mechanical man as you plow throw your enemies with a mammoth tank!
  12. A composition of C&C titles or in house composed tunes?
  13. Agreed. Perhaps you could take the NS2 approach, showing tiny 'how to' in game video snippets each time player is waiting to respawn.
  14. I don't think that RenX actually "owes" EA one, because this is actually free advertising for CnC. Hmmm, good point. It's just that I am used to seeing EA crush C&C bit by bit after each iteration, that this slight gesture of good is a welcomed one. Having said that Origin is actually a decent tool, excellent download speeds and like steam could attract more players from community. The reason why I am not recommending steam is because there is no way EA would allow that.
  15. EA has prevented them from receiving any kind of money from this game, including donations. Unless you meant donating credits in game, which would be kind of funny to see a dev receive thousands of credits from everyone whenever they join a game. I see. No I didn't mean in game credits but that sounds hilarious! However, being a professional and for sake of balance I will have to dismiss that idea.
  16. Hi Team, If I recall correctly the RENX (UT3 Mod) used the original tiberium dawn soundtrack (mechanical man etc). Will RENX still use this soundtrack or are there other plans?
  17. There is no better way to solidify the RENX as a spiritual successor/remake than to have the original teams approval!
  18. I would like to see this on Origin. I think we owe EA that much. I know, I know, I hate them for what they done but I think they have turned a leaf allowing the RENX project to happen.
  19. Well said, feel the same way!
  20. Sorry but I disagree with OP. Renegade game-play mechanics by default enable you to customize your player by selecting class, weapon load-out, vehicle and role. You get to do all of this in a single match and no match is ever the same. Adding any form of unlockables would ruin the balance and fun. Renegade enables you to jump into the game and be on the same level as everyone else, whether you are a competitive player or a casual player, no advantages. The only thing I would support is custom visual player skins for all those who *donate* money to the dev team. The skins would have to be very close to original and provide no visual advantage. Cheers, Fultre
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