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D34d$h0t

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About D34d$h0t

  • Birthday 06/02/1992

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    Portugal, Setúbal

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  1. What C&C : RX should have is lots of skirmish missions, including spec-ops! with co-op mode in both of them!!! Who doen't like to do missions with friends??!!??
  2. Hey guys yeah i tought about it and keep the XP of just the basics (old school C&C style) And got some other topics - for exemple each kill its 100$ (wow that's alot, i'm just making it simple) and what the team & base get is 25 each. The advance upgrades for your base is like.....higher structer HP, higher Damage for the defence Towers and that stuff buying/unlocking new vehicles and structers like old C&C, mixing it up a little bit.
  3. ahhhh man. that's not cool.
  4. Hi there folks So i'm newblood here so i need some help, since i'm not smart enough to figure it out. So I post and I want to change it but i can't, so I saw something on the bottom corner that i don't have permission to change my own post! wow! that's weird. but ok any help here for the newb?
  5. Hello Renegades! i'm new, I'm not sure if this is the right Thread i'm posting but......you warn me then. I already played C&CR (old school), and i looked for multiplayer gameplay and it was not bad, thus I don't know how this multiplayer is gonna be but i have some ideas. -Each Kill/destruction/capture/sabutage etc.... not only gives the player XP & Credits but for the Team and for the base aswell. -If you do an assist you get 1/3 of the XP & Credits, but those aren't going for the Team & base. - If some thing is Capture the more guys are doing the engineering thingy the faster is the capturing, but all the guys (Eng.) that helped capturing the structure receive the same XP & Credits, but the Team/base will only receive by 1. - the Credits from the base is to spend for repairing, advencing to higher lvl's, build new structures.....well expanding the base, is the main thing. - Then you have some credits of the team......you know its for newcomers, then can't get lots kills and then......... well they depend too much from the others so, they can spend the money that the team get to buy a bugy or jeep or tank...better soldier class etc... -You can repair your vehicles with you own money or the team's. -You can repair structers/buy new tecnology/advencing with you base/buy structers with your money the team's or the base. - you cannot sum the amount of the 3 credits (your/team's/base) and buy something, you must chose. Well you guys are thinking, but why do you need XP........well my opinion is to have not much....but a little of fps-rpg too, you onlock better equipment, weapons skins & Tiers-1,-2,-3, apparel, maybe gestures and other cool stuff. So credits is basicly to buy them, so: XP-> onlocks Credits -> buys Wile playing (on multiplayer) the credits is only for buying the class that you want to play, vehicles, ammo restock, repairing vehicles, buy new tec...........and new equipment like IonCannon Beacon and Nuclear Strike Beacon, that kind of stuff. NOTE: XP is only for the player not the Team nor the base it self! I hope we gave a good brainstorm here! KAR -> Kick Ass Renegades!
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