I am afraid to have to tell you GroundsKeeper but since Renegade X was built in UDK, then it's unlikely we'll see 128 player matches as UDK has a hard-cap of 64 'human' players. You can go up to as far as 256 with bots but the hard-limit of human players is at 64. Attempting to circumvent it, I have heard (not with Renegade x but with other games using Unreal 3), results in net-coding and latency issues .
But I do agree with you, it would be sight to behold.