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Volcom

Closed Beta Testers
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Posts posted by Volcom

  1. The nod announcer voice is intentionally different. Evo works for GDI so it didnt make sense for hear to be broadcasting to NOD. Also the different announcer voices allows you to tell which team laid a beacon or airstrike.

  2. I've been playing Renegade since 2003 (When I got the CnC Collection box-set) under the SN "supergsx". I never took it very seriously like some people did, and I was never in a clan or anything. But I was pretty good at it, and it was my favorite game. So, I'm not just some newbie. I've literally been waiting for an update to Renegade for 10 years and Renegade X ever since you guys went public, and have been following it all along, patiently waiting. And now it's here!! Well, mostly. There are a lot of changes to be made to perfect it. But it's already awesome! Thank you guys so much for this game. If I could, I would pay for it. I can only hope you're all as dedicated now as you have been in the last 6 years (I think), because this game has so much potential to literally replace the original!

    So here's my list of suggestions/complaints about it so far (not including obvious bugs):

    Screen Names - We should have to choose one SN and stick with it indefinitely, rather than being able to change it every time we launch the game.

    As said before use steam for now. Their will be a login system in future launches

    Settings - The settings need to be accessible in the ESC menu.

    Will be there in future launches

    Chat - The in-game chat disappears too quickly. It literally should not disappear AT ALL. And it should be available with scroll (like original Ren) inside the purchase terminals, AND if it's not too much to ask, inside the ESC menu.

    Already noted.

    Voting - I love the survey/voting function, but there are problems with it. First of all, the voting time is way too short. Secondly, hardly anyone knows when a vote is going on because it's so small and up at the top of the screen. There should be some sort of alert on the screen or a sound that a vote is taking place. Thirdly, I don't know if this is actually a problem or not, but it seems like anyone can create any survey of any kind at any time, including spammy joke surveys. Then again, I find most of them to be absolutely hilarious, and maybe that's a reason to keep them.

    That's a quick fix. I Don't think time needs to be changed. Just the font colour and maybe a sound when a vote is launced.

    Hints - It took me a while to learn all of the new features, most of which seemed hidden. I think in-game hints might be helpful to new players. They should be toggle-able in the settings.

    There is a video out that covers the basics, but maybe we could add hints in the Scrimmage mode.

    Damage Indicators - Damage indicators aren't very obvious.

    Being Worked on Already

    Hotwire's Repair Gun - Hotwire's repair gun should look different from the standard engineer one. I always thought this. And I honestly think it needs a much longer range than the standard. If it has an increased range already, it's not enough.

    Yea this issue is already known.

    Sidearms - Sidearms should cost money every time you want to buy them. Making them once to buy is like making them free. Also, the machine pistol and the grenades should be purchasable sidearms, not default weapons.

    Yea it is a bug. It will be fixed in the next patch.

    Purchasable Repair Gun - The repair gun should DEFINITELY be a purchasable sidearm. It will not be Hotwire's gun, and it will be expensive. This doesn't defeat the purpose of an engineer because: 1- you lose your defensive sidearm, 2- engineers have C4 and are free, 3- you still need an engineer to cover you during vehicle battles, but you can still fight when your vehicle gets destroyed.

    Hasn't really been discussed. May come with future tech buildings.

    Apache/Orca - The Apache and the Orca are both extremely weak. 2 ramjet snipers can take one out with only a couple shots. Their HP is very low. They're slow and easy to hit. They have no way of engineer support. And their weapons just suck. The machine guns need more spray. Also, and probably most importantly, they go up and down EXTREMELY SLOWLY. They need to be much faster, at least vertically.

    Use the speed boost. Also their armor may be weak but they do a lot of damage. Just need to get used to them.

    Whiteout Turrets - The turrets in Whiteout are AWESOME and I love the addition of player-controlled base defenses. The only problem is that they are overpowered (not as much as some people seem to think, but they are). An addition I would also make to them is how they rebuild. I don't like the fact that they just die and then show up again randomly. I think they should be rebuildable via engineers. But unlike repairing, it wouldn't be something you can do only half-way. The engineers must stick there until they are fully rebuilt (which should take a while, like the silos). It sort of reminds me of the bridges in the RTS CnC games (and maybe those can be implemented into RenX, too!).

    Yea they aren't supposed to respawn. Should be fixed by next update.

    Artillery Shells - I actually really like what you guys did with the artillery shells. The physics makes shooting them seem much more realistic and fun, and the retical is actually useful! The problem I have is that the artillery shouldn't have a limited range. At all. It's ARTILLERY. It's meant for long-range stuff. The distance it can fire should be limited only by the bullet physics. ALSO, if you're going to add that physics to the artillery, it just doesn't make sense to not add it to the tank shells. I tried to rationalize it; maybe the marty shells are much heavier, or the tank shells fire much faster... But I don't think that would account for this dramatic difference. I think if you're going to do one, you need to do all of them.

    Personally I think they are fine.

    Flamethrowers - I think the flamethrowers are very weak. They seem even weaker than the original Ren. Also, their range is shit.

    Well for a free class I think they do quite a bit of damage. Aim for the head :P

    Running - I really like the addition of running. It dramatically speeds up the game and greatly improves it. There is a problem though. When people change directions while running, there's no intermediate animation. They just go from left to right without a frame in between. This makes them extremely hard to hit. They should at least slow down a bit when they do that. Maybe make a cool animation where their feet slighty slide on the ground only for a split second as they change direction.

