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Posts posted by Sebqt
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I will make the suggestion that we go back to the oldschool Renegade match-end whereby the whole screen is taken up by the match details. I find the overlay so hard to see with the match in the background. Give people are proper chance to see who had an awesome KD, who had the most points etc etc the match is over we don't need to pan to a random. Also we should totally have a vote for random in the End Match window. 1) Random 2) Mesa 3..6) Walls
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right now looking at the server page there is one server with 20 people in it, and several hundred empty ones. Now unless I'm missing something glaringly obvious (there is another server list somewhere?) why would I want to sit in an empty server waiting for someone to show up?
What if I told you every server starts that way
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I will probably play on that 24 player server, it's the perfect amount imo.
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The most fun I've had in Renegade-X was last night on field 1 v 2 and winning. I think I'd like 4 x 4 matches.
I agree that 20 v 20 is just a clusterfuck usually, even the most skilled players get thwarted by volumne of bads/bad timing. Although of course rushes do happen, and coordination does happen to.
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The spread/recoil is my only quarrel with the game at the moment. Remove and reduce damage as necessary.
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GoldRush is fine and it also is my favorite map.
Being able to nuke the Bar from the bridge is not fine.
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Makes me want to play the crappy Original Renegade Campaign so great.
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Should be just a rotation
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It's fine, mammy drivers and other tanks should have some situational awareness to not get caught offguard by flamers.
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Music
in Renegade X
Please:
and
So great.
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You have my support. I dislike the bullet spread, too many variables against enemies that already move around so much.
Edit: To clarify: Remove spread, keep recoil, +range on ADS
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Attached. Extract to UDKGame\CookedPC and start your server with
?mutator=St0rmPublic.ExitBehindMutator
Works 80% of the time. Not sure why sometimes you dont get out behind the camera..and sometimes you get out 100 feet in the air (but don't die...). Open to ideas. I'll run this on the St0rm servers this weekend if you want to try it out http://www.st0rm.net/
class ExitBehindMutator extends Mutator; function bool CanLeaveVehicle(Vehicle V, Pawn P) { local rotator CameraRotation; local vector CameraPosition, ExitLocation; if (V != None && P != None && PlayerController(V.Controller) != None) { ExitLocation = v.ExitOffset; ExitLocation.x -= (p.GetCollisionRadius() + v.GetCollisionRadius()); PlayerController(V.Controller).GetPlayerViewPoint(CameraPosition, CameraRotation); CameraRotation.Pitch = 0; CameraRotation.Roll = 0; V.ExitPositions.Insert(0, 1); ExitLocation = ExitLocation >> (CameraRotation - V.Rotation); V.ExitPositions[0] = ExitLocation; } return super.CanLeaveVehicle(V, P); }
Great work
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I believe it currently exits you at whatever point your turret is facing when you press the action ("E") command. So you could just quickly turn in that direction before exiting for a rush.
Now that I like even more
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As well as lining up with buildings for numourous strategies.
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I like this from a competitive standpoint.
GDI v GDI Map 1.
Nod v Nod Map 1.
Nod v GDI Map 2.
GDI v Map 2.
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I concur this would be rad.
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I'm no fan of engineers getting automatic weps even for one life to be honest. Tech buildings should unlock characters not weapons. (ie. Tiberium Scientist)
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I use Tixati for Torrents, more common is utorrent
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My vote goes to:
No respawn
or
10 minute+
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I think you should make a "Known Issues" Sticky and update it so we don't get double/triple posts.
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I (and probably others) plan to make those videos but you have to appreciate it's just come out, and I didn't have closed beta access.
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NoSoldier I would just save your breath on this one.
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Hey Volcom, made an account but never received the verification e-mail.
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Hey Volcom, could you tell us a bit about the intention/background of the server/community for those of us that don't know? Do you plan on modding the servers you host? Or maybe a mix of vanilla/modded to provide something for everyone?
I like that you mention putting up EU servers as that's something I could get behind and if I were to apply would probably lean toward. I notice you have various clan forum's does this mean there will be no RenCorner competitive team? Or is H2O (as an example) a part of RenCorner?
Gunplay issues: Bullet spread and ADS.
in Feedback & Bug Reports
Posted
I agree entirely with GatsuFox.
I now use Eng above Normal Inf for even normal shooting, as the pistol at least I know if I shoot X it will actually go to X. There is no fun in the spread when there are so many variables already. The game would be a thousand times more fun and I'd be inclined to play a lot more if I was rewarded for being able to keep my aim on the crazy moving targets. I don't even try to shoot people from 'afar' (funny how I used to rate 'far' as further than I did now, but anything other than just-outside-melee is too far) with the normal inf weapon it's really pointless.
Remove recoil and spread for 1 week as a trial and ask for feedback. If people aren't happier then I'll bite my fingers off.