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maty

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Posts posted by maty

  1. Its a little-known fact but almost all major 3D programs have a free version available:-

    As mentioned, GMax is a little outdated, but it comes with all the necessary tools that Max still has (except the Graphite tools) as Max from Gmax up until 2010 didn't see huge modelling updates. It is no longer updated but is still downloadable. GMax is a cut-down 3DS Max r5.

    XSI Mod Tool is the same thing, but more up-to-date. Free, too.

    Maya Personal Learning Edition is a free version of Maya with watermarks and file-type saving restrictions, same thing though.

    Blender is also free.

    3DS Max etc all come with 30-day trials anyway, so the full program is free for 30 days anyway.

    So thats Max, XSI and Maya that all have FREE versions designed to be perfect for learning and modding with.

    As for 2D, GIMP is a unix-based (windows compatible) 2D program designed to do what Photoshop does. Same job but a different UI and a few different features (although I'd get PS when you can, there's no permenant substitute).

    Interesting note:- GMax was the offical editing tool for Renegade.

  2. I've been in mods for 8 years, successful, released mods. Not to mention some actual retail games.

    http://matts.omgmonkeylol.com names a few. Other mods include The Trenches, Jurassic Rage (MSUC Honorable Mention), Black Mesa Source (I was the only guy to be accepted on the team unanimously).

    And that's just me - one member of this team- this is by far the most dedicated and professional mod team I've ever worked on.

    I'm disgusted you think we can't actually pull this off. We've already got significant betas complete.

    We're not answerable to the community, we're doing this in our free time for free, no cost to you.

    Don't like waiting? Learn to develop games, then help us out instead of bitching and whining about something you have no clue about.

    My two cents.

  3. You shoulda seen the Microsoft announcements.

    If I'm honest, Nintendo didn't really announce anything new other than a pulse monitor and a couple of rehashes of classic titles.

    Microsoft has set the bar, time to see what Sony can do!

  4. My solution to all HUD problems for any game:

    NO HUD!!! HARDCORRREE!!!!

    :D

    p.s. you dont ned to quote the whole long argument with the pictures in your reply, it was already tl;dr before you did that!

  5. QUOTE (R315r4z0r @ May 29 2009, 04:05 AM) <{POST_SNAPBACK}>
    Even if they said you couldn't make the mod and told you to stop, they can't do anything about you not actually stopping. The only time they can actually step in with lawyers and sue them is if they were making money off the mod.[/b]


    Incorrect. Either way its their Intellectual Property and we're lucky enough to be permitted to use it. for non-profit or not, they can close us. Its happened to mods before.
  6. A demo still requires pretty much ALL the bugs to be fixed. Demos aren't normally "unfinished" products, they're almost completely finished games to give a taste.

    Bugfixing takes more time than perhaps most of the art and design work. Even with half the characters in, bug fixed would still be a long way off.

    I would not be happy releasing an unfinished product here. Betas are for internal use or limited use. Many mods have died a slow, painful death before they were even finished thanks to public betas turning people off.

    We're getting there. I don't see any reason why we can't be most of the way there towards the end of this year :) .

  7. QUOTE (Demigan @ May 22 2009, 12:52 PM) <{POST_SNAPBACK}>
    Firefly: Well, it looks a lot better then those gray WIP thingy's or whatever you call them. I think that if the crystal was a little smaller then it looks now, it would be perfect. Too bad it's so far in production already.[/b]



    Resizing isn't an issue :) . We're going to use a shader on it, as opposed to a material, so that's no problem :) . Wont be as visible in-game though, and its the main function of the weapon as it were. I wanted to show off what the weapon was all about :) .

    I've uploaded some more traditional renders to my deviantart, shows a different angle :) .
    http://lordzargon.deviantart.com/
  8. QUOTE (Ban4life @ May 20 2009, 06:30 PM) <{POST_SNAPBACK}>
    I dont know, I think the prices would be outrages for copyright stuff. Yes, Tiberium had right to use the engine, but this is something totally different. They have to ask Unreal again for the rights. It is a countermesure against people saying "hey we are going to make tiberium" and then make a porn game out of it for example. So they still need the rights!
    But if the Prices would be decent, why not?

