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omega79

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Posts posted by omega79

  1. Thanks guys :)

    like I said, it happened only in RenX so far.

    Because I thought it might be a overheating issue I did Stresstests b4, GPU and CPU 100% load for 15 Minutes ... No Problem

    Thats why I thought it might be some issue with the game

    BUT

    I did not think about the RAM ...

    and it seems to be the RAM, aida64 cancles the RAM stresstest after around 2 minutes

    speacial thanks to Kenz for reminding me about the ram :)

    guess i have to get a new ram bar :S

  2. Hi There :)

    I have not a lot time to play games anymore ... job/family ... you know ;)

    But now I am a "grass widower" for a few weeks, so i came back to play a little :D

    The Problem is:

    If I play RenX a longer, or sometimes a very short, time my PC just turns off ... completely ... like someone cut the Power on a desktop PC.

    It only happens with RenX :eek: , and it never happened b4 (even with other versions of RenX)

    My SYS:

    Win7

    Intel i73630QM (4 x 2,4GHz)

    8 GB Ram

    GeForce GTX 660M (Driver up to date)

    The game is installed on a SSD drive

    I know its a Laptop, and not the newest Hardware, but that havent been a problem with any game yet!

    did that happen to anyone b4?

    any ideas?

  3. i did that but the SDK seems to completely ignore the ini file.

    it still says STATUS: FULL in the PT

    (I even want to mute the music for testing, it does ignore that also)

    and if i got the file loaded with notepad++ while running the SDK, i get the message "This file has been modified by another prgoramm. Do you want to reload it?"

    it always changes this line to zero:

    VehicleLimit=0

    I really got no idea whats going on there :confused:

    thats my ini file:

    [RenX_Game.Rx_Game]
    MinNetPlayers=40
    NetWait=20
    bWaitForNetPlayers=true
    bAllowWeaponDrop=false
    DonationsDisabledTime=180
    InitialCredits=150
    SpawnCrates=True
    CrateRespawnAfterPickup=30.000000
    bIsCompetitive=false
    VehicleLimit=0
    bReserveVehiclesToBuyer=True
    TimeLimit=40
    bFixedMapRotation=False
    RecentMapsToExclude=3
    MaxMapVoteSize=5
    bAutoShuffleOnNewRound=True
    bAllowPrivateMessaging=True
    bPrivateMessageTeamOnly=False
    MaxSeamlessTravelServerTime=0.000000
    MapSpecificMineAndVehLimit=(MapName="CNC-Field",MineLimit=30,VehicleLimit=6)
    MapSpecificMineAndVehLimit=(MapName="CNC-Walls_Flying",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-GoldRush",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Whiteout",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Islands",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-LakeSide",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Mesa_ii",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Volcano",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Xmountain",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Complex",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Canyon",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-UnderRedux",MineLimit=30,VehicleLimit=7)
    MapSpecificMineAndVehLimit=(MapName="CNC-Deth_Rock",MineLimit=30,VehicleLimit=7)
    GameVersion=Open Beta 5
    GameVersionNumber=5001
    bBotsDisabled=False
    bHostsAuthenticationService=False
    bRandomTeamSwap=False
    bDisableDemoRequests=False
    CnCModeTimeLimit=0
    bAllowNonTeamChat=False
    bWarmupRound=False
    bForceMidGameMenuAtStart=False
    bLogGameplayEvents=False
    ClientProcessingTimeout=30
    WarmupTime=0
    LateEntryLives=1
    ResetTimeDelay=0
    GameplayEventsWriterClassName=
    RequiredMobileInputConfigs=(GroupName="UberGroup",RequireZoneNames=("UberStickMoveZone","UberStickLookZone","UberLookZone"),bIsAttractModeGroup=False)
    RequiredMobileInputConfigs=(GroupName="InitialFlybyGroup",RequireZoneNames=,bIsAttractModeGroup=False)
    bIsStandbyCheckingEnabled=False
    GoalScore=60
    MaxLives=0
    StandbyRxCheatTime=0.000000
    StandbyTxCheatTime=0.000000
    BadPingThreshold=0
    PercentMissingForRxStandby=0.000000
    PercentMissingForTxStandby=0.000000
    PercentForBadPing=0.000000
    JoinInProgressStandbyWaitTime=0.000000
    DefaultGameType=RenX_Game.Rx_Game
    DefaultMapPrefixes=(Prefix="DM",bUsesCommonPackage=False,GameType="UTGame.UTDeathmatch",AdditionalGameTypes=,ForcedObjects=)
    DefaultMapPrefixes=(Prefix="CNC",bUsesCommonPackage=False,GameType="RenX_Game.Rx_Game",AdditionalGameTypes=,ForcedObjects=)
    DefaultMapPrefixes=(Prefix="RenX",bUsesCommonPackage=False,GameType="RenX_Game.Rx_Game",AdditionalGameTypes=,ForcedObjects=)
    AnimTreePoolSize=0
    MapHistory=uedpiecnc-deth_rock
    MapHistory=uedpiecnc-deth_rock
    