    I think it is good as is, in original Renegade you could strafe left and right much easier to dodge shots, so the sprint helps in this game.

    Stupid Harvesters - The harvesters are way too stupid. They should avoid obstacles, especially in Field where a war is usually brewing right in their path. Currently, they'll just push you or run you over or FLIP you over... It's very annoying. Also, the harvesters have too few HP. They're very easy to destroy. I personally think it would be a good idea if the harvesters had a gun on them, but I can see why people wouldn't like that.

    The Harvester physics are unlikely to change. Part of Unreal engine.

    Purchaseable/Drivable Harvesters - In Original Ren, there was a fan-made map where you could buy a harvester at the PT and go out and collect tiberium for your team. I LOVED that idea and wish to see it again. Of course it won't work on any of the maps you have so far, or any of the original maps at all. But it would be really great to see a map with lots of tiberium fields (dynamic ones) and ONLY player-controlled harvesters making money for their teams. Give them little machine guns and make a harvester limit. That will add an interesting new strategy to these hypothetical maps I'm dreaming of.

    Drivable harvesters have been talked about, so you never know :P

    Voice Communication - I know we're all nostalgic for the original commands, but in the modern day a game like this NEEDS voice coms. People say it will be filled with screaming children, so just create a block function. It's not going to be terrible anyway, once the storm dies down... I mean, we're not playing some gay deathmatch FPS like COD or CSS. It's not about k/d ratios. People aren't going to be having flame-wars in this game. Anyway, the other team won't be able to hear you.

    Most communities already have Teamspeak. Teamspeak 3 is free so I it should be pretty simple to just run that instead.

    Physics - The original game didn't have physics at all, and I don't think it needed any. RenX has ridiculous physics. I do like the way vehicles rock back and forth when they shoot and when they get shot, but I don't like how they randomly decide to have an orgy the moment one bumps into another. Once during a rush I was in a light tank and it literally flew about 20 feet in the air because I was bumped. I also think it's a bit ridiculous how a ramjet shot sends players flying across the map, while a headshot from a regular sniper makes them not move at all and just reach for their face (not a bad animation, but inconsistent).

    I think the physics make the game unique.

    Beacon Timers - Revert the beacons back to the way they were. Don't worry about the completely unrealistic nature of a nuke just disappearing right above your head. Stopping them with such short notice is very exciting, and the way you do it, when the timer starts people just give up and run away, hopeless to watch the loss of their building. The whole idea of stopping beacons is unrealistic anyway (don't they have GPS in the future?). I do have a solution for this, which I would LOVE to see implemented into the game. How about when the beacon is disarmed with the nuke right above your head, the nuke shell just slams into the ground and stops (insert tiny fart sound), like it was a dud? I think that's funny. You could even have it kill the people who disarmed it, just by hitting them. As for the ion cannon, there should be a similarly funny animation. I can't think of what it would be. Perhaps a small explosion with confetti? Maybe that's a bit too silly. Anyway, you could have kept it the way it was while making funny animations.

    Well you already get an additional 5 seconds to repair the beacon when compared to renegade, plus you can sprint in Renegade X. I think maybe the timer could be changed so it ends when the beacon can't be disarmed. That should make it more clear

    Airstrikes OP - Airstrikes should not be able to destroy heavy vehicles. Perhaps a buggy/humvee. But not an APC. Not a tank. That's just awful. In fact, I don't think they should be able to kill heavy units, like Havoc. How shitty is it that someone without using any skill whatsoever can kill your 1000-credit player and you can't really do anything about it? Really shitty. Airstrikes should kill engineers and low-armor vehicles, and only damage the heavier vehicles and infantry. Also, I think there should be a longer waiting time for airstrikes.

    Already dealt with in next patch.

    McFarland OP - He is too cheap and too strong. Enough said.

    He has weak armour and health though. Should be easy to kill.

    ...

    I think that's all I can think of for now. Surely there's more, but this was already getting really long, so... Yeah.

  3. Well the thing is with the game this new people get really enticed by the stealth characters. It actually becomes an advantage for GDI at certain points because over half their team is running around with an SBH. In all honesty I never really have an issue finding and disarming a beacon an SBH laid. It is much harder to defend from a beacon a tank is guarding.

  4. I figured since we don't have gamespy we can use irc for now to get some games going as well. I threw up a channel on my irc, so if you want to get some games or talk about clans/recruiting join up:

    irc.Rencorner.com #Clanwar

  5. I think it has been a great open beta. A lot of the issues only popped up once we had the large amount of players. Our Devs are very quick and very skilled and the issues will be fixed quickly.

  6. The full map thing is a maybe, The seats in vehicle is a yes, vehicle horns is actually new never thought of it before so i can be discussed. There will be new maps and models in futures updates. Thank you command in Renegade was alawys cntl+7 meaning Affirmative. All buildings will be updated in the future. Hope this helps.

  7. Hey All,

    After some work we got up a basic Sniper-Only Server. Snipers are the only class that can be purchased and the maps are limited to Field and Islands Only. Please stop by and check out sniping in Renegade X.

    Few Rules:

    -Only buy snipers

    -Stay in tunnels

    -Do not attack buildings

    The ip is 64.31.41.114:7785

    See you in game and work on those head shots!

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