    Ban4life[/b]


    Not so. You don't licence the UE3 per title, its a single license for whatever you want comercially. If EA have a license, they can produce as many games as they want - its only if they use companies contracted in that those smaller companies would need licenses.
  9. I'd stay away form cars until you're more proficient. Its incredibly difficult on cars to maintain edgeloops, on tanks, with them being bulky objects, this is far easier.

    Almost all polygon models start out like as a "primitive" - a box, a cylinder, a plane, a sphere etc..

    I tend to use (in Max) a plane and start from there. I use the Cut, Bevel, Extrude and Chamfer tools the most to then edit the plane into a brand new shape, but you could use a box, yes. You can select and edge and shift+drag to create a new face from that edge and so on.

    Modelling isn't the hard part, learning the tools are, Max is a HUGE program.

    Look at tutorials, video ones will really help. :)

    I might do a video tutorial for my next model :) .

  10. QUOTE (scensorECHO @ May 19 2009, 09:32 PM) <{POST_SNAPBACK}>
    I don't like what EA has done to the C&C series. It's been downhill since Westwood was bought out :( [/b]


    Don't get me wrong, EA isn't the only sales-pusher. Ubisoft and other companies are just as bad. There are a few nice companies to deal with, Valve in particular :) .
  11. I'd only take it if the following conditions were met:

    EA could offer advice, but the final game decisions would be down to us. In other words, we still control the direction of the project and make ALL the decisions.

    They paid a competitive salary and offered every member of the team a full-time job.

    Allowed us to work from home without relocating.

    They wouldn't take a huge cut of the profit.

    If I'm honest? I can't see any of those crtierii being met. Publishers are generally bullies, EA is no exception. They have strict deadlines, pay pitence, and then take 90% of the profit and own all the rights and your soul (well, they'd like to).

    I'm aiming to work in the industry having just finished my BEng (Hons) degree in Computer Games Design. I'm in games design for designing games, not money or sales. Id much rather work for minimum wage, on a small, friendly, independant developer than work in a team of hundreds, making cups of tea, for a big sales-pusher any day.

  12. I think I get what you mean... bad translator you used there :P:) .

    It will be released when its ready. No date.

    Yes. You need a full, legitimate copy of UT3. You can buy it for under £5 (~€5) over here. Worth buying anyway.

    Not sure :) .

  13. We're going as fast as our arms and legs can ^^. By contributing and being a long-time active member of the forum, you may find yourself in the VIP area; they have some rather nice benefits :rolleyes: like dinners and nights out with Havoc, then going back to his place their UT3 sitting and doing nothing!

  14. He flirted with Havoc's boyfriend. So we took him out back and had him shot.

    I kid, I kid. It was down to irreconcilable differences. :)

    Close topic? :)

  15. QUOTE (Killa @ May 9 2009, 11:46 PM) <{POST_SNAPBACK}>
    so you guys knock macs, have you ever used one? have you ever taken the time to explore the features and amazing aspects of a mac and its operating system.

    Im sick off everyone bashing macs, cause there crap blah blah blah, get your head out of your asses and realize, there using the most advanced hardware to date.... Nvidia chipsets, Sli capable in the 24" and mac book pro's, along with Mid range to just shy of extreme core 2 duo processors.... AND ontop of that DDR3 memory and the industry leading screens.

    Just because you cant afford a mac or are to idiotic to use one, does not give you the right to bash them.

    and btw CNC3, Red alert 3 are available for a mac :) [/b]


    Yes, I've used a Mac... lots. Rubbish OS, lack of decent graphical APIs (I'm looking at DirectX). And acutally you can get all that spec on a PC for cheaper. PCs are far better imho.

    And Apple wont take EA over. Apple have nothing in the gaming industry, EA are one of the leading companies. Bunch of unsupported rumours. I laughed hard at the topic title.

    And acutally Linux and Mac wont overtake Microsoft. They might get more marketshare, but Mircosoft dominates the market, familiraity amongst other aspects. Linux still has a LONG way to go, I use it regualrly and I wouldn't recommend it to anyone who doesn't like a hard challenge.

    By the way, its "too idiotic". ;)
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