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Volcom

Closed Beta Testers
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Posts posted by Volcom

  1. Yeah it would, but GDI doesn't have an alternative. It's either go all in with tanks, or nothing. Nod can just run into GDI's base with relative impunity, the same cannot be said for GDI.

    Nod can run into the bar without even being touched and the only thing defending the powerplant is one measly guard tower, same with the refinery just run behind the crates and you're home free. If GDI were to try it the obelisk is going zaaaaaaap. Even if GDI somehow make it to the hon there's no way they can continue on to the powerplant. Not only do they still have to contend with the all-seeing Obelisk, there's a turret back there that is ungodly accurate and you'll never be able to run past it, unlike the GDI's gaudtower to their PP.

    I want this map to be fun, but there's a big hole in GDI's base that unless is constantly defended, will lose. And camping the back of GDI's base the entire round is not my idea of fun.

    And here's a fun tip for you: Nod's Chem Warrior is only 150 credits and can solo a building if uninterrupted.

    I find it just as easy to get into the Nod buildings. I think you need to experiment with the map more.

  2. Uh, 5 remotes are needed to destroy a building. If a flyer holds 2 persons these persons can only holf 2 remotes each, which is 4 in total, which is one less than needed. Chinooks are very slow and large, I have yet to see a Chinook rush work in a full Renegade X server and it's been almost a year since I've seen it happen in Renegade.

    Two in the Orca is a very viable strategy and works a lot of the time. Also characters also have timed c4's not very hard to defend off the enemy team with two guys and an orca for 30 seconds. Especially if part of their team is engaged else where.

    I'm not sure how a Havoc helps, as it takes more than one shot to kill anything but basic infantry, making this impossible inside enemy buildings with the close proximity of Purchase Terminals (and the quick refill ability therefore).

    Except you can kill any character with a headshot with a Havoc, which is fairly easy in Renegade X. Orca + Havoc defending the C4's on a building is a pretty solid plan.

    GotWhiskey actually never played anything over 6vs6 clan wars and "funwars" games and has shown great disdain for "pub" games (public servers with more than 12 players). He has also made some very disparaging comments about most Renegade players who do play on large, public servers multiple times in the post. Needless to say not only does his argument fall apart when you look at this ridiculous flyer and Chinook claim, he also has absolutely no experience playing 40 player games.

    I guess those communities war and lobby wars back in the day count as a 6 v 6? Last time I checked they were always 15 vs 15 or higher. I think he has quite a bit of experience in big games and also has knowledge on competitive games. Furthermore, I don't understand why you would try to attack the person arguing to try to win you "argument".

  3. Hey Guys,

    Come to ts.rencorner.com to play some lobby wars. We try to have them at least every other night.

    There's a video of a 6 v 6 Lobby War!

    Hopefully we can get a bunch of you online and play some big lobby wars with lots of communication. For those of you who don't know what a lobby war is, basically we all get on teamspeak 3 and pick two captains. The captains then pick their team and go into a separate teamspeak channels and in game with their corresponding team. Then we generally play 3 -7 maps. Generally there is a lot of teamwork and if our new to the game they will teach you a lot of strategies. Everyone that plays them generally have a blast. So if you want to play and learn about Renegade X join up and listen to your captain!

    See you guys in game!

  4. Yea but I feel if every character had a repair gun it would throw off the balance of the game.

    Just like giving all basic infantry a shotgun eh? ;)

    Way to be a dick. The Tech and Engy were given shotgunners and stayed because it was popular. And they were not my choice to begin with. These servers are done my way.

  5. Hi guys,

    So back when this game was popular, I was one of the top players in the world at it (not to toot my own horn or anything, just making the point that I played it 24/7 and knew every nuance of the game - AeoNELiTe admin of FooFoo and leader of =DoA= for those of you from Westwood) and I had a few game-play and glitch observations which I hope will be helpful. And before I get to that, I'd like to say THANK YOU for remaking one of my favorite games of all time. I understand it's the first iteration of an early stage beta, so don't take any of these to mean that I don't appreciate you making a free remake of an awesome game.

    GENERAL

    - After purchasing a special weapon (i.e. a tiberium flachette gun), the player can simply go back to the weapons menu after they die to get the weapon again. That is, they don't have to actually spend the 225 credits and purchase it.

    Already being fixed.

    - The addition of carbines to every character, especially engineers is completely overpowered. Even in 1v1 sniper battles, often a sniper will get a body shot and then pull out his machine gun to finish me off. It feels cheap and completely unbalances the characters.

    I think it will be more balanced when you need to buy the guns every time you die.

    - Same goes for the addition of other weapons onto characters, i.e. SBH with tiberium flachette gun. It completely demolishes engineers/Hotwires when trying to stealth plant a beacon. I would love if you removed this feature entirely and leave people with the guns their character is supposed to have, and a side pistol.

    See above post.

    - There was a city map with a giant bridge going across a middle area, city_flying I believe, I hope you add it. I liked that one.

    Will be made

    - I like the addition of a free marksman unit, I think its balanced and a good option.