    [RenX_Game.Rx_SystemSettingsHandler]
    DefaultFOV=90.0
    BloomThresholdLevel=0.2
    CurrentAAType=0
    GraphicsPresetLevel=3
    TexturePresetLevel=2
    TextureFilteringLevel=2
    UIVolume=1.0
    ItemVolume=1.0
    VehicleVolume=1.0
    WeaponVolume=1.0
    SFXVolume=1.0
    CharacterVolume=1.0
    MusicVolume=1.0
    AnnouncerVolume=1.0
    MovieVoiceVolume=1.0
    WeaponBulletEffectsVolume=1.0
    OptionVoiceVolume=1.0
    MovieEffectsVolume=1.0
    AmbientVolume=1.0
    UnGroupedVolume=1.0
    bAutostartMusic=true
    
    [RenX_Game.Rx_HUD]
    NicknamesUseTeamColors=false
    ShowInteractableIcon=true
    ShowInteractMessage=true
    ShowOwnName=false
    ShowOwnNameInVehicle=false
    ShowBasicTips=true
    
    [RenX_Game.Rx_CrateType_Money]
    BaseProbability=2.5
    ProbabilityIncreaseWhenPowerPlantDestroyed=0.5
    ProbabilityIncreaseWhenRefineryDestroyed=1.0
    MinutesToGiveSmallSum=5.0
    
    [RenX_Game.Rx_CrateType_Spy]
    BaseProbability=0.3
    MinutesUntilProbabiltyIncreaseStart=10.0
    ProbabilityIncreasePerMinute=0.05
    MaxProbabilityIncrease=1.0
    
    [RenX_Game.Rx_CrateType_Refill]
    BaseProbability=2.0
    
    [RenX_Game.Rx_CrateType_Vehicle]
    BaseProbability=0.5
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.75
    
    [RenX_Game.Rx_CrateType_Character]
    BaseProbability=1.0
    ProbabilityIncreaseWhenInfantryProductionDestroyed=1.0
    
    [RenX_Game.Rx_CrateType_Speed]
    BaseProbability=1.5
    
    [RenX_Game.Rx_CrateType_Suicide]
    BaseProbability=0.0
    
    [RenX_Game.Rx_CrateType_TimeBomb]
    BaseProbability=0.5
    
    [RenX_Game.Rx_CrateType_Nuke]
    BaseProbability=0.2
    
    [RenX_Game.Rx_CrateType_Abduction]
    BaseProbability=0.6
    
    [RenX_Game.Rx_CrateType_TSVehicle]
    BaseProbability=0.1
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.2
    
    [RenX_Game.Rx_Rcon]
    bEnableRcon=True
    RconPort=-1
    bWhitelistOnly=False
    Whitelist=127.0.0.1
    ConnectionLimit=5
    SubscriberLimit=3
    MaxPasswordAttempts=3
    bHideAttempts=False
    
    [RenX_Game.Rx_AccessControl]
    bRequireSteam=False
    bBroadcastAdminIdentity=False
    bSteamAuthAdmins=False
    
    [iniVersion]
    0=1441285193.000000
    
    

  4. thank you kenz, will try that tomorrow :)

    I did find the ini in the SDK configs ... but if i change it, it gets overwritten as soon as i try a "play from here"... if i do enable the windows write protection it just ignores the ini O_o

    is there a solution for that?

