HappyConscript
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About HappyConscript
- Birthday 11/01/1995
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Nod
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the_rahjur
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Hey there Sn4ke, Other members of the RenX team are tasked with the upkeep of my maps, as well as any developed by past team members. Thanks, Evan.
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Hello Illumzar, I am sorry, but no-one has my permission to modify or release any of my maps without my permission (barring a select few members on the Renegade: X development team). My maps are as follows: CNC-Whiteout CNC-Complex CNC-Daybreak CNC-Valley CNC-Ash I appreciate the enthusiasm, but much of my Renegade X work is featured in my portfolio and I am uncomfortable with anyone else presenting it outside of an official capacity. The reason for CNC-Ash's not being released was Valley's lack of popularity. Unfortunately it seems as though people approached that map with a more competitive mindset, whereas I had designed it as a fun experiment. Ash was designed in a similar vein as a map which was fun to me, but did not necessarily fit within the confines of what works within the game or its community. Thanks, Evan.
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HappyConscript started following Whiteout Revision [Feedback] , CNC-Ash [Infantry Only / Revision of Dawn] , CNC-Dawn [Infantry Only] and 3 others
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CNC-Ash [Infantry Only / Revision of Dawn]
HappyConscript replied to HappyConscript's topic in Works In Progress
That is up to others in the team, It is ready to roll though for release though (for better or worse given peoples' opinions of infantry only / Valley haha). -
CNC-Ash [Infantry Only / Revision of Dawn]
HappyConscript replied to HappyConscript's topic in Works In Progress
Hey everyone, The map is finished now, so hopefully it will make it into a future update. I am sure the map will be rather controversial like Valley. . .but I have fun with Valley, and I have fun with Ash; to each their own -
CNC-Ash [Infantry Only / Revision of Dawn]
HappyConscript replied to HappyConscript's topic in Works In Progress
I did much more than just de-saturate the map through post process (that would be the easy way ). I did a fair amount of shader and lighting work as well. As for the Tib ponds; well. . .they instantly kill you when you jump in haha. -
CNC-Ash [Infantry Only / Revision of Dawn]
HappyConscript replied to HappyConscript's topic in Works In Progress
Ash will probably not be included in the 5.004 beta. It still needs a little bit of internal testing; as well as some additional optimization and a minimap The newest revision of Valley (which will hopefully rectify some of the main issues people had) should be included in 5.004 though! -
Hey everyone, CNC-Ash is both an evolution of CNC-Dawn (which you may remember from a previous work-in-progress post) and will consequently replace that map. Here is a list of the most notable changes: -Complete visual overhaul -Redesigned map center -Slight modifications to GDI and NOD bases -Slight adjustments to AI pathing -Fixed purchase menu issues -Addition of pickup crates -Addition of silo credit tick updates -Addition of extra cover in lower desert area -Optimization pass And now, some pictures: The map is nearing completion; and I am hopeful it will be ready for testing soon
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[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
@Credit Tick: I figured I might as well aim a little bit higher than just double and see how people respond. I will balance from there. @Automatic Defenses: One of the larger problems which became evident was the inherent advantage NoD had on the map due to SBH. Additionally, the Power Plants were easily dispatched which rendered teams severely handicapped with the already low income. The automatic defenses are placed in front of the power plants, respectively, in an attempt to knock out two birds with one stone. Assuming it works out, all is well; if not, than it shall be balanced some more -
[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
Hey everyone, My apologies for not being more responsive, as I have a limited amount of free time. Regardless, a variety of updates have been made to Valley for the next release. The more noticeable updates would be: -Increased credit tick (5 for base silos; 2 for inner map silos) -Crate pickups throughout map (6) -Automated defenses (1 for each team) -Additional flares (to light up a few darker spots) -Adjustment to character silhouettes to make them easier to see -Adjustment to a few paths for easier transition -Adjustment to mini-map for improved visibility Hopefully these all work out pretty well; keep the feedback coming when the update hits -
Not that I am aware of. I have been very busy of late and have not had any time to work on finishing Dawn or updating Valley; I will hop on it as soon as I have some free time however
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[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
The two biggest changes I am currently thinking about are: --Additional credit tick rate per silo --Additional silo on the upper lake path; splitting it between two silos Regarding team-work on map pacing: the map is designed to have a heavy emphasis on teamwork as well as a slower pace with a more intensive resource management element. I would agree it might be a bit to slow paced at the moment, but I am concerned of increasing the pace so much so that the map becomes a disorientating brawl of high cost characters. I would also like to mention that I explicitly left automated base defenses out of the map for good reason. They would indeed perpetuate stalemates, especially considering the longer lines of sight in Valley. By comparison, my upcoming Infantry-Only map: Dawn (see here: http://renegade-x.com/forums/viewtopic.php?f=135&p=153259#p153259) utilizes two automated base defenses for each base. This setup works better on this map due to much more varied, and smaller lines of sight as well as a greater number of base entrances. Finally, the notion of adding weapon pickups to the map is interesting to me and I may consider that. Once again, thank-you for the feedback everyone. Much appreciated! -
As requested: Map borders are in red. Some items of note are: --Close base proximity --Open desert space --Trench in the middle --Number of base entry points --Two automated defenses per base
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[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
Thanks for the feedback everyone, I am glad people are enjoying the map I am taking all of the feedback into consideration, and I will look into the bugs as well. Thanks all! -
[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
I definitely believe more people will like the map if I can get more money flowing in it; that will definitely increase the pace. Secondly, I think people still need some time to learn how to play it; team work is a must! Definitely agree with you though; as I mentioned, this style of map is not for everyone. -
[Dev] CNC-Valley | Official Feedback
HappyConscript replied to HappyConscript's topic in Feedback & Bug Reports
I am glad you like it! I am certain the map is not for everyone, and it is definitely team-work oriented. Furthermore, I have brought up the money issue with the team and am awaiting a response. Thanks