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Newbie

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  1. Suggestion for PUG 1st October 2016. Can we play the maps in order: City, Glasses, Tunnels, Frostbite. These new maps haven't been played on PUG yet (to my knowelege). Does anyone agree or have an objection to this? Also +1 on captains selecting their teammates.

  2. Fortunately humans do not live forever. Unfortunately I am human thus will not live forever. I have spent a large portion of my life playing video games and as my 20th birthday is arriving I'm slowing pushing myself away from technology. This means that I will sadly no longer be playing Renegade X. I will truly miss the marathon games as I used to cook before joining a game and continue eating pork, fruit, cereal or popcorn throughout the three hour long games.

    I have been playing Renegade X on and off for years, some may know me as You others as Newbie.

    I would especially like to thank the amazing community for being such lovely people. You all know who you are. I'm not very good at writing forums posts and my chicken has just finished cooking so I'll be off now. I plan to continue playing until October 1st 2016 - my last PUG game in which I hope to be a commander and win every game.

    Thanks for a great ride!

    PS. Love the new forums.

  3. I didn't find it that interesting. Nothing exciting happened throughout the games. A handful of team members were helpful but it was not enough as a greater quantity of skillful players were on the opposing team.

  4. Hello everyone,

    So last night while wondering around I met a really nice girl, today she has invited me round hers at 6pm (PUG starts at 7pm GMT), I barely know her and she's offering to cook food for me. I have a decision to make today, I'd really like to play PUG seeing that it's the first of 5.2 and possible the last PUG I'll take part in. What should I do?

    1. Play PUG and leave the girl.

    2. Visit the girl and smash her all night long.

    3. Play PUG and visit the girl late.

    Although with option 3 there's no guarantee what will happen because I'll be arriving at hers quite late.

  5. Even with the bugs, we're off to a good start. I haven't had time to extensively test the new patch as of yet but from what I have experienced it's been pretty fun. I added a macro so crouch every 20 milliseconds when a mine was under my feet and you feel like a rocket.

    My only concern is the communications centre, it's mechanics are insane. To see every player on the map is a bit too much - it encourages players to stay in base and defend knowing that they can catch someone off guard. Perhaps give it a large radius but certainly not the entire map.

    Another issue is sneaking, I thought that there would be something new in place to prevent this or slow it down. Sure the communications centre does help but it's only online for one team and I don't feel that this is the right way to counter attack sneaking. I would like to suggest that mines can no longer be defused with repair guns and only emps.

  6. Hello everyone,

    I had a blast yesterday playing PUG with you lot, here is my review.

    Positive:

    At the beginning of the games it appeared as if the teams were balanced.

    The idea that the losing team picks the next map is really good. Although they're usually going to pick team based maps, for example if you're Nod next, you're more likely to pick Whiteout than Under. Therefore the losing team should pick both map and side.

    I was a bit nervous playing my first game of PUG, the starting games I was defending the base. When I wasn't I was trying something weird with other team mates which I normally wouldn't do in public games.

    The games were fast paced which I liked, a building was getting destroyed at least every 10 minutes. Sometimes multiple at once (field) where I got excited seeing Quincy run into WF so I decided to take Bar.

    Negative:

    I felt we could have done a lot better if our commander set roles for us each game, for example someone protecting the base with Hotties and Möbius (searching for stealth). Some people to sneak and others in vehicles. But we still did a good job and we had a lot of fun thanks to Quincy (excellent commander). The gunner rush was definitely weird but it worked.

    Towards the end the majority of decent players from the other team had either lost connection or quit. When I joined the other team last minute I could only hear one or two people talking, and when the commander was giving orders for a flame rush no one was listening and doing their own thing as if it were a public game.

    Unfortunately I don't feel like I did the best I could have done, there were a lot of mistakes which could have easily taken out a few buildings over the games. Probably my nerves playing up. Although I was defending the base heavily in Mesa. I don't think anyone was in our base on X Mountain when they stank rushed us.

    I understand the commander role but did not see any objectives in my tab change.

    Solutions:

    When joining team speak, players without a mic should probably add "(no mic)" into their username to easily distinguish who hasn't got a mic. Players with microphones are a lot more helpful and create a more joyful atmosphere.

    It would be good to keep an equal amount of players with mics on each team.

    Notes:

    If any spelling mistakes contact Apple about iPhones auto correct.

    If we had 40 players online most with mics, that would be awesome.

    Overall:

    Disputes all the negatives (don't take them personally), I still had a great time and would like to thank Quincy and my team members for a great time. You guys were amazing. I would also like to thank the hosts for setting up the games, and everyone else who participated.

  7. The PUG will run as standard.

    Good to know, could we try something spectacular today? Perhaps placing beacons on every building at the same time and watching all buildings blow up together :D

  8. Hello all, I have the chance to play PUG tomorrow. This will be the only chance for me to play with super fast internet connection as I am moving apartments. Can't wait to play with you all, get as many people online as possible :)

  9. Looks similar to Walls. Also that's way too many base defences.

    I think it would be interesting to have a lot of base defences, In the current maps its very easy for stealth to destroy a building, it would be nice to have something different (new game play style).