    - In the later days of Renegade after Westwood shut down, a lot of people made their own fan maps and ran them. I hope eventually you can add this feature in, some of those were pretty damn cool. What's that one with the club music?

    Anyone is able to make maps.

    - Grenades are pretty OP for a free weapon option. Maybe make them cost like $50 or $100 so that at least it takes something to get the upgrade? In some situations there is no advantage to choosing the timed C4 if they are both free.

    Well you sacrifice your timed, so you can't do any damage to any buildings.

    - I notice some people are able to spam the voice commands several times in a row. This is actually a good thing, as it adds urgency. "Defend the Refinery!, Defend the Refinery!, Defend the Refinery!" for me it makes me wait several seconds between commands. I have no idea why other people can repeat quickly but I have to wait.

    Use Q

    - The resolution resets to 1280x860 or whatever it is every time I launch the game. It also reverts from windowed mode back to fullscreen. The other adjustments all save properly.

    Try running the game as administrator

    - The volume settings stay once I hit the menu, but the loading scenes are at full blast. I have to take off my headphones every time.

    Lower the game sounds in windows sounds for now

    - Joining servers by hitting "join" often puts me in the wrong server. Joining by IP seems to prevent this 95% of time time, but not always.

    Known issue, will be fixed. Use the Renegade X Launcher for now.

    - I've seen 41 people on a 40 player server. Also, it'd be nice if it told you "server is full" rather than just bringing you back to the lobby.

    Most likely was a bot in game.

    - The in-game chat lobby was pretty awesome back in the Westwood/Gamespy days. People would go on there looking for clan scrims, recruiting, etc. Any chance you can add it that feature back?

    Working on it

    SNIPERS

    - Reloading is way, way, way too slow. It never used to be that way. It should be a magazine reload, all 4 bullets at once.

    It is there to help nerf down certain weapons.

    - Capacity should be increased from 4 to 5 before reload.

    Disagree

    - When playing in 3rd person (as many people did in the original) the sniper has to be accurate when you aim directly onto someone. It's almost like a part of the game, that people would strafe back and forth in 3rd person trying to click on the other sniper right as their head passed your dot. The small circle area of fire on the sniper rifles now completely defeats this part of the game and one of my favorite parts of Renegade; I'd really like to see it changed back. It's not just a 1st person FPS, it's a 3rd person shooter as well.

    It is like that to nerf down the powerful guns.

    - I noticed a glitch where sometimes a pair of hands will be hovering above my character in 3rd person while using the sniper. If I zoom in and then come back out, they are gone. Check out the screenshot.

    Known. Will be fixed.

    - Is it just me or did it seem like $1000 snipers used to have way more health? It's like every noob with a machine gun can get me to half life now even when I kill them in just a few shots.

    Same health.

    - Remember, people pay more for a Havoc or Raveshaw than a medium or stealth tank. They're supposed to be hard to kill and do a lot of damage, that's the point.

    They still are once you get used to them.

    - Airstrikes are completely OP against vehicles. I've seen one airstrike at the entrance of the base on Field kill 5 or 6 vehicles and a handful of engineers all at once, for $700. What kind of crap is that? Way OP.

    Will be fixed in the next patch

    - On Whiteout, the base defenses for GDI are ridiculous. They kill basically anything in one or two shots - stronger than a guard tower. It took is most of the game to finally get rid of them and make any progress into the base.

    Will fix so they wont respawn. I think damage is good as they aren't automatic and are stationary. People need to be in them.

    VEHICLES

    - The Orca/Apache machine gun seems hard to aim. Often if you're aiming high above or below, the place where the bullets go does not line up with the reticule. Also, they are too slow, the point of them was to pop into an area, get a few good hits, and then fly off in a hurry.

    Just need to get used to it

    - What's up with the bullet drop on artillery shells now? And now there is limited range, so you can't fire without being close up to the base? Isn't that the entire point of 'artillery'???

    Again you just need to get used to it.

    - Same for mammoth and other tank shells... limited range now? The maps are designed to require vehicles to at least come to the center to hit the opposite base - long range is the point.

    I don't really share this opinion

    - Those locking/homing missiles on the MRL make it pretty OP now. Getting the missiles on target was part of the challenge, that's why they do so much damage.

    Hence the limited range.

    - Stealth tank rocket distance should be increased some. I do remember them having a cutoff, but it was pretty far.

    I think they have enough advantage being stealthed. Also the range matches renegade.

    - Nod's harvester got stuck on nothing several times on Field, just outside our base. I pushed into the tiberium field with a flame tank but it still wouldn't move, eventually blowing up. Then when it respawned it got stuck on nothing again.

    Yea known bug. Will be fixed soon.

    - Vehicles are generally clunky/hard to maneuver.

    Again I think you need to play more. I have no issues with this.

    - When going in reverse, why do the left/right invert to act as if I were driving forwards? This is completely unlike any other game and very disorienting when trying to maneuver. I wish there was at least an option to turn it off (if there is already sorry, I didn't have a chance to look as there are no options available in-game. That's another thing).

    There is an option in settings for this.

    That's all I can think of for now and I'm sure many of these changes are already on your radar anyways. Keep up the good work!

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