Oh no, we barely edited it (of those 10.000 lines maybe 600 are ours), due to lack of time. It came with that much by default just to get those simple tasks done. I'm merely pointing out that it will take a long time to get it done properly. Had I not sucked so much on time I'm sure BD would have had a better AI, but for a multiplayer I see a lot more complains coming up when a server uses bots, to fill up the slot count to let's say 10 players, when those bots are almost target dummies. Especially making them dynamic to be able to do their thing on any map, not just a hard-coded set of movements for 1 map, takes a lot more time and effort than people seem to think and I just want that to be clear. An AI is something that is very time consuming and yet, especially for the multiplayer, should not be even near the top of the priority list.
Fobby, Havoc and the rest of the team just all want to let the old project go and start on a new one, the multiplayer, with a lot of new & fresh knowledge, obtained by creating Black Dawn. Delaying it for months just for an AI would not be the way to go. Even the most simple animations, cinematics & mission scripts have taken weeks, if not months, at times. Almost everything toke more time than originally expected, releasing the project is more than just a working download, for some it's a relief.
By releasing Black Dawn as a game a lot has been learned in the last 2 weeks, and even a lot more over the entire project timespan. Black Dawn WILL, for 100%, make for a better Multiplayer version on the UDK. It simply taught the entire team many new things and we all want to put that new knowledge into action, in a way that the team considers the best. The multiplayer version will be made better from the ground up than both the UT3 version as well as Black Dawn have been.