  10. I would really like to play PUG and have wanted too for quite some time however the servers use Team Speak which costs £3.99 to download on my phone (access to microphone). If the hosts would update to Discord we could get more players online every weekend including myself.

    IGN: Newbie

  11. Hello everyone, some people know me as You, others as Newbie, here is my guide to winning games in Renegade X (solo).

    Let's get started. The majority of games you are going to have a low kill/death ratio, this is because it takes risk to destroy an enemy building, especially as stealth. However while farming credits with an Artillery or MRLS you can easily get a few extra kills.

    This guide is going to teach you how I play, become top the leaderboards or destroy at least one building per game without help from your team. Now obviously if your team was coordinating rushes on the side, capturing the silo, defending buildings and pushing into enemy base at the same time everything would run a lot smoother.

    Notes

    1. Miner refers to Hotwire or Technician.

    2. Farmer refers to MRLS or Artillery.

    3. Defence refers to Advanced Guard Tower or Obelisk.

    4. Field refers to the open areas outside of base.

    Both Teams

    1. Game Start

    1a. Switching teams before the game starts will not result in a death.

    2. Depending on the map, as soon as you spawn you usually want to go grab an engineer (E5) and attack the harvester or a building's MCT terminal (grab crates on way).

    2a. MCT > Most of the time it's best to go long way around map as most people will be waiting for you in the short route.

    2b. Harvester > This method only really applies on small maps, works best on Walls as you can run up the stairs, and jump straight on top the harvester where enemies can not defuse C4.

    2c. If you die trying to attack either options, defend your buildings or harvester until you have more credits.

    2d. On a map like Whiteout, I usually run to the crate (credits), capture the Silo (credits), and attack the Harvester (credits) after doing so it's usually faster to suicide to get back to base.

    3. Time to make a decision on what to buy first.

    3a. If you know 100% that someone else is going to buy a Miner and knows how to place mines correctly then purchase a Farmer. There are spots on almost every map which you can position yourself in and fire away at enemy buildings to generate money. Make sure to kill enemy infantry as one C4 can blow up your vehicle.

    3b. If you are unsure that your team is going to mine your base then it is essential that you buy a Miner. These rules are good to follow but may vary on different maps. Try and stick to 3 mines per door. After the dash (|) is maps with stairs or flying vehicles. Barracks 7|6, Weapons Factory 6|8, Refinery 6|8, Power Plant 6|8, Defence 3|3, Hand of Nod 6|12, Airstrip 3|5. You should try to mine the highest priority buildings first (map dependant).

    4. Later on in the game if you are on GDI and your vehicle is damaged it's best to return to base (with defences) and repair from there otherwise SBH will steal it, or if you have enough credits suicide both yourself and your vehicle and buy a new one. However at the start of a game where Nod don't have SBHs it's considered safe to jump out and repair on your own.

    4a. While returning to base for repairs, I often grab a Miner to speed up repairs in the future and place remote C4 on my vehicle so if I decide to repair alone out in the field I have protection against theft. Repairing while in the field it is essential that you check your surroundings before and continue to do so while repairing so that no one can steal your vehicle. It's best to repair behind a rock or large obstacle, however make sure they cant drop down from above and land on your vehicle (Walls, Field).

    4b. For maximum fire rate efficiency while repairing if you look at the location you want to fire and double tap E (jump in, jump out) the turret on the vehicle will move to that position so when you jump back you can continue firing at a building straight away.

    5. Continued on either Nod or GDI.

    Nod

    1. After farming enough credits to purchase Miner (350) and a Stealth Tank (900) I go round the edge of the map and sneak into GDIs base (with no defences, if turrets in place, destroy with airstrike and Artillery).

    Maps

    Pointed are gained from easy access to buildings with base defences active (using infantry or Stealth Tank). First is GDI then Nod after the vertical bar (|). The team with the most points is most likely to win each map. The buildings are in order from easiest to hardest.

    Field 1|2

    GDI: Hand of Nod (hard).

    Nod: Barracks, Weapons Factory.

    Solo Winner: Nod

    Team Winner: GDI

    Under 3|3

    GDI: Power Plant, Hand of Nod (hard), Airstrip (hard).

    Nod: Power Plant, Refinery, Weapons Factory (medium).

    Solo Winner: Nod

    Team Winner: GDI

    Islands 2|2

    GDI: Refinery, Hand of Nod.

    Nod: Refinery, Weapons Factory.

    Tomb 2|3

    GDI: Refinery, Hand of Nod.

    Nod: Refinery, Weapons Factory (hard), Power Plant (hard).

    Eyes 4|1

    GDI: Refinery.

    Nod: Refinery, Power Plant, Hand of Nod, Airstrip.

    Canyon 2|1

    GDI: Refinery, Hand of Nod.

    Nod: Refinery.

    Complex 1|1

    GDI: Refinery.

    Nod: Refinery.

    Complex 1|1

    GDI: Refinery.

    Nod: Refinery.

    Snow 0|1

    Nod: Weapons Factory.

    Continued soon!

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