  5. The timer is just the regular timer of the game (if you not play marathon)

    The timer I refered to was from the old command and conquer footage in the picture with Kane. I think there are many people who can help you if you have scripting questions.

    ah okay, did not think about that ... just posted the image to show what i mean with "classic RTS"

    about the scripting, i see that comming ;)

    I use the tutorials provided by kenz (THANK YOU KENZ, great job!!!), I made the Harvester work with those ... i hope i can complete this as a basic map

    Nice, i like how you are making the maps similar to the classic rts maps.

    thank you

    i hope my ideas work :)

  6. I just do a regular C&C map,I am a newbie with the SDK.

    The timer is just the regular timer of the game (if you not play marathon)

    but yes, GDI had to win a battle to setup their base ... that will be more visible later (craters and smoke)

    while Nod had the island first

  7. Hi there,

    I am working on this for some time already ... the progress is slow but i got not a lot spare time :(

    This map is my first map and is born from just tryn the possibilities ...

    I tryed an other map at first, but for a newbie like me it was far to ambitious (setting was a huge meteor crater)

    So far I got the basic layout and the basic textures.

    right now I am placing some decoration and tryn to find the gliches (like hitting buildings from where it is not supposed to happen)

    The GDI side is 85% done while NOD has just the buildings so far.

    There is a cave that is 90% done but the outer field is just 65% done.

    C&C_Deth_Rock is inspired by the way the classic RTS maps were designed

    Command_and_Conquer_95_free.jpg

    Meaning those cliffs that seperate the different hights and the beaches to land your mct ;)

    The weak point of each base is the side where the refinary is located and the ref is the most vulnerable part of each base. but if you lose it there are 3 silos what could provide income.

    It is part of the map that there is a steady income that is higher than usualy.

    Since I did Put some effort in this project I just would like to hear some feedback :)

    MORE IMAGES:

    http://imgur.com/a/Ml7UP#0

    04.jpg.f7c00ce95234e44c1c0cef5ee7819ebe.jpg

    15.jpg.ea1e514b255fb149b8ed465643fc03ec.jpg

  8. I worked on a map then moved on to an other map cuz the first one was just to ambitious for me as a newbie ...

    I feel pretty good with that second map i made, but if you are limited to the basic assets of UDK you quick get to a point where it is impossible to finish at least the layout and the optics ... not to mention any scripting or stuff like that

  9. I like em, but they should not influence buildings ... except for turrets maybe

    i think they should dissable any movement of the vehicle, even the guns

    decloak sbhs would be an option but SBHs are very easy to see and you can spot them (Q) even if they are cloaked in BETA3

    I have no problems following SBH through the base (Been already called a cheater) in this build

  10. I like em all, some more some less ...

    exeption is field, but they are working on it

    and whiteout, in general a good map (hourglass like) but needs some adjustments ... to much favour for nod

    all others are great, they just need the bugfixing

  11. just seems to get more rare ...

    at least on the matrix server

    sure it is still the most voted but islands gets a lot votes

    the past days even lakeside and mesa become more popular

  12. HAHA ... I deleted the part where I said "I rfuse to set a higher gamma just for 2 maps"

    I mean, the other maps are perfectly lit, the colors are brilliant, little "shady" areas ...

    If I up the gamma it would fit for mesa and field but the other maps would be to bright and washed out

    A little bit more light would be good, but I see the problem for mesa

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