QUOTE (R315r4z0r @ Feb 5 2009, 10:46 PM) <{POST_SNAPBACK}>
Explain how that nuclear bomb or ion cannon beam gets into that tunnel, PLEASE! --------------------------------------------------------------------------------------------------------------------------------------------- 1) So what kind of server options can we expect? Customization wise? Like.... Disable/allow [X] on [X] map. Start credits [$XXXXXXX] on [X] map. Time limit [X] on [X] map. Only allow purchase of [X] after [X] time on [X] map. Vehicle limit of [X] on [X] map. Minor base defenses, turret/guard tower, can be rebuilt if main defense still functions. Etc... In-game options: Disallow [PLAYER] from useing mines. (maybe they are being stupid with them?) Disallow [PLAYER] from useing vehicles. (being stupid?) Rock The Vote! 2) What about crates? Some servers just have the plain yellow $ box, others have the fun random crap box. What are you planning with that? 3) Why completely remake a game if your not going to change anything? I understand worries of keeping the "core game" the same but what about adding something extra in here and there? You often times refuse to add stuff in that everyone has always wanted in Renegade for no apparent reason. 4) Automatic updates [Y/N]? 5) Will pistols come pre-loaded? 6) Do you expect RenegadeX to be as played as the original? 7) Mine limits, I was thinking there should be a per-building type limit. Like allow so many mines for each building, but each building is not worth the same amount of mines. This would be on a per-map basis. (Based on # of entrances.) AGT +6 mines Power Plant +12 mines Barracks + 6/12 mines (has 2 doors but only one "entrance"?) HON + 12 Airstrip + 6 Weapons Factory + 12 Ect... Then add some more in consideration to stuff like: Does the map have a tunnel system? How large is the overall map? Man-sized base entrances? Etc... It doesn't matter where the mines are, like they are not limited to being in a building, it just prevents things like. GDI gets slight advantage because they only have one entrance to cover on the barracks. C&C _Under Not enough mines to cover all buildings properly. Wasted in tunnels. C&C_Islands Excess mines, usually put in stupid places like the water. 8) If a mine is on a wall is it going to stick out flat or go vertical? 9) Is there going to be a mine counter in the corner of the screen for any player holding mines? 10) Can the SBH get a butterfly knife that instantly kills enemy's with a back-stab? 11) Points system, shooting a harvester with a med tank rewards the player 5 points whereas shooting with a APC awards .25 per hit? Discuss. 12) Auto fire for repair